Erin morgan (talk | contribs) No edit summary |
Erin morgan (talk | contribs) No edit summary |
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Erin want's to fly this ship in a small gang or solo when not at war due to the fact it's rigged. Rigged cruisers can't be flown during war due to the [[Wartime Standard Operating Procedures|SOP]]. | Erin want's to fly this ship in a small gang or solo when not at war due to the fact it's rigged. Rigged cruisers can't be flown during war due to the [[Wartime Standard Operating Procedures|SOP]]. | ||
*Stats - Level V | |||
*Stats | |||
**532 DPS | **532 DPS | ||
**509 m/s with AB | **509 m/s with AB | ||
**22,069 ehp with 75/70/65/58 resists | **22,069 ehp with 75/70/65/58 resists | ||
**Cap Stable | **Cap Stable | ||
[[File:Rupture.jpg|800px|Great DPS and survivability but needs lots of skills]] | |||
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Erin needs to complete a 2 month training plan to fly this Tech II fitted ship but can fly a Tech I fitted version now. Due to the [[Wartime Standard Operating Procedures|SOP]] and hence a mandatory Tech II tank during war Erin can only fly the tech I version during peace time. | Erin needs to complete a 2 month training plan to fly this Tech II fitted ship but can fly a Tech I fitted version now. Due to the [[Wartime Standard Operating Procedures|SOP]] and hence a mandatory Tech II tank during war Erin can only fly the tech I version during peace time. | ||
*Stats - Level V | |||
*Stats | |||
**698 DPS | **698 DPS | ||
**1311 m/s with MWD | **1311 m/s with MWD | ||
**49,515 ehp with 55/51/63/69 resists | **49,515 ehp with 55/51/63/69 resists | ||
**Cap Stable with MWD and Neuts turned off | **Cap Stable with MWD and Neuts turned off | ||
[[File:Hurricane.jpg|800px|Great DPS and Tank, with Neuts but high skills required]] | |||
=Screenshots of fleets Erin has flown with recently= | =Screenshots of fleets Erin has flown with recently= | ||
A fleet of 102 fighters couldn't break the [http://wiki.eveonline.com/wiki/Nidhoggur/ Nidhoggur] [[ | A fleet of 102 fighters couldn't break the [http://wiki.eveonline.com/wiki/Nidhoggur/ Nidhoggur] [[Carrier|carriers]] tank. We went back later to try and kill it's fighters instead but it didn't want to play. | ||
[[File:Nidhoggur.jpg|1000px]] | [[File:Nidhoggur.jpg|1000px]] | ||
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=Erin's favorite Rifter Setup= | |||
Erin started his career flying the '''Rifter''' which is | Erin started his career flying the '''Rifter''' which is the ship the Uni recommends new Minmatar pilots fly for [[Tackling 101 Guide|tackling]]. It's a great cheap ship that has served Erin well and he still likes to take it out for a spin. This fitting combines speed, tackling ability, a decent tank and the aditional bonus of decent DPS whilst keeping out of battleship smartbomb range (for a frigate). | ||
*Stats | *Stats - Erin's skills | ||
**65 DPS using Barrage S (outside smartbomb range) / 85 DPS using Republic Fleet EMP S | **65 DPS using [[Projectile Ammunition|Barrage S]] (outside smartbomb range) / 85 DPS using [[Projectile Ammunition|Republic Fleet EMP S]] | ||
**1006 m/s with AB | **1006 m/s with AB | ||
**4689 buffer tank | **4689 buffer tank | ||
**Cap Stable at 33% | **Cap Stable at 33% | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
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Barrage S <br> | Barrage S <br> | ||
|required1= | |required1= | ||
<br>af | |||
|required2= | |required2= | ||
<br> | |||
|required3= | |required3= | ||
<br> | |||
|recommended1= | |recommended1= | ||
Energy Systems Operation | Fuel Conservation V | ||
Energy Management | Acceleration Control V | ||
Afterburner V | |||
Minmatar Frigate V | |||
Electronics V | |||
Mechanic V | |||
Evasive Maneauvering V | |||
Energy Systems Operation IV <br> | |||
Energy Management IV <br> | |||
Long Range Targeting II <br> | Long Range Targeting II <br> | ||
Targeting IV <br> | Targeting IV <br>el | ||
Signature Analysis III <br> | Signature Analysis III <br> | ||
|recommended2= | |recommended2= | ||
Propulsion Jamming V | |||
Evasive Maneuvering II <br> | Evasive Maneuvering II <br> | ||
Warp Drive Operation II <br> | Warp Drive Operation II <br> | ||
Mechanic III <br> | Mechanic III <br> | ||
Hull Upgrades | Hull Upgrades IV <br> | ||
Shield Management III <br> | Shield Management III <br> | ||
Repair Systems III <br> | Repair Systems III <br> | ||
Missile Launcher Operation III <br> | Missile Launcher Operation III <br> | ||
|recommended3= | |recommended3= | ||
High Speed Maneuvering I | |||
Gunnery III <br> | Gunnery III <br> | ||
Rapid Firing II <br> | Rapid Firing II <br> | ||
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Standard Missiles III <br> | Standard Missiles III <br> | ||
|notes= | |notes= | ||
*This setup is | *This setup is not a pure low skill fleet tackler setup as it does not use a microwarp drive or other speed mods. | ||
* | *With higher skills the idea is to provide a cheap ship which boasts a combination of tank, speed, damage and tackling rather than just being a paperbag tackler. Good for a cheap PVP learning ship that may be able to survive against battleship smartbombs which are common in Uni Fleets. | ||
}} | }} | ||
--[[User:Erin morgan|Erin morgan]] 10:04, 27 August 2010 (UTC) | --[[User:Erin morgan|Erin morgan]] 10:04, 27 August 2010 (UTC) | ||