More actions
clarify ME/TE of resulting bpcs |
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A player using the invention process takes a blueprint copy (BPC) for a Tech 1 item, adds certain specialized equipment, and attempts to create a BPC for a corresponding Tech 2 item. Although it sounds simple, invention can be very expensive and difficult to do successfully. | A player using the invention process takes a blueprint copy (BPC) for a Tech 1 item, adds certain specialized equipment, and attempts to create a BPC for a corresponding Tech 2 item. Although it sounds simple, invention can be very expensive and difficult to do successfully. | ||
The (hopefully) created BPC will have a single run on a ship BPC, and 10 runs on everything else. | The (hopefully) created BPC will have a single run on a ship BPC, and 10 runs on everything else. Regardless of the research performed on the T1 BPC, the result will have ME -2% and TE -4%. However, Runs, ME and TE levels on the created BPC can be adjusted using decryptors (see optional items below). | ||
For a quick history of Tech II manufacturing, see the section at the bottom of this page. | For a quick history of Tech II manufacturing, see the section at the bottom of this page. | ||
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=== T2 BPCs === | === T2 BPCs === | ||
Tech 2 blueprint copies have 10 runs, +2% ME and +4% TE, unless modified by a decryptor. T2 BPCs for ships and rigs have 1 run (again unless modified by a decryptor). The only activity you can do with a T2 BPC is to manufacture it, you cannot research or copy it. | Tech 2 blueprint copies always have 10 runs, +2% ME and +4% TE, unless modified by a decryptor. T2 BPCs for ships and rigs have 1 run (again unless modified by a decryptor). The only activity you can do with a T2 BPC is to manufacture it, you cannot research or copy it. | ||
== Maximizing invention success == | == Maximizing invention success == | ||