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==Invention of BPCs==
==Invention of BPCs==
[[File:Reverse engineering.png|right|250px]]
This is the process by which T3 BPCs - for hulls and subsystems - are invented. This process is very similar to the process of T2 Invention. The Invention interface looks like this:
This is the process by which T3 BPCs - for hulls and subsystems - are invented. The initial object required is an ancient relic, retrieved from Relic sites in w-space. Ancient relics look very like BPOs, except with a yellow background instead of a blue one. They come in three different flavours:
[[File:T3_Invention_Interface.png|800px]]
* Intact - highest chance of BPC invention (34% base), 20-run BPC
* Malfunctioning - medium chance of BPC invention (30% base), 10-run BPC
* Wrecked - lowest chance of BPC invention (22% base), 3-run BPC


There are also six different types, prefixed by the specific flavour (i.e. Intact, Malfunctioning or Wrecked):
The initial object required is an ancient relic, retrieved from Relic sites in w-space. Ancient relics look very much like BPOs, except with a yellow background instead of a blue one.
 
There are six different types ancient relics, each prefixed by a specific flavour (i.e. Intact, Malfunctioning or Wrecked, see below):
* Armor Nanobot - used to invent a Defensive Subsystem BPC
* Hull Section - used to invention a T3 cruiser hull BPC
* Hull Section - used to invention a T3 cruiser hull BPC
* Power Cores - used to invent a Core Subsystem BPC
* Small Hull Section - used to invent a T3 destroyer BPC
* Small Hull Section - used to invent a T3 destroyer BPC
* Thruster Sections - used to invent a Propulsion Subsystem BPC
* Weapon Subroutines - used to invent an Offensive Subsystem BPC
* Weapon Subroutines - used to invent an Offensive Subsystem BPC
* Armor Nanobot - used to invent a Defensive Subsystem BPC
 
* Power Cores - used to invent an Engineering Subsystem BPC
Each type of ancient relic comes in three different flavours:
* Electromechanical Component - used to invent an Electronic Subsystem BPC  
* Intact - highest chance of BPC invention (26% base chance of success, 20-run BPC)
* Thruster Sections - used to invent a Propulsion Subsystem BPC
* Malfunctioning - medium chance of BPC invention (21% base, 10-run BPC)
* Wrecked - lowest chance of BPC invention (14% base, 3-run BPC)


===Skills===
===Skills===


* {{sk|Sleeper Encryption Methods|mult=yes}} is the basic skill required for every type of Ancient Relic, and a higher level increases your chance at successfully inventing a blueprint, so preferably at IV or V for effective profit-making.
{{sk|Sleeper Encryption Methods|mult=yes}} is the basic skill required for every type of Ancient Relic.


Then each ancient relic needs its own two skills - again a higher level increases your chance at successfully inventing a blueprint, so recommended at IV or V for effective profit-making. The Subsystem Technology skills themselves each require a specific science skill at IV.
Then each ancient relic needs its own two skills. The Subsystem Technology skills themselves each require a specific science skill at IV.
* Weapon Subroutines - {{sk|Plasma Physics}} & {{sk|Offensive Subsystem Technology}} (which requires High Energy Physics IV)
* Armor Nanobot - {{sk|Hydromagnetic Physics|mult=yes}} & {{sk|Defensive Subsystem Technology|mult=yes}} (which has a prerequisite of Nanite Engineering IV)
* Armor Nanobot - {{sk|Hydromagnetic Physics}} & {{sk|Defensive Subsystem Technology}} (which requires Nanite Engineering IV)
* Hull Section - {{sk|Mechanical Engineering|mult=yes}} & {{sk|Plasma Physics|mult=yes}}
* Power Cores -  {{sk|Quantum Physics}} & {{sk|Engineering Subsystem Technology}} (which requires High Energy Physics IV)
* Power Cores -  {{sk|Quantum Physics|mult=yes}} & Core Subsystem Technology (which has a prerequisite of High Energy Physics IV)
* Electromechanical Component - {{sk|Electronic Engineering}} & {{sk|Electronic Subsystem Technology}} (which requires Electronic Engineering IV)
* Small Hull Section - {{sk|Mechanical Engineering|mult=yes}} & {{sk|Plasma Physics|mult=yes}}
* Thruster Sections -  {{sk|Rocket Science}} & {{sk|Propulsion Subsystem Technology}} (which requires Graviton Physics IV)
* Thruster Sections -  {{sk|Rocket Science|mult=yes}} & {{sk|Propulsion Subsystem Technology|mult=yes}} (which has a prerequisite of Graviton Physics IV)
* Hull Section - {{sk|Mechanical Engineering}} & {{sk|Plasma Physics}}
* Weapon Subroutines - {{sk|Plasma Physics|mult=yes}} & {{sk|Offensive Subsystem Technology|mult=yes}} (which has a prerequisite of High Energy Physics IV)


===Materials===
===Materials===
* Ancient Relics are gathered from Relic sites in w-space using an Relic Analyzer ({{sk|Archaeology}} skill). Some also drop from Data sites.
* Ancient Relics are gathered from Relic sites in w-space using an Relic Analyzer ({{sk|Archaeology}} skill). Some also drop from Data sites.
* Tech 3 Subsystem Datacores, Data Interface and R.Db.s (Research Database) are obtained from Data sites in w-space using a Data Analyzer ({{sk|Hacking}} skill).
* Tech 3 Subsystem Datacores are obtained from Data sites in w-space using a Data Analyzer ({{sk|Hacking}} skill) and are required for invention of the various subsystems.
* Standard datacores are obtained from [[Factional Warfare]] LP stores, R & D agents, randomly from Data sites, or just the market.
* Standard datacores are obtained from [[Factional Warfare]] LP stores, R & D agents, randomly from Data sites, or just the market and are required for both invention of the subsystems and of the T3 hulls.


===Process===
===Process===
T3 invention is mostly identical to normal T2 [[invention]], making sure all your inputs are in the correct corporation hangar. It can also only be performed at an Experimental Lab anchored at a POS (or at a Caldari Research Outpost - a player-owned station in sovereign nullsec).
T3 invention is mostly identical to normal T2 [[invention]]. Datacores and decryptors (if used) are consumed whether the Invention is successful or not. As usual the chances of success and the number of runs of the invented BPC can be changed by using a decryptor.
 
The T3 invention process is fast with a base time of only one hour. With good skills and citadel bonuses, the time can easily be reduced to 25 or 30 minutes. One major difference with T2 Invention, however, is that only one job run per science job slot can be submitted at a time. Given the low base chance of success of the process, especially with Malfunctioning or Wrecked ancient relics, this prevent a player from submitting 20 runs overnight and hoping that over the number of runs one or two will have succeeded.
 
Most players will therefore want to have the required skills at least at III before attempting the invention process, and having them at IV will help to increase the chances of success. Many players doing T3 Invention will also use decryptors such as Attainment or Parity to increase the chances of success further.


==Subsystem Construction==
==Subsystem Construction==