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==Invention of BPCs== | ==Invention of BPCs== | ||
This is the process by which T3 BPCs - for hulls and subsystems - are invented. This process is very similar to the process of T2 Invention. The Invention interface looks like this: | |||
This is the process by which T3 BPCs - for hulls and subsystems - are invented. | [[File:T3_Invention_Interface.png|800px]] | ||
There are | The initial object required is an ancient relic, retrieved from Relic sites in w-space. Ancient relics look very much like BPOs, except with a yellow background instead of a blue one. | ||
There are six different types ancient relics, each prefixed by a specific flavour (i.e. Intact, Malfunctioning or Wrecked, see below): | |||
* Armor Nanobot - used to invent a Defensive Subsystem BPC | |||
* Hull Section - used to invention a T3 cruiser hull BPC | * Hull Section - used to invention a T3 cruiser hull BPC | ||
* Power Cores - used to invent a Core Subsystem BPC | |||
* Small Hull Section - used to invent a T3 destroyer BPC | * Small Hull Section - used to invent a T3 destroyer BPC | ||
* Thruster Sections - used to invent a Propulsion Subsystem BPC | |||
* Weapon Subroutines - used to invent an Offensive Subsystem BPC | * Weapon Subroutines - used to invent an Offensive Subsystem BPC | ||
* | |||
* | Each type of ancient relic comes in three different flavours: | ||
* | * Intact - highest chance of BPC invention (26% base chance of success, 20-run BPC) | ||
* Malfunctioning - medium chance of BPC invention (21% base, 10-run BPC) | |||
* Wrecked - lowest chance of BPC invention (14% base, 3-run BPC) | |||
===Skills=== | ===Skills=== | ||
{{sk|Sleeper Encryption Methods|mult=yes}} is the basic skill required for every type of Ancient Relic. | |||
Then each ancient relic needs its own two skills | Then each ancient relic needs its own two skills. The Subsystem Technology skills themselves each require a specific science skill at IV. | ||
* | * Armor Nanobot - {{sk|Hydromagnetic Physics|mult=yes}} & {{sk|Defensive Subsystem Technology|mult=yes}} (which has a prerequisite of Nanite Engineering IV) | ||
* | * Hull Section - {{sk|Mechanical Engineering|mult=yes}} & {{sk|Plasma Physics|mult=yes}} | ||
* Power Cores - {{sk|Quantum Physics}} & | * Power Cores - {{sk|Quantum Physics|mult=yes}} & Core Subsystem Technology (which has a prerequisite of High Energy Physics IV) | ||
* | * Small Hull Section - {{sk|Mechanical Engineering|mult=yes}} & {{sk|Plasma Physics|mult=yes}} | ||
* Thruster Sections - {{sk|Rocket Science}} & {{sk|Propulsion Subsystem Technology}} (which | * Thruster Sections - {{sk|Rocket Science|mult=yes}} & {{sk|Propulsion Subsystem Technology|mult=yes}} (which has a prerequisite of Graviton Physics IV) | ||
* | * Weapon Subroutines - {{sk|Plasma Physics|mult=yes}} & {{sk|Offensive Subsystem Technology|mult=yes}} (which has a prerequisite of High Energy Physics IV) | ||
===Materials=== | ===Materials=== | ||
* Ancient Relics are gathered from Relic sites in w-space using an Relic Analyzer ({{sk|Archaeology}} skill). Some also drop from Data sites. | * Ancient Relics are gathered from Relic sites in w-space using an Relic Analyzer ({{sk|Archaeology}} skill). Some also drop from Data sites. | ||
* Tech 3 Subsystem Datacores | * Tech 3 Subsystem Datacores are obtained from Data sites in w-space using a Data Analyzer ({{sk|Hacking}} skill) and are required for invention of the various subsystems. | ||
* Standard datacores are obtained from [[Factional Warfare]] LP stores, R & D agents, randomly from Data sites, or just the market. | * Standard datacores are obtained from [[Factional Warfare]] LP stores, R & D agents, randomly from Data sites, or just the market and are required for both invention of the subsystems and of the T3 hulls. | ||
===Process=== | ===Process=== | ||
T3 invention is mostly identical to normal T2 [[invention]] | T3 invention is mostly identical to normal T2 [[invention]]. Datacores and decryptors (if used) are consumed whether the Invention is successful or not. As usual the chances of success and the number of runs of the invented BPC can be changed by using a decryptor. | ||
The T3 invention process is fast with a base time of only one hour. With good skills and citadel bonuses, the time can easily be reduced to 25 or 30 minutes. One major difference with T2 Invention, however, is that only one job run per science job slot can be submitted at a time. Given the low base chance of success of the process, especially with Malfunctioning or Wrecked ancient relics, this prevent a player from submitting 20 runs overnight and hoping that over the number of runs one or two will have succeeded. | |||
Most players will therefore want to have the required skills at least at III before attempting the invention process, and having them at IV will help to increase the chances of success. Many players doing T3 Invention will also use decryptors such as Attainment or Parity to increase the chances of success further. | |||
==Subsystem Construction== | ==Subsystem Construction== | ||