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Wolf Pack: Difference between revisions

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[[Image:Wolf Pack.jpg]]  
[[Image:Wolf Pack.jpg]]  


In EVE, Wolf Pack tactics of the WWII is still executable on certain hostile targets and fleets by packs constructed under the principle concept of Hydra. Strength of many could work as one to conduct alpha attack on selected target with Wolf Pack tactics. Objective of the Wolf Pack is to identify a selected target and conduct high alpha attacks by surprise or traps. The pack should be mobile, easy to fly, fast locking, cheap, easy to fit focused for high alpha damage (vole damage). The main differences of the Destroyer Wolf Packs from the Frigate Hydra Fleets are their decent DPS ratios and high alpha strikes. While frigate fleets use their unified e-war strength to avoid the damage, Wolf Packs primarily focus on fast encounter and high alpha strikes to take hostiles down by surprise and finish them as quick as possible. Destroyer Wolf Packs utilize their offensive strength as their defense. Engagement usually resolve under 2 or 3 minutes which prevents hostile target to engage whole pack and eliminate them before they do !  
In EVE, the Wolf Pack tactics of WWII are still executable on certain hostile targets and fleets by packs constructed under the principle concept of Hydra. Strength of many could work as one to conduct alpha attack on selected target with Wolf Pack tactics. Objective of the Wolf Pack is to identify a selected target and conduct high alpha attacks by surprise or traps. The pack should be mobile, easy to fly, fast locking, cheap, easy to fit, and focused for high alpha damage (vole damage). The main differences of the Destroyer Wolf Packs from the Frigate Hydra Fleets are their decent DPS ratios and high alpha strikes. While frigate fleets use their unified e-war strength to avoid the damage, Wolf Packs primarily focus on fast encounter and high alpha strikes to take hostiles down by surprise and finish them as quick as possible. Destroyer Wolf Packs utilize their offensive strength as their defense. Engagement usually resolves in under 3 minutes, which prevents hostile target to engage whole pack and eliminate them before they do !  


== History==
== History==


The term wolf pack refers to the mass-attack tactics against convoys used by German U-boats of the Kriegsmarine during the Battle of the Atlantic and submarines of the United States Navy against Japanese shipping in the Pacific Ocean in World War II. The idea was to form a pack of U-boats, and to delay an attack until all boats were in position to conduct a massed organized attack. This would overwhelm the hostile fleet as the sheer number and surprise of the attacking boats would throw the defense into disarray. The first boat to make contact was designated as the “shadower” – whose job was to maintain contact and to report the convoy’s position back. The shadower would remain out of the visible range of the convoy. When enough boats have converged with the convoy, command would give the signal to attack. Whichever tactics employed, the general strategy was to attack by sheer numbers at the same time to create sufficient confusion on enemy fleet  
The term wolf pack refers to the mass-attack tactics against convoys used by German U-boats of the Kriegsmarine during the Battle of the Atlantic and submarines of the United States Navy against Japanese shipping in the Pacific Ocean in World War II. The idea was to form a pack of U-boats, and to delay an attack until all boats were in position to conduct a massed organized attack. This would overwhelm the hostile fleet as the sheer number and surprise of the attacking boats would throw the defense into disarray. The first boat to make contact was designated as the “shadower” – whose job was to maintain contact and to report the convoy’s position back. The shadower would remain out of the visible range of the convoy. When enough boats have converged with the convoy, command would give the signal to attack. Whichever tactics employed, the general strategy was to attack by sheer numbers at the same time to create sufficient confusion on the enemy fleet.


== Destroyers ==
== Destroyers ==


Destroyers are the perfect tool of destruction in Wolf Packs, although their defense and EWAR utility are worse than that of frigates. The strengths and weaknesses of destroyers are:
Destroyers are the perfect tool of destruction in Wolf Packs, although their defense and EWAR utility characteristics are worse than those of frigates. The strengths and weaknesses of destroyers are:


:<span style="color:green">'''+'''</span> They have many high slots and can fit up to 7 or 8 turrets, depending on the ship.
:<span style="color:green">'''+'''</span> They have many high slots and can fit up to 7 or 8 turrets, depending on the ship.
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As previously described, a wolf pack will use its decisive alpha strike force for both offense and defense, so all wolf pack destroyers should focus on high volley damage to increase the fleet's alpha strike force. The wolf pack will engage from various ranges. While medium and long range attacks are the preferred option and should be reflected in the choice of weapon system (railguns, artillery, etc.), wolf pack members should also bring short-range ammunition for short-range encounters.
As previously described, a wolf pack will use its decisive alpha strike force for both offense and defense, so all wolf pack destroyers should focus on high volley damage to increase the fleet's alpha strike force. The wolf pack will engage from various ranges. While medium and long range attacks are the preferred option and should be reflected in the choice of weapon system (railguns, artillery, etc.), wolf pack members should also bring short-range ammunition for short-range encounters.


'''High Slots:'''
===High Slots:===
* Primary: weapons with +16 km range, and lots of various range ammo. 
* Secondary: a remote armor or hull repairer for field treatment after each encounter. 
* Tertiary: launchers and offline modules to work as heat sink in case you overheat guns.


''Primary:'' weapons with +16 km range, and lots of various range ammo.  
=== Mid Slots: ===
* Primary: Afterburner. This is a must. Do not use MWDs, because the additional speed is offset by the increased signature radius. You won't have any armor or shield tank, so speed is your only way to reduce incoming damage, and hopefully survive an attack.
* Secondary: tracking disruptors, sensor dampeners, sensor boosters (bring scripts for these), warp disruptors (don't bother with scramblers), webifiers. Preferably, bring several choices and keep the unused in your cargo hold for fast refitting.


''Secondary:'' a remote armor or hull repairer for field treatment after each encounter.  
=== Low Slots: ===
* Primary: CPU & power grid upgrades (if necessary to fit high and mid slots)
* Secondary: weapon upgrades: heat sinks, tracking enhancers, etc. Remember: increasing your alpha strike capabilities is your goal. The faster you kill ships, the lower the chance you'll get blown up yourself.


''Tertiary:'' launchers and offline modules to work as heat sink in case you overheat guns.
=== Tertiary: ===
damage control, speed and agility modules: nanofiber internal structures, overdrive injectors


'''Mid Slots:'''
The important point in fitting is to have the highest alpha strike, so you should first and foremost focus on increasing volley damage. Micro Auxiliary Power Cores and Co-processors are your tools to upgrade your grids to fit more guns. However, if fittings are tight, always check whether using lower-damage guns with more upgrades gives you more damage than high-damage guns without upgrades (that you cannot fit because the guns used all your CPU and grid).
 
''Primary:'' Afterburner. This is a must. Do not use MWDs, because the additional speed is offset by the increased signature radius. You won't have any armor or shield tank, so speed is your only way to reduce incoming damage, and hopefully survive an attack.
 
''Secondary:'' tracking disruptors, sensor dampeners, sensor boosters (bring scripts for these), warp disruptors (don't bother with scramblers), webifiers. Preferably, bring several choices and keep the unused in your cargo hold for fast refitting.
 
'''Low Slots:'''
 
''Primary:'' CPU & power grid upgrades (if necessary to fit high and mid slots)
 
''Secondary:'' weapon upgrades: heat sinks, tracking enhancers, etc. Remember: increasing your alpha strike capabilities is your goal. The faster you kill ships, the lower the chance you'll get blown up yourself.
 
''Tertiary:'' damage control, speed and agility modules: nanofiber internal structures, overdrive injectors
 
The important point in fitting is to have the highest alpha strike so you should first and foremost focus on increasing volley damage. Micro Auxiliary Power Cores and Co-processors are your tools to upgrade your grids to fit more guns. However, if fittings are tight, always check whether using lower-damage guns with more upgrades gives you more damage than high-damage guns without upgrades (that you cannot fit because the guns used all your CPU and grid).


== Sample Fits for Wolf Pack Destroyers  ==
== Sample Fits for Wolf Pack Destroyers  ==
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Emergency Damage Control I  
Emergency Damage Control I  


Experimental 1mn Afterburner
1mn Monopropellant Enduring Afterburner


Supplemental Scanning CPU I, Scan Resolution  
Supplemental Scanning CPU I, Scan Resolution  
Line 98: Line 93:
Emergency Damage Control I  
Emergency Damage Control I  


Experimental 1mn Afterburner  
1mn Monopropellant Enduring Afterburner  


Supplemental Scanning CPU I, Scan Resolution  
Supplemental Scanning CPU I, Scan Resolution  
Line 130: Line 125:
Damage Control II  
Damage Control II  


Experimental 1mn Afterburner
1mn Monopropellant Enduring Afterburner


Supplemental Scanning CPU I, Scan Resolution  
Supplemental Scanning CPU I, Scan Resolution  
Line 158: Line 153:
F-M3 Munition Inertial Suspensor  
F-M3 Munition Inertial Suspensor  


Experimental 1mn Afterburner  
1mn Monopropellant Enduring Afterburner  


Supplemental Scanning CPU I, Scan Resolution  
Supplemental Scanning CPU I, Scan Resolution  
Line 188: Line 183:
<br> Micro Auxiliary Power Core I  
<br> Micro Auxiliary Power Core I  


Experimental 1mn Afterburner
1mn Monopropellant Enduring Afterburner


Indirect Scanning Dampening Unit I  
Indirect Scanning Dampening Unit I  
Line 216: Line 211:
<br> Micro Auxiliary Power Core I  
<br> Micro Auxiliary Power Core I  


Experimental 1mn Afterburner  
1mn Monopropellant Enduring Afterburner  


Indirect Scanning Dampening Unit I  
Indirect Scanning Dampening Unit I  
Line 256: Line 251:
C4S Coiled Circuit Thermal Radiator  
C4S Coiled Circuit Thermal Radiator  


Experimental 1mn Afterburner  
1mn Monopropellant Enduring Afterburner  


Medium Modal Laser I, Ultraviolet S  
Medium Modal Laser I, Ultraviolet S  
Line 284: Line 279:
C4S Coiled Circuit Thermal Radiator  
C4S Coiled Circuit Thermal Radiator  


Experimental 1mn Afterburner  
1mn Monopropellant Enduring Afterburner  


Medium Modal Laser I, Ultraviolet S  
Medium Modal Laser I, Ultraviolet S  
Line 314: Line 309:
Nanofiber Internal Structure I  
Nanofiber Internal Structure I  


Experimental 1mn Afterburner
1mn Monopropellant Enduring Afterburner


Indirect Scanning Dampening Unit I, Targeting Range Dampening  
Indirect Scanning Dampening Unit I, Targeting Range Dampening  
Line 342: Line 337:
Nanofiber Internal Structure I  
Nanofiber Internal Structure I  


Experimental 1mn Afterburner
1mn Monopropellant Enduring Afterburner


Indirect Scanning Dampening Unit I, Targeting Range Dampening  
Indirect Scanning Dampening Unit I, Targeting Range Dampening  
Line 374: Line 369:


''Banners Designed by "'''Aroc SyllinBeh'''"''
''Banners Designed by "'''Aroc SyllinBeh'''"''
[[Category:Old Doctrines]]