Distribution missions

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Distribution missions, also know as courier missions, are a type of mission given by distribution agents.

Contents

Structure

A Distribution mission is a mission to take a piece of cargo from one station to another station. When a Distribution mission is accepted, the necessary cargo is spawned in your personal hangar at the "Pickup Location". You then need to haul it to the "Drop-off Location" using your ship. Usually, the agent location is either the "Pickup" or "Drop-ff" location. Once docked at the destination station you may complete the mission by talking to the agent. The cargo only counts as delivered if it is either in your personal hangar at the destination station, or in your ship's cargo hold while you are docked at the destination station.

TIP: Although located in your ship inventory, cargo held in containers will not be accepted.

Distribution missions never spawn any hazards of their own; you only have to deal with the normal hazards of Stargate travel (gatecamps, suicide gankers, warp interdiction bubbles on Stargates in NullSec, and so on). Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to a neighboring constellation, and level 4 missions will always send you to a neighboring constellation. [1]

It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station. They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal. However, until you fly back and dock at their station, they will not give you a new mission.

If a Distribution mission has an item as a reward instead of ISK, then the item will appear in your personal hangar at the issuing agent's station, which is usually located in the "Pickup" station.

Level 1 and 2 Distribution missions can be run using frigates, although you may need to use cargo modules in the low slots. Cargo size for L1/L2 missions can be up to 450 m3 in size. For level 3 and 4 courier missions, you will need an industrial hauler as cargo sizes will be in the 4000–8000 m3 range. Further information is in the following section.

Ship choices

Level 1 and Level 2

These can be easily accomplished in T1 Exploration Frigates, which come with a goodly cargo hold and are fairly quick to warp.

You will need to invest in an Expanded Cargohold module to bring your capacity up to 450m3, however for most missions you'll be focusing on Inertial Stabilizers for a faster time to warp. If you're rigging a ship for Distribution, then 3 x Hyperspatial Velocity Optimizer will be your biggest asset helping with crossing systems, leaving align time speed to low slots. In your high and medium slots, fit whatever tank is appropriate for your skills. Your goal is to avoid conflict.

Exploration Frigates
Ship Base
Suggested Fit
Assuming no skill bonuses
1 Expanded Cargohold II
Remaining low slots Inertial Stabilizer II
All Hyperspatial Velocity Optimizer II rigs
Ship Capacity Time to Warp Warp Speed Low Slots Capacity Time to Warp Warp Speed
Isis amarr.pngMagnate 400m3 5.65s 5AU/s 4 510m3 3.31s 8.69AU/s
Isis caldari.pngHeron 400m3 5.69s 5AU/s 2 510m3 4.55s 8.69AU/s
Isis gallente.pngImicus 400m3 5.79s 5AU/s 3 510m3 3.79s 8.69AU/s
Isis minmatar.pngProbe 400m3 5.57s 5AU/s 3 510m3 3.68s 8.69AU/s

Level 3 and Level 4

As the capacity can range up to 8000m3, you will need to move up from a frigate to an Industrial ship.

As with lower levels, the goal is to move enough, as fast as you can. By now, you should have a few skills to begin improving your times as well. Anything that increases warp speed, increases agility, or decreases inertial modifiers will really help speed up your distribution runs. If you're still starting out, then your best bet is to move up to the Fast Industrials.

While you're going to need to be able to fit up to 8000m3, most require 4000-5000m3 which will allow fitting more Inertial Stabilizers for faster warp. For the purposes of the table below, we'll assume you need to fit to 5000m3, but do bring along enough Expanded Cargoholds to replace Inertial Stabilizers when you do get the odd large load, and Inertial Stabilizers to swap in when 5000m3 isn't needed.

Fast Industrials
Ship Base
Suggested Fit
Assuming all skills V
Expanded Cargohold II to >5000m3
Remaining low slots Inertial Stabilizer II
All Hyperspatial Velocity Optimizer II rigs
Ship Capacity Time to Warp Warp Speed Low Slots Capacity Time to Warp Warp Speed
Isis amarr.pngSigil 2100m3 13.11s 4.5AU/s 6 5441m3 3.89s 7.82AU/s
Isis caldari.pngBadger 3900m3 13.88s 4.5AU/s 4 6216m3 4.11s 7.82AU/s
Isis gallente.pngNereus 2900m3 12.16s 4.5AU/s 5 5486m3 3.61s 7.82AU/s
Isis minmatar.pngWreathe 2700m3 11.23s 4.5AU/s 5 5893m3 3.33s 7.82AU/s

All Levels

If you've decided to skill into Distribution Missions for an optimized ship, then your go to will be blockade runners. These are the fastest cargo haulers in the game, and as an added bonus, have the ability to warp cloaked which makes them safer in dangerous places. It's still an industrial class, so will never be truly safe. These are significantly more expensive than regular industrials, but easily outshine even frigates in terms of completion rates due to faster warp initiation and faster warp, allowing completing several Level 1 and Level 2 at once, or keeping a frigate pace on Level 3 and Level 4 missions.

Blockade Runners
Ship Base
Suggested Fit
Assuming all skills V
Expanded Cargohold II to >5000m3
Remaining low slots Inertial Stabilizer II
All Hyperspatial Velocity Optimizer II rigs
Ship Capacity Time to Warp Warp Speed Low Slots Capacity Time to Warp Warp Speed
Isis amarr.pngProrator 2900m3 7.75s 4.5AU/s 4 5893m3 3.46s 11.4AU/s
Isis caldari.pngCrane 4300m3 7.78s 6AU/s 2 5375m3 3.47s 11.4AU/s
Isis gallente.pngViator 3600m3 7.49s 6AU/s 3 5737m3 3.34s 11.4AU/s
Isis minmatar.pngProwler 3500m3 7.53s 6AU/s 3 5893m3 3.36s 11.4AU/s

NOTE: While the Prowler has marginally worse align time than the Viator, it has a significantly higher base speed. When a warp to falls a little short, it makes up the distance faster than any other, making it the ideal Distribution mission ship.

Standing Grind

Distribution missions are by far the fastest mission type.

Upon completion, you will gain a small improvement with both the pickup corporation, as well as the delivery corporation.

In a same-system destination and well fit ship, from acceptance to completion can take under 30 seconds. As a result, blitzing distribution missions is the fastest way to receive storyline missions. Even though the distribution missions give low corporation standing gain, the storyline mission will give more noticeable corporation standing gain and improve faction standings.

While regular Distribution missions have no standings loss, storyline Distribution missions will still incur penalties with opposing factions.

References

  1. ^ https://community.eveonline.com/news/dev-blogs/courier-missions-revamp/
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