The Career Agents are a part of EVE Online's new player training. Following on from the tutorial, the career agents offer missions which showcase and explain some of the main PvE activities in EVE Online, as well as expanding on the topics covered in the tutorial. There are five career agents, each offering between 5 and 10 sequential missions covering a certain area of the game:
- Business, which teach you about hauling, salvaging, mining, hacking, and manufacturing.
- Exploration, which teach you about exploration, scanning, hacking, and gas cloud mining.
- Industry, which teach you about mining, reprocessing, manufacturing, and hauling.
- Military, which teach you about PvE combat.
- Advanced Military, which teach you further PvE combat as well as some basic PvP combat techniques.
The agents are not exclusive (i.e. doing one set of missions doesn't "lock" you into a pre-set "career path", as there are no such things in EVE); you can do as many of the agents' missions as you want. There are 12 locations in total, 3 for each of the four Factions in New Eden.
It is highly recommended that you complete all the mission chains (or arcs if you will) given by the five career agents, even if you already know what you'd like to do in EVE. The missions give a good overview of some of the mechanics of the game, and good financial rewards for a new player. It is also good to have a basic idea of how each career works - for example, even if you don't plan to do any exploration, it is good to have an idea of how other players are able to scan and find you while you are in space doing any number of activities. Also, it's likely that over the course of your time in EVE you will want to try doing many different things.
- 1 Introduction
- 2 Finding the Career Agents
- 3 Tutorial Systems in EVE
- 4 Career Agents Locations
- 5 Considerations for Mission Order
- 6 Rewards
If you're doing the Career Agent missions right after the tutorial, you may notice that some of the mission mechanics have changed.
- The missions will also be entered into your mission journal (accessible through the NeoCom, or + )
- In order to start a mission, you must first talk to the agent (right-click on the agent (in the "Agents" panel in the Station Services window), and select "Start Conversation") and accept a mission. Once you've completed the objectives, you must return to the agent's station, and talk to him/her again to complete it. You will then be offered the next mission in the mission chain.
- The career agent missions often give bonus rewards for completing them particularly quickly, although the timeframe given is usually more than generous.
- Any agents you accept missions from will be automatically added to your address book (accessible through the People & Places window in the NeoCom). You can use this to find your agent again should you be unsure where to go.
In many ways, the career agents work similarly to "normal" mission agents in EVE, with two important differences:
- The career agents only have a limited set of missions available. Normal mission agents will continue to offer you new missions indefinitely as long as you have the required standings
- The career agents will sometimes give you ships, modules, or skillbooks as mission rewards. Normal mission agents almost always pay only ISK and loyalty points.
It's possible to decline a mission from a Career Agent, but this will prevent you from completing the rest of the missions in that agent's mission arc. Therefore, if you want to take a temporary break from a mission chain, click the "Delay" button (instead of the "Reject" button) when a mission is offered. Should you nonetheless run into problems where you are mid-chain, such as declining the agent (which will prevent you from progressing further with that agent) or any other technical glitches, you can open a support ticket, and usually a game master (GM) will reset the mission or even the agent for you.
While many of the rewards from the Career Agents are useful in the rest of the game, some missions reward you with a "Civilian" module. These modules are much worse than even the basic Tech 1 modules and should be ditched at the earliest possible opportunity.
Many of the Career Agent missions have you interacting with objects in space (asteroids, containers, acceleration gates, etc); depending on your Overview settings these may not appear in your Overview. Therefore, the Career Agent missions are a good opportunity to get to know the Overview settings, and (if necessary) to modify them so that you can see all the relevant objects in your Overview. If you're unsure whether your Overview settings are wrong (or if you're just in the wrong place), it may be a good idea to look at the "All" Overview preset from time to time.
The Career Agents assume that you've done the tutorial (or are at least familiar with the concepts taught in the tutorial) before starting their missions.
Caveat emptor – techniques are not mechanics
However, keep in mind that they offer very little training in PvP (which make up a very substantial part of the game). Additionally, EVE is a sandbox game, and much of the attraction of the game is forging your own path as opposed to following a pre-set path - so the career agent "careers" should only be seen as one of many things you can do in EVE.
Finding the Career Agents
If you've followed the tutorial, you will have flown to the station housing the career agents; all five agents are always located in the same station. If you skipped the tutorial, you can locate the closest set of career agents (there are three sets of agents per faction, but they all offer the same missions):
- Open the Help menu in-game ( , or click on the "?" icon in your NeoCom)
- Look for the section called "Career Advancement" on the Support tab.
- Click on the button "Show Career Agents". This will open another window which will present you with the closest Career agents to your current location.
- Next to each agent there will be a button labelled "Set Destination". Click it to plot a route to the system and station where the agents are.
You can do the agents in any order you like (with the exception of the Advanced Military agent, which you should do after the Military agent).
There are three sets of five career agents for each Empire faction in the game; however, they all offer identical missions, and unless you are looking to recover from low faction standings there is no reason to do the missions for more than one set of career agents.
Tutorial Systems in EVE
Setting off on your journey to the career agent, you will likely come from one of these systems and stations, from which new players are spawned to start the tutorial. The system at which you start in is dependent on the corporation you pick when you create the character, for instance, creating a new Minmatar player with a corporation of "Republic Military School" will place you in Ammold.
- Sehmy VIII - Moon 2 - Hedion University
- Emrayur III - Moon 1 - Royal Amarr Institute
- Chaven VIII - Moon 1 - Imperial Academy
- Todaki VI - Moon 1 - School of Applied Knowledge
- Kisogo VII - State War Academy
- Amsen VI - Moon 1 - Science and Trade Institute
- Cistuvaert V - Moon 12 - Center for Advanced Studies
- Duripant VII - Moon 6 - Federal Navy Academy
- Bourynes VII - Moon 2 - University of Caille
- Hulm VIII - Moon 2 - Republic University
- Ammold V - Republic Military School
- Ryddinjorn VI - Moon 2 - Pator Tech School
Your medical clone is initially located in your starting station, although you can move it to any other station should you wish to.
Career Agents Locations
The career agents are located in the following systems (although you can easily find them through the help menu):
- Akiainavas III - School of Applied Knowledge (Lonetrek region)
- Jouvulen III - Science and Trade Institute School (Lonetrek region)
- Uitra VI - Moon 4 - State War Academy (The Forge region)
- Malukker I - Republic University (Heimatar region)
- Hadaugago II - Moon 1 - Republic Military School (Heimatar region)
- Embod IV - Moon 10 - Pator Tech School (Metropolis region)
- Conoban VII - Moon 8 - Hedion University (Kor-Azor region)
- Pasha VII - Moon 3 - Royal Amarr Institute School (Tash-Murkon region)
- Deepari II - Imperial Academy (Domain region)
- Clellinon VI - Moon 11 - Center for Advanced Studies School (Verge Vendor region)
- Couster II - Moon 1 - Federal Navy Academy (Essence region)
- Trossere VII - Moon 3 - University of Caille (Sinq Laison region)
Considerations for Mission Order
There are no built-in mission order for the career agents - you can complete them in whichever order you please. There are, however, some benefits to completing one mission chain before another, be it for logical or material reasons.
- This mission chain does not involve combat or require any mission item to be outsourced, and thus it is an ideal candidate as an earlier choice.
- Everything you need for the missions is internally supplied, and thus it is an ideal candidate as an earlier choice.
- While your corvette is more than sufficient for the first two missions before a more combat-appropriate frigate is granted to you as a reward for mission 2, you can try out the two frigates rewarded from the Exploration career agent should you wish, as they will likely be an upgrade compared to the corvette.
- Since this mission chain deals with more advanced PvE combat topics, for the new players it is suggested that you complete Military career agent missions first.
- In addition, mission 10 might pose a challenge for those who do not yet have a combat-appropriate frigate from Military career agent mission 2 or the necessary skill injected and trained to use the destroyer granted to you when the mission is accepted.
- Mission 9 requires two 1MN Afterburner modules, one of which needs to be acquired outside of the mission chain. If you complete either military career agent mission 4 or Industry career agent mission 5 beforehand, you can use these mission rewards to immediately complete the mission.
- Mission 10 requires some faction-specific ammunition, which you can manufacture or purchase from the market. If you are doing this mission for a Gallente or Minmatar agent, you can use leftover ammunition which comes as a bonus reward by Military career agent mission 1 for at least a partial supply of required items.
- Mission 4 and Mission 8 require 7,000 and 2,640 units of Tritanium respectively, which you can reprocess from the ores you mine or buy from the market. Should you wish to mine and reprocess yourself, a Venture mining frigate given by Business career agent mission 2 may come in handy due to its mining speed and spacious orehold capacity. Alternatively, exploration frigates given out by Exploration career agent mission 5 is also a good candidate for mining for this mission (although not for mining in general) as they usually have the largest cargohold capacity within the non-mining frigate class to minimize the number of mining trips you have to make.
- Mission 10 requires a faction-specific frigate which you can either manufacture or purchase from the market. Alternatively, if you have already completed Exploration career agent mission 2 and have the rewarded frigate intact, you can turn it in to immediately complete the mission.
The career agent missions reward a moderate amount of ISK (about 5-6M ISK in total), as well as a number of useful ships and modules. Additionally, completing the last mission for each of the five career agents increases your standings with the agent's faction. While this is only slightly useful for new characters (who start off with neutral standings to all the empire factions), it's a way for older characters to recover from low faction standings.
|Career agent||Faction standings gain|
- ^ In the past, Amarr, Caldari and Minmatar agents used to award 1.2% while only Gallente agents gave out 1.5%. This seems to have been fixed.
If you plan on applying to join EVE University, it is highly recommended that you have at least started, if not completed, all the career agent missions.