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Bounty Hunting System: Difference between revisions

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Finding a Bounty: Removed Capatains Quarter reference
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{{legality}}
{{legality}}
The Retribution patch included a revamp of the bounty hunting system. Ever since the launch of Eve, any bounty can be simply collected by the target's alt. Whoever placed the bounty, hoping to have the target blown up, simply donated isk to the target.
The Retribution patch included a revamp of the bounty hunting system. Ever since the launch of Eve, any bounty can be simply collected by the target's alt. Whoever placed the bounty, hoping to have the target blown up, simply donated [[ISK]] to the target.


The new system that came with Retribution, now has a chance for the bounty's target to cry "tears of fear and frustration." -CCP SoniClover
The new system that came with Retribution, now has a chance for the bounty's target to cry "tears of fear and frustration." -CCP SoniClover
=Mechanics=
The new bounty system only pays a portion of the bounty at a time. The '''amount paid is at most a percentage of the target's value loss'''. eg. blowing up the shuttle with a 100 millions bounty target won't pay as much as blowing up a battleship with the same 100 millions bounty target. The number is 20% of the target's value loss or whatever is left in the bounty pool if it's less than 20%.
Bounties '''have no effect on who can be attacked legally where'''. So if a target (without a suspect or criminal flag) has a 100 billions bounty and is sitting in a shuttle in hi-sec, shooting the shuttle will get you killed by [[CONCORD]]. And since a shuttle isn't worth that much you're not likely to receive a large portion.
The ship's value also includes any lost modules. So if that 100bil bounty in a t2 frigate had very shiny (expensive) modules. It might be worth [[suicide ganking]] if in hi-sec.
The old system only paid bounties upon pod destruction. The new system consider destroying target's ship and destroying target's pod as 2 separate events, each can have bounty reward, for pod destruction the target's [[implant]] value is counted as the value destroyed. Thus if you blow up the target's ship and the pod, you get paid twice (20% of ship value then 20% of implant value)
Only the hunter who fired the final blow claims the bounty. However, if that hunter was in a fleet, the entire fleet shares the bounty. Say 'Fleet A' does 99% damage to a target, and 'Fleet B' warps in to finish it off. Only 'Fleet B' would claim the bounty. Both fleets would show up on the kill report though.
If a target has been inactive (unsubscribed) for a long time, the bounty pool will be removed and a portion returned to those who've placed the bounties
The characters with top bounties (targets on the Most Wanted list) will be ranked. The ranking will give a bonus to the payout when the target is killed.
If a target's corp and alliance also have bounties and you kill the target, the target's bounty pool is drained first. Next is the corp pool and then the alliance pool.
If you're engaged in battle with a target and he self-destructs or is killed by CONCORD, you'll still get the bounty. Since the 'final blow' wasn't dealt by a hunter, the hunter who inflicted the most damage will receive the bounty.


=Finding a Bounty=
=Finding a Bounty=
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"Note that bounties are paid out for anything that creates a kill report, so you’ll get bounty paid for destroying for instance a POS belonging to a corporation that has a bounty placed on it." -CCP SoniClover
"Note that bounties are paid out for anything that creates a kill report, so you’ll get bounty paid for destroying for instance a POS belonging to a corporation that has a bounty placed on it." -CCP SoniClover
=Mechanics=
The new bounty system only pays a portion of the bounty at a time. The amount paid is based on the target's isk loss. eg. blowing up the shuttle with a 100mil target won't pay as much as blowing up a battleship with a 100mil target. The base number is 20% or whatever is left in the bounty pool if it's less than 20%.
Bounties have no effect on who can be attacked legally where. So if a target (without a suspect or criminal flag) has a 100bil bounty and is sitting in a shuttle in hi-sec, shooting the shuttle will get you killed by CONCORD. And since a shuttle isn't worth that much you're not likely to receive a large portion.
The ship's value also includes any lost modules. So if that 100bil bounty in a t2 frigate had very shiny (expensive) modules. It might be worth suicide-ganking if in hi-sec.
The old system only paid bounties upon pod destruction. The new system includes the target's ship value AND the target's implant value when the pod is destroyed. Thus if you blow up the target's ship and the pod, you get paid twice (20% of ship value and 20% of implant value)
Only the hunter who fired the final blow claims the bounty. However, if that hunter was in a fleet, the entire fleet shares the bounty. Say 'Fleet A' does 99% damage to a target, and 'Fleet B' warps in to finish it off. Only 'Fleet B' would claim the bounty. Both fleets would show up on the kill report though.
If a target has been inactive (unsubscribed) for a long time, the bounty pool will be removed and a portion returned to those who've placed the bounties
The characters with top bounties (targets on the Most Wanted list) will be ranked. The ranking will give a bonus to the payout when the target is killed.
If a target's corp and alliance also have bounties and you kill the target, the target's bounty pool is drained first. Next is the corp pool and then the alliance pool.
If you're engaged in battle with a target and he self-destructs or is killed by CONCORD, you'll still get the bounty. Since the 'final blow' wasn't dealt by a hunter, the hunter who inflicted the most damage will receive the bounty.


=Notifications=
=Notifications=