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==Structure== | ==Structure== | ||
When you receive an mission offer you will be given some basic info on the mission. On right side of the mission offer you can see the mission objective, enemy faction, possible ship restrictions, target system with warning on low sec space and rewards. It is important to at least look at the enemy faction as you are almost | When you receive an mission offer you will be given some basic info on the mission. On right side of the mission offer you can see the mission objective, enemy faction, possible ship restrictions, target system with warning on low sec space and rewards. It is important to at least look at the enemy faction as you are almost guaranteed to lose standings with this faction. On left half of the mission offer is the mission briefing, a lore fluff for your mission. This usually won't give you much details on the mission but sometimes there are hints such as "fit a fast ship, you will need to burn a long distance", "harder than usual combat" or "I will be updating your objectives on the fly". | ||
In the mission offer you should pay special attention to the mission objective, enemy faction, possible low | In the mission offer you should pay special attention to the mission objective, enemy faction, possible low security route warning and possible special ship restriction (says "This mission contains special ship restrictions"). | ||
Once you have accepted the mission you should prepare your ship. It is common to adjust your fit based on the mission. The usual adjustment is swapping resist modules to match the damage of the enemy faction. Sometimes it is also good idea to fit modules to counter incoming EWAR: Extra capacitor to | Once you have accepted the mission you should prepare your ship. It is common to adjust your fit based on the mission. The usual adjustment is swapping resist modules to match the damage of the enemy faction. Sometimes it is also good idea to fit modules to counter incoming EWAR: Extra capacitor to counter neuting or sensor booster+scripts to counter ECM and damping. | ||
The mission itself is | The mission itself is located in the system given by the agent. In this system you will be able to see a warpable mission location in space; in the right-click menu and in the top left corner of your screen. | ||
The missions usually consist of simple things that you need to complete to reach the objective: | The missions usually consist of simple things that you need to complete to reach the objective: | ||
* | * Missions often have various ''triggers''. that cause new enemies to spawn. The most common trigger is to attack or kill certain ships. It is often important to avoid activating triggers too often, so to not get overwhelmed by enemies. | ||
* Mission spaces will often contain acceleration gates that take you deeper into enemy territory; these gates are often locked until nearby enemies have been defeated. If you get to a gate, but it won't launch you, make sure that you have found and killed all the enemy ships in the area. Also, sometimes you have to loot the commander of the defending ships to get a "key" that unlocks the gate. | * Mission spaces will often contain acceleration gates that take you deeper into enemy territory; these gates are often locked until nearby enemies have been defeated. If you get to a gate, but it won't launch you, make sure that you have found and killed all the enemy ships in the area. Also, sometimes you have to loot the commander of the defending ships to get a "key" that unlocks the gate. | ||
* Some missions tell you to go to a place, kill the ships there, and wait for reinforcements to arrive so that you can kill them too. If you don't read the mission statement, you | * Some missions tell you to go to a place, kill the ships there, and wait for reinforcements to arrive so that you can kill them too. If you don't read the mission statement, you may miss this notice and go back to the agent before the mission is finished. | ||
* Some missions look simple and easy, until a fleet of enemies suddenly appears. This mission, [[Cargo Delivery (Blood Raiders) (Level 4)|Cargo Delivery]], for example, tells you to fly to a warehouse to pick up cargo. Simple enough, but once you pick up the cargo, a cluster of ships appears and targets you. You are right next to the warehouse at this point, and if you panic and try to warp out, you can get stuck, warp disrupted ... and then, of course, utterly destroyed. | * Some missions look simple and easy, until a fleet of enemies suddenly appears. This mission, [[Cargo Delivery (Blood Raiders) (Level 4)|Cargo Delivery]], for example, tells you to fly to a warehouse to pick up cargo. Simple enough, but once you pick up the cargo, a cluster of ships appears and targets you. You are right next to the warehouse at this point, and if you panic and try to warp out, you can get stuck, warp disrupted ... and then, of course, utterly destroyed. | ||
The objective of a Security mission is usually to kill a ship or a set of ships located at the encounter, but it could also be to destroy a structure, to get close to a location and then escape, to pick up an object at the location (which may or may not be an ambush), or to fly from beacon-to-beacon. Be sure to read the mission description carefully. If you find that you cannot figure out what a mission is asking you to do, consider looking at a [[mission reports|mission report]] for that particular mission. | The objective of a Security mission is usually to kill a ship or a set of ships located at the encounter, but it could also be to destroy a structure, to get close to a location and then escape, to pick up an object at the location (which may or may not be an ambush), or to fly from beacon-to-beacon. Be sure to read the mission description carefully. If you find that you cannot figure out what a mission is asking you to do, consider looking at a [[mission reports|mission report]] for that particular mission. | ||
Once you have completed the objective of the mission the mission icon will turn into a green | Once you have completed the objective of the mission, the mission icon will turn into a green check-mark. Note that if the mission required items to be retrieved, you still need to grab them. You can then return to the agent and receive your reward. | ||
==Mission levels== | ==Mission levels== | ||