Difference between revisions of "The Sansha Spies (Level 3)"

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Revision as of 22:51, 19 May 2019

name=The Sansha Spies, level 3 Template:Survival copy

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gate.
Damage dealt: EM, Therm
Web/scramble: None
Recommended damage dealing: EM, therm.
Recommended ships: any BC

Single pocket

After the acceleration gate, you land in the middle of 3 groups of rats.

Group 1: (Aggro):

They are above the entry point, and about 55km away.

1x Tower Sentry Sansha I
3x Frigates (Centii Plague/Enslaver)

Group 2:

They are below your entry point, and are 60km to 70km away. Proximity aggro within 20KM.

5x Destroyers (Centior Cannibal/Devourer/Abomination)

Group 3:

They are below and in front of the entry point, and are about 80km away. ++Aggroes with Group 2 or when Group 2 is attacked.++

2x Battlecruisers (Sansha's Spy - Centatis Specter)

Blitz:
Kill all the spies

Tip:
- Except for the Sentry Gun, the Sanshas can not hit at long range, so they'll all come to within tractor beam range of you
- Just fire at one of the Spies and wait for 'em. Your five small T2 drones will eat up all the frigates and destroyers as long as they've fixed you as the target before you launch the drones.

Structures:
Sansha Outpost: no loot, so don't waste ammo on it.