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The '''Triglavian Collective''' are a new faction that appeared in New Eden in early YC120 (2018). Introduced in the “Into the Abyss” expansion, they can be found in a new type of space providing a unique solo PVE timed encounter and exotic new technologies, including their very own ships and new weapon system.
The '''Triglavian Collective''' are a new faction introduced in the “Into the Abyss” expansion (May 2018), they can be found in a new type of space providing a unique solo PVE timed encounter and exotic new technologies, including their very own ships and new weapon system.


== Triglavian Collective ==
== Triglavian Collective ==
The '''Triglavian Collective''' is a new faction that appeared in New Eden in early YC120. Following to heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as "Triglavian Collective" engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Peruna Clade [CLPER], Svarov Clade [CLSVA] and Velesian Clade [CLVEL].
===Lore===
The '''Triglavian Collective''' is a new faction that appeared in New Eden in early YC120. Fleets were following heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as "Triglavian Collective" engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Peruna Clade [CLPER], Svarov Clade [CLSVA] and Velesian Clade [CLVEL].


The Scope Video : [https://youtu.be/S_gA1i_ZeWA The Scope - The Triglavian Collective Revealed]
The Scope Video : [https://youtu.be/S_gA1i_ZeWA The Scope - The Triglavian Collective Revealed]
===Full Introduction===
While the "Into the Abyss" expansion adds a number of other changes, this new Triglavian faction is the primary focus of this page, with the related Abyssal Deadspace complexes on top.


== Abyssal Deadspace ==
== Abyssal Deadspace ==
A new type of space can be accessed using filaments obtained from NPCs. Five tiers of increasing difficulty exists, with only the lower tier available for purchase. Within the Abyss, filaments of increasing difficulty can be found. The Abyss is limited to a single non-T3 cruiser and is accessed by opening the info panel of a filament in your cargo and clicking the ‘activate’ button. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your location that allows others to await your return from the deadspace.
A new type of space can be accessed using filaments obtained from NPCs. Five tiers of increasing difficulty exists, with only the lower tier available for purchase via the market. Within the Abyss, filaments of increasing difficulty can be found from the "Triglavian Bioadaptive Cache" . The Abyss is limited to a single Tech I, Tech II, Navy Faction or Pirate Faction cruiser and is accessed by opening the info panel of a filament in your cargo and clicking the ‘Activate Filament’ button. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your location that allows others to await your return from the deadspace. There might be increasing difficulties and/or rewards based on the space from which the filament is activated (high-sec, low-sec, null-space, or wormhole) (TBD).
 
An Abyssal deadspace is composed of three pockets. Each pocket must be cleared of enemies for a gate to open to the next pocket. In addition to Triglavians, you may find rogue drones under their command. Drifters (without doomsday and rarely with overshield) may appear as well, accompanied by sleeper drones, engaged in combat with the Triglavians. However. no one will help you. You must fight your way out.


You can not be warped to within the Abyss, nor can you warp out of it. You can not cloak nor deploy a mobile depot. There is no local. There might be increasing difficulties and/or rewards based on the space from which the filament is activated (high-sec, low-sec, null-space, or wormhole) (TBD).  
Each pocket is a 75km radius sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction. Remaining more then 20 minutes (TBD) in the space will result in your destruction: a timer is visible on the upper left of the main display, with additional warnings at the 2 minute and 30 second mark near the capacitor HUD. NPCs also will pod you. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and pod. The third pocket gate returns you to the location in space you activated the filament from.  


An Abyssal deadspace is composed of three pockets. Each pocket must be cleared of enemies for a gate to open to the next pocket. In addition to Triglavians, you may find rogue drones under their command. Drifters (without doomsday and rarely with overshield) may appear as well, accompanied by sleeper drones, engaged in combat with the Triglavians. However. no one will help you. You must fight your way out.
Further site restrictions: you can not be warped to within the Abyss, nor can you warp out of it. You can not cloak nor deploy a mobile depot. There is no local. Core Probes and Combat probes launched will be removed from space shortly after launching and cannot be recovered. The Directional Scanner will not function correctly until the third pocket. The map does not work. At the present moment, if a player is in Abyssal Deadspace when server downtime occurs, the player will still return to the Abyssal system, however the complex will have de-spawned and the player will be stuck in empty void space: the only way out is to self destruct.  
 
 
Five types of environmental effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The five Abyss-wide environmental effects are outlayed according to the site tier in this table below:


Each pocket is a 75km radius sphere. Flying out of the sphere will result in substantial damage to your ship leading to its destruction. Remaining more then 15 to 20 minutes (TBD) in the space will result in your destruction. NPCs also will pod you. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and pod. The third pocket gate returns you to the location in space you activated the filament from.
{| class="wikitable"
|Tier
|Required Filament
|Filament Source
|Difficulty
|DMF Strength
|ES Strength
|EPS Strength
|GRA Strength
|PF Strength
|Suggested Ship/Setup
|Reward
|}


Five types of environmental effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The five Abyss-wide environmental effects are:
* Dark Matter Field: Ships in this environment receive a bonus to maximum velocity and a penalty to turret range.
* Dark Matter Field: Ships in this environment receive a bonus to maximum velocity and a penalty to turret range.
* Electrical Storm: Ships in this environment receive a penalty to EM resistance and a bonus to capacitor recharge.
* Electrical Storm: Ships in this environment receive a penalty to EM resistance and a bonus to capacitor recharge.