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User:Erin morgan: Difference between revisions

72 editsJoined 30 May 2010
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Erin want's to fly this ship in a small gang or solo when not at war due to the fact it's rigged. Rigged cruisers can't be flown during war due to the [[Wartime Standard Operating Procedures|SOP]].  
Erin want's to fly this ship in a small gang or solo when not at war due to the fact it's rigged. Rigged cruisers can't be flown during war due to the [[Wartime Standard Operating Procedures|SOP]].  


[[File:Rupture.jpg|800px|Great DPS and survivability but needs lots of skills]]
*Stats - Level V
 
*Stats
**532 DPS
**532 DPS
**509 m/s with AB
**509 m/s with AB
**22,069 ehp with 75/70/65/58 resists
**22,069 ehp with 75/70/65/58 resists
**Cap Stable
**Cap Stable
[[File:Rupture.jpg|800px|Great DPS and survivability but needs lots of skills]]




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Erin needs to complete a 2 month training plan to fly this Tech II fitted ship but can fly a Tech I fitted version now. Due to the [[Wartime Standard Operating Procedures|SOP]] and hence a mandatory Tech II tank during war Erin can only fly the tech I version during peace time.  
Erin needs to complete a 2 month training plan to fly this Tech II fitted ship but can fly a Tech I fitted version now. Due to the [[Wartime Standard Operating Procedures|SOP]] and hence a mandatory Tech II tank during war Erin can only fly the tech I version during peace time.  


[[File:Hurricane.jpg|800px|Great DPS and Tank, with Neuts but high skills required]]
*Stats - Level V
 
*Stats
**698 DPS
**698 DPS
**1311 m/s with MWD
**1311 m/s with MWD
**49,515 ehp with 55/51/63/69 resists
**49,515 ehp with 55/51/63/69 resists
**Cap Stable with MWD and Neuts turned off
**Cap Stable with MWD and Neuts turned off
[[File:Hurricane.jpg|800px|Great DPS and Tank, with Neuts but high skills required]]




=Screenshots of fleets Erin has flown with recently=
=Screenshots of fleets Erin has flown with recently=


A fleet of 102 fighters couldn't break the [http://wiki.eveonline.com/wiki/Nidhoggur/ Nidhoggur] [[Carriers|carriers]] tank. We went back later to try and kill it's fighters instead but it didn't want to play.
A fleet of 102 fighters couldn't break the [http://wiki.eveonline.com/wiki/Nidhoggur/ Nidhoggur] [[Carrier|carriers]] tank. We went back later to try and kill it's fighters instead but it didn't want to play.


[[File:Nidhoggur.jpg|1000px]]
[[File:Nidhoggur.jpg|1000px]]
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==Erin's favorite Rifter Setup==
=Erin's favorite Rifter Setup=


Erin started his career flying the '''Rifter''' which is the best all round T1 frigate and the ship the Uni recommends new Minmatar pilots fly for tackling. It's a great cheap ship that has served Erin well and he still likes to take it out for a spin. His ship combines speed, tackling, a decent tank and the aditional bonus of decent DPS for a frigate.
Erin started his career flying the '''Rifter''' which is the ship the Uni recommends new Minmatar pilots fly for [[Tackling 101 Guide|tackling]]. It's a great cheap ship that has served Erin well and he still likes to take it out for a spin. This fitting combines speed, tackling ability, a decent tank and the aditional bonus of decent DPS whilst keeping out of battleship smartbomb range (for a frigate).


*Stats
*Stats - Erin's skills
**65 DPS using Barrage S (outside smartbomb range) / 85 DPS using Republic Fleet EMP S
**65 DPS using [[Projectile Ammunition|Barrage S]] (outside smartbomb range) / 85 DPS using [[Projectile Ammunition|Republic Fleet EMP S]]
**1006 m/s with AB
**1006 m/s with AB
**4689 buffer tank
**4689 buffer tank
**Cap Stable at 33%
**Cap Stable at 33%
**Can orbit and tackle whilst well out of battleship smartbomb range (+7500m).


{{ShipSkillGuide
{{ShipSkillGuide
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Barrage S <br>
Barrage S <br>
|required1=
|required1=
Minmatar Frigate III <br>
<br>af
Missile Launcher Operation I <br>
|required2=
|required2=
Hull Upgrades I <br>
<br>
Standard Missiles I <br>
|required3=
|required3=
Propulsion Jamming I <br>
<br>
High Speed Maneuvering I <br>
|recommended1=
|recommended1=
Energy Systems Operation III <br>
Fuel Conservation V
Energy Management III <br>
Acceleration Control V
Energy Grid Upgrades II <br>
Afterburner V
Electronics Upgrades I <br>
Minmatar Frigate V
Electronics V
Mechanic V
Evasive Maneauvering V
Energy Systems Operation IV <br>
Energy Management IV <br>
Long Range Targeting II <br>
Long Range Targeting II <br>
Targeting IV <br>
Targeting IV <br>el
Signature Analysis III <br>
Signature Analysis III <br>
|recommended2=
|recommended2=
Propulsion Jamming V
Evasive Maneuvering II <br>
Evasive Maneuvering II <br>
Warp Drive Operation II <br>
Warp Drive Operation II <br>
Mechanic III <br>
Mechanic III <br>
Hull Upgrades III <br>
Hull Upgrades IV <br>
Shield Management III <br>
Shield Management III <br>
Repair Systems III <br>
Repair Systems III <br>
Missile Launcher Operation III <br>
Missile Launcher Operation III <br>
|recommended3=
|recommended3=
High Speed Maneuvering I
Gunnery III <br>
Gunnery III <br>
Rapid Firing II <br>
Rapid Firing II <br>
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Standard Missiles III <br>
Standard Missiles III <br>
|notes=
|notes=
*This setup is intended for '''fleet''' use.
*This setup is not a pure low skill fleet tackler setup as it does not use a microwarp drive or other speed mods.
*When active, MicroWarpdrives increase your ship signature size, making you effectively as large as a battleship. Guns will therefore have a much better chance of hitting.
*With higher skills the idea is to provide a cheap ship which boasts a combination of tank, speed, damage and tackling rather than just being a paperbag tackler. Good for a cheap PVP learning ship that may be able to survive against battleship smartbombs which are common in Uni Fleets.
}}
}}




--[[User:Erin morgan|Erin morgan]] 10:04, 27 August 2010 (UTC)
--[[User:Erin morgan|Erin morgan]] 10:04, 27 August 2010 (UTC)