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Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class. | Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class. | ||
Since the Crius patch, no training is needed to fit a pilot's racial Industrial with Cargohold Expander IIs and Medium Cargohold Optimization I rigs. | |||
== Hauler Table == | == Hauler Table == | ||
{{tocright}} | {{tocright}} | ||
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> | Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m<sup>3</sup> with no additional training. All low slots should be filled with Expanded Cargohold IIs, and then with and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity). | ||
The Ody-1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref> | The Ody-1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread Odyssey 1.1 - Tech 1 Industrials, Round 2]</ref> | ||
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{| cellspacing="1" cellpadding="5" border="0" style="width: 547px; height: 230px;" | {| cellspacing="1" cellpadding="5" border="0" style="width: 547px; height: 230px;" | ||
! bgcolor="#000000" align="center" | | ! bgcolor="#000000" align="center" | | ||
'''Ship''' | '''Ship''' | ||
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! bgcolor="#000000" align="center" | | ! bgcolor="#000000" align="center" | | ||
'''Cargo m<sup>3</sup> | '''Cargo m<sup>3</sup> with both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs''' | ||
|- | |- | ||
| bgcolor="#333333" | [[Bestower]]<br> | | bgcolor="#333333" | [[Bestower]]<br> | ||
| bgcolor="#333333" align="center" | Amarr<br> | | bgcolor="#333333" align="center" | Amarr<br> | ||
| bgcolor="#333333" align="center" | 32,929<br> | | bgcolor="#333333" align="center" | 32,929<br> | ||
|- | |- | ||
| bgcolor="#333333" | [[Tayra]]<br> | | bgcolor="#333333" | [[Tayra]]<br> | ||
| bgcolor="#333333" align="center" | Caldari<br> | | bgcolor="#333333" align="center" | Caldari<br> | ||
| bgcolor="#333333" align="center" | 30,807<br> | | bgcolor="#333333" align="center" | 30,807<br> | ||
|- | |- | ||
| bgcolor="#333333" | [[Mammoth]]<br> | | bgcolor="#333333" | [[Mammoth]]<br> | ||
| bgcolor="#333333" align="center" | Minmatar<br> | | bgcolor="#333333" align="center" | Minmatar<br> | ||
| bgcolor="#333333" align="center" | 28,184<br> | | bgcolor="#333333" align="center" | 28,184<br> | ||
|- | |- | ||
| bgcolor="#333333" | [[Iteron Mark V]]<br> | | bgcolor="#333333" | [[Iteron Mark V]]<br> | ||
| bgcolor="#333333" align="center" | Gallente<br> | | bgcolor="#333333" align="center" | Gallente<br> | ||
| bgcolor="#333333" align="center" | 31,208<br> | | bgcolor="#333333" align="center" | 31,208<br> | ||
|} | |} | ||
<br><br> | <br><br> | ||
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You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship. | You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship. | ||
== Bestower == | == Bestower == | ||