Difference between revisions of "User:Hirmuolio Pine/sandbox3"
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'''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements. | '''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements. | ||
Revision as of 12:44, 12 August 2019
Abyssal modules are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements.
Abyssal modules can be identified from the "Abyssal" at the beginning of their name and from the symbol at the corner of the module icon.
Creating abyssal modules
To create an abyssal module you need a mutaplasmid and a module that is compatible with that mutaplasmid.
Start the process by double clicking the mutaplasmid or by selecting the use option in right click menu. This will open the mutating window.
Drag the module you want to modify in the slot. Or you can hoover over the slot to see list of all compatible modules with available modules higihlighted.
On right side of the mutating window you will see the possible range of modifications.
The stats are modified with flat random distribution.
Modifiable modules
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
Each mu taplasmid comes in three strengths: decayed, gravid and unstable. Decayed being the weakest and unstable the strongest. Stronger mutaplasmids have potential for bigger positive modifier but even bigger potential for negative modifier.
Armor mutaplasmids | |
Armor plate mutaplasmid
| |
Armor repairer mutaplasmid
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Ancillary armor repairer mutaplasmid
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Shield mutaplasmids | |
Shield extender mutaplasmid
| |
Shield booster mutaplasmid
| |
Ancillary shield booster mutaplasmid
| |
Hull mutaplasmids | |
Damage control mutaplasmid
| |
Assault Damage control mutaplasmid
| |
Astronautics mutaplasmids | |
Afterbutner mutaplasmid
| |
Microwarpdrive mutaplasmid
| |
Capacitor mutaplasmids | |
Capacitor battery mutaplasmid
| |
Energy neutralizer mutaplasmid
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Energy nosferatu mutaplasmid
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Tackling mutaplasmids | |
Stasis webifier mutaplasmid
| |
Warp disruptor mutaplasmid
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Warp scrambler mutaplasmid
| |
Weapon upgrade mutaplasmids | |
Ballistic control system mutaplasmid
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Gyrostabilizer mutaplasmid
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Heatsink mutaplasmid
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Magnetic field stabilizer mutaplasmid
| |
Entropic radiation sink mutaplasmid
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