More actions
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m Slight tweaks to operation sections' wordings |
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==Operation: Conscious Interruption (high sec beacon site)== | ==Operation: Conscious Interruption (high sec beacon site)== | ||
Large number of frigates. The frigates do not deal very high damage and they have low chance to web. The smaller rats will keep respawning until the site is completed or the site despawns.<br> | Large number of frigates. The frigates do not deal very high damage and they have low chance to web. The smaller rats will keep respawning until the site is completed or the site despawns.<br> | ||
One boss cruiser that orbits at ~30 km at 1800 m/s. | One boss cruiser that orbits at ~30 km at 1800 m/s. Thermal damage is the most effective, though the cruiser has quite a strong passive shield tank and is hard to hit well because of its high speed. Destroying this cruiser completes the site. | ||
==Operation: Drifter Interruption (high sec combat signature)== | ==Operation: Drifter Interruption (high sec combat signature)== | ||
Medium number of frigates, few destroyers and few battlecruisers. The smaller rats will keep respawning until the site is completed or the site despawns.<br> | Medium number of frigates, few destroyers and few battlecruisers. The smaller rats will keep respawning until the site is completed or the site despawns.<br> | ||
One boss battleship that orbits at ~50 km at 1800 m/s. The battleship has strong passive shield tank. | One boss battleship that orbits at ~50 km at 1800 m/s. The battleship has strong passive shield tank and is, again, weakest to thermal damage. Destroying this battleship completes the site. | ||