Creating an Alt Hauler

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Hauling can be a great way to earn ISK doing profitable trade runs. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the Alt Hauling 101 audio class.

Our goal is to be able to haul the greatest volume of cargo (measured in m3) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as EVEMon.

Note: You cannot train the skills for any of the Industrial ships on Trial accounts.

Hauler Table


Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m3 and approximate training time. All low slots should be filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity). Training time assumes a new character created after the Vanguard patch (new players given 400,000 starting skill points). A remap should be saved, as there is much less training to be completed than pre-Vanguard. Also note there is no longer any training necessary to fit Expanded Cargohold II, as Hull Upgrades II is provided to new characters.

The Ody-1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.[1]

With Expanded Cargohold IIs

With both Expanded Cargohold IIs and Medium Cargohold Optimization I rigs



Cargo m3

Estimated Training Time (No Remap)

Cargo m3

Estimated Training Time (No Remap)
~12h 57m
~12h 57m
~12h 57m
Iteron Mark V
~12h 57m

Weighing Training Time Against How Much You Want to Haul

The Bestower is the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the Kryos and Miasmos. The Bestower is also a good choice if you want to use the tech 1 industrial with the highest possible general cargo capacity in the game.

Hauling safely is still a concern with all haulers. The 4 general purpose, large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.[2] If you carry too much cargo value often enough, you will lose your ship.

(See also Hauling ships)

Preparing for Training

It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.

Racial Characters

Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a Bestower. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.

Creating an Alt on an Existing Account

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time unless you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX. That became Multiple Character Training in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training. For more info see Dual Character Training

Neural Remaps

You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.

Skill Books

Since the Vanguard patch, new players are given a suite of skills already trained, thus the only skillbooks recommended are:

  • Jury Rigging: 60,000 (optional)
  • Astronautics Rigging: 20,000 (optional)
    • Total: 80,000

Training Plan for any Industrial

Following the Vanguard patch, there is no longer any training required to fly a T1 racial industrial with Expanded Cargohold IIs.

Training Plan for a Rigged Industrial

With the additional skills provided automatically to new characters by the Vanguard patch, it is not recommended to use a neural remap for the small amount of time gained on training.

Without remaps, you should be able to pilot a rigged Industrial around 12 hours 57 minutes.

  • Mechanics III (3h, 39m)
  • Jury Rigging I (16m)
  • Jury Rigging II (1h, 17m)
  • Jury Rigging III (7h, 19m)
  • Astronautics Rigging I (25m)

Expand this box to view a Skill queue to use in-game

Mechanics III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Astronautics Rigging I

When this is done, you will be able to pilot a Industrial that can fit Expanded Cargohold IIs and Cargohold Optimization I rigs for 32,929 m3 of cargo space. With another 2 hours of training you could reach Racial Industrial II and haul 5% more cargo.


Bestower Industrial
High Slots 2 Cargohold 4800 m3
 » Turrets 1 Drone Capacity 0 m3
 » Launchers 0 Drone Bandwidth 0 Mbit/sec
Medium Slots 3 Roles Hauling
Low Slots 6 Variations Impel
Bonuses Amarr Industrial Skill Bonus:
5% Bonus Cargo Capacity and Max Velocity per skill level
Information The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
Eve Version Odyssey 1.1

Prior to the June 2013 Odyssey expansion, the best route to take was to create an Amarr character to fly the Bestower, which can haul over 21,652 m3 with a minimally trained set of skills. Now any T1 industrial can now be trained in the same amount of time because Racial Frigate III was removed as a prerequisite. 5,


Mammoth Industrial
High Slots 2 Cargohold 5500 m3
 » Turrets 1 Drone Capacity 0 m3
 » Launchers 0 Drone Bandwidth 0 Mbit/sec
Medium Slots 4 Roles Hauling
Low Slots 5 Variations Mastodon
Bonuses Minmatar Industrial Skill Bonus:
5% Bonus Cargo Capacity and Max Velocity per skill level
Information The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.
Eve Version Odyssey 1.1

The Mammoth is the Minmatar version and with Odyssey 1.1, it has the fastest travel time of the 4 industrials.

Iteron Mark V

Iteron Mark V Industrial
Iteron Mark V
High Slots 2 Cargohold 5800 m3
 » Turrets 1 Drone Capacity 0 m3
 » Launchers 0 Drone Bandwidth 0 Mbit/sec
Medium Slots 4 Roles Hauling
Low Slots 5 Variations Viator
Bonuses Gallente Industrial Skill Bonus:
5% Bonus Cargo Capacity and Max Velocity per skill level
Information The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
Eve Version Odyssey 1.1

As of Ody-1.1 the Iteron Mark V has the 2nd largest cargohold of all industrials and was rebalanced to be "Average" to balance for the new specialized Gallente haulers, Kryos, Epithal and Miasmos. Since the June 2013 Odyssey expansion, it can now be flown immediately having only to train Gallente Industrial I. With hull upgrades II and rigging skills, it can easily carry a full jetcan for mining operations, even with only 2 medium cargohold optimization rigs, but a Miasmos might be a better choice for hauling ore since it's ore bay is larger and requires no cargo optimization rigs.


Tayra Industrial
High Slots 2 Cargohold 7300 m3
 » Turrets 1 Drone Capacity 0 m3
 » Launchers 1 Drone Bandwidth 0 Mbit/sec
Medium Slots 5 Roles Hauling
Low Slots 4 Variations Bustard
Bonuses Caldari Industrial Skill Bonus:
5% Bonus Cargo Capacity and Max Velocity per skill level
Information The Tayra is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Tayra has stronger defenses and more high-tech equipment, making it one of the best freight carriers available.
Eve Version Odyssey 1.1

The Tayra was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I. Tayra is the only one of the 4 that has a launcher hardpoint. Tayra has the largest base cargohold of the 4, while the Bestower has the highest potential cargohold with cargohold expanders.

Fitting Haulers

Haulers are relatively straightforward to fit.For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.

For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.

If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time. It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.

Optimize with Giant Secure Containers

There are items called Giant Secure Containers (GSC) which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m3 of stuff in a GSC - which means you get a 30% space bonus.

Note: To use these, you do not need to train the skill Anchoring, unless you plan to place ("anchor") them in space. This skill has no prerequisites but is a 3x skill, so it will probably take about half an hour to train if you do plan to anchor your GSCs. However not having them anchored (in space) will enable other people to flip the can and even scoop the entire GSC to their cargo hold.

Note : Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.

Advanced Hauling and earning ISK via Hauling

The next step after mastering industrial hauling are Freighters and Transports. This section will discuss training toward flying these sorts of ships, including how fastest to train toward them.

You can use outside databases, such as EVE-Central, to find profitable trade routes.

To take the first steps in making ISK with your new hauler, you might consider playing the market or running Level 4 Cargo Missions.


  • Raddick Tseng for suggesting this, and giving some interesting statistics.

See also


  1. ^ Odyssey 1.1 - Tech 1 Industrials, Round 2
  2. ^ PushX Rates (no endorsement intended)
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