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m →Weapon Timer: Replaced the stock description from ingame to a more complete list of consequences to avoid confusion. Ingame still shows a woefully incomplete list of consequences but the wiki is better reflecting the real consequences. |
O'b Haru Sen (talk | contribs) No edit summary |
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Here's an example of how you can use this timer to your advantage: | Here's an example of how you can use this timer to your advantage: | ||
{{example|You're jumping through hostile space and encounter a gate camp on the other side of a gate. You can now relax, calm down, run your [[directional scanner]], appraise the composition of the gate camp and consider your options for the full minute of the '''Jump Cloak Timer'''. This will allow you to make a calm and tactical decision which will greatly increase the odds of you making it through the camp alive.}} | {{example|You're jumping through hostile space and encounter a gate camp on the other side of a gate. You can now relax, calm down, run your [[directional scanner]], appraise the composition of the gate camp and consider your options for the full minute of the '''Jump Cloak Timer'''. This will allow you to make a calm and tactical decision which will greatly increase the odds of you making it through the camp alive.}} | ||
== Jump Fatigue and Jump Activation Cooldown == | |||
Jump fatigue and jump activation cooldown are two timers that are relevant to ships that use jump drives or jump portals (i.e. via capital ships or blackops battleships). | |||
For a detailed description please see [[Jump Drives and Cynosural Fields]]. | |||
== Logout timer == | == Logout timer == | ||