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Zoltan Irvam (talk | contribs) No edit summary |
Removed some outdated information |
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10% + % Player Tax - 1% per level of Customs Code Expertise | 10% + % Player Tax - 1% per level of Customs Code Expertise | ||
</pre> | </pre> | ||
===Low Sec, Null Sec, and Wormhole Space=== | ===Low Sec, Null Sec, and Wormhole Space=== | ||
NPC-owned Customs Offices outside of high-sec (if any remain, which is unlikely) charge 17%. That rate cannot be reduced (The skill Customs Code Expertise does not affect this). | NPC-owned Customs Offices outside of high-sec (if any remain, which is unlikely) charge 17%. That rate cannot be reduced (The skill Customs Code Expertise does not affect this). | ||
For Player-Owned Customs Offices outside of high-sec, there is no NPC tax component, so the whole tax rate is '''exactly''' what the owning corp sets it at. Again, Customs Code Expertise does not affect these rates. | For Player-Owned Customs Offices outside of high-sec, there is no NPC tax component, so the whole tax rate is '''exactly''' what the owning corp sets it at. Again, Customs Code Expertise does not affect these rates. | ||
===Import/Export Formulas=== | ===Import/Export Formulas=== | ||
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*Q: Can I attack another player's colony? | *Q: Can I attack another player's colony? | ||
**A: No | **A: No. | ||
*Q: Can | *Q: Can an alpha account participate in PI? | ||
**A: | **A: No. | ||
*Q: Where do the products go when I launch them from the Command Center? | *Q: Where do the products go when I launch them from the Command Center? | ||