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m Cleaning up links to old images. |
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Market > Ship Equipment > Electronic Warfare > Warp Jammers | Market > Ship Equipment > Electronic Warfare > Warp Jammers | ||
[[Image: | [[Image:Icon_warp_disruptor_i.png]] | ||
This module only applies the primary form of tackling, preventing warp. It does however have a longer range than the other tackling mods. The downside to having that range is that the Warp Disruptor uses rather a lot of capacitor, and if you are low on skillpoints, it may only be possible to run one of these for a couple of minutes along with an afterburner or MWD. While 2 minutes is longer than most engagements, if you have been warping around a lot before you engage, you may already be low on capacitor before the fight starts. | This module only applies the primary form of tackling, preventing warp. It does however have a longer range than the other tackling mods. The downside to having that range is that the Warp Disruptor uses rather a lot of capacitor, and if you are low on skillpoints, it may only be possible to run one of these for a couple of minutes along with an afterburner or MWD. While 2 minutes is longer than most engagements, if you have been warping around a lot before you engage, you may already be low on capacitor before the fight starts. | ||
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Market > Ship Equipment > Electronic Warfare > Warp Jammers | Market > Ship Equipment > Electronic Warfare > Warp Jammers | ||
[[Image: | [[Image:Icon_warp_scrambler_i.png]] | ||
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Market > Ship Equipment > Electronic Warfare > Stasis Webifiers | Market > Ship Equipment > Electronic Warfare > Stasis Webifiers | ||
[[Image: | [[Image:Icon_stasis_webifier_i.png]] | ||
{| border="1" cellspacing="0" cellpadding="3" | {| border="1" cellspacing="0" cellpadding="3" | ||
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===Warp Stabilizers, the enemy's counter to warp disruption=== | ===Warp Stabilizers, the enemy's counter to warp disruption=== | ||
[[Image: | [[Image:Icon_warp_speed.png]] | ||
==Prop mods== | ==Prop mods== | ||
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Market > Ship Equipment > Propulsion > Afterburners | Market > Ship Equipment > Propulsion > Afterburners | ||
[[Image: | [[Image:Module_icon_afterburner_tech1.png]] | ||
{| border="1" cellspacing="0" cellpadding="3" | {| border="1" cellspacing="0" cellpadding="3" | ||
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Market > Ship Equipment > Propulsion > Microwarpdrives | Market > Ship Equipment > Propulsion > Microwarpdrives | ||
[[Image: | [[Image:Module_icon_microwarpdrive_tech1.png]] | ||
{| border="1" cellspacing="0" cellpadding="3" | {| border="1" cellspacing="0" cellpadding="3" | ||
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Market > Ship Equipment > Propulsion > Propulsion Upgrades > Overdrives | Market > Ship Equipment > Propulsion > Propulsion Upgrades > Overdrives | ||
[[Image: | [[Image:Module_icon_overdrive.png]] | ||
{| border="1" cellspacing="0" cellpadding="3" | {| border="1" cellspacing="0" cellpadding="3" | ||
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Market > Ship Equipment > Hull & Armor > Hull Upgrades > Nanofiber Internal Structures | Market > Ship Equipment > Hull & Armor > Hull Upgrades > Nanofiber Internal Structures | ||
[[Image: | [[Image:Module_icon_nanofiber.png]] | ||
{| border="1" cellspacing="0" cellpadding="3" | {| border="1" cellspacing="0" cellpadding="3" | ||
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Market > Ship Equipment > Electronics and Sensor Upgrades > Sensor Boosters | Market > Ship Equipment > Electronics and Sensor Upgrades > Sensor Boosters | ||
[[Image: | [[Image:Icon_sensor_resolution.png]] | ||
{| border="1" cellspacing="0" cellpadding="3" | {| border="1" cellspacing="0" cellpadding="3" | ||
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===Armor=== | ===Armor=== | ||
====Armor Plate==== | ====Armor Plate==== | ||
[[Image: | [[Image:Icon_armor_plate.png]] | ||
====Resistance Plating==== | ====Resistance Plating==== | ||
[[Image: | [[Image:Icon_adaptive_nano_plating.png]] | ||
====Energized Plating==== | ====Energized Plating==== | ||
[[Image: | [[Image:Icon_energized_membrane.png]] | ||
(EANM) | (EANM) | ||
===Damage Control (DC/DCU)=== | ===Damage Control (DC/DCU)=== | ||
[[Image:Icon_module_damage_control. | [[Image:Icon_module_damage_control.png]] | ||
==Other defensive mods== | ==Other defensive mods== | ||
===Tracking Disruptor (TD)=== | ===Tracking Disruptor (TD)=== | ||
[[Image: | [[Image:Icon_track_disruptor_64.png]] | ||
===Sensor Dampener (SD)=== | ===Sensor Dampener (SD)=== | ||
[[Image: | [[Image:Icon_remote_sensor_dampening.png]] | ||
==Weapons== | ==Weapons== | ||
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===Autocannons=== | ===Autocannons=== | ||
[[Image: | [[Image:Icon_turret_autocannon_small.png]] | ||
Why not Lasers, Railguns, or Blasters? All those use capacitor, and you will need to reserve as much of that as possible to run your AB or MWD, as well as your point, scram or web. Autocannons have good tracking and high damage at the kind of ranges that drones attack from so are the preferred weapon choice for turret slots on tacklers (EMP ammo is best against drones). You don't need to go to the trouble of training this skill to a high level while flying T1 tackle frigates, as you will rarely be making use of your guns as a tackler, unless some drones are sent at you. If they are particularly tough drones you will be better off warping off, as you are unlikely to survive the damage a large number of good drones can do. | Why not Lasers, Railguns, or Blasters? All those use capacitor, and you will need to reserve as much of that as possible to run your AB or MWD, as well as your point, scram or web. Autocannons have good tracking and high damage at the kind of ranges that drones attack from so are the preferred weapon choice for turret slots on tacklers (EMP ammo is best against drones). You don't need to go to the trouble of training this skill to a high level while flying T1 tackle frigates, as you will rarely be making use of your guns as a tackler, unless some drones are sent at you. If they are particularly tough drones you will be better off warping off, as you are unlikely to survive the damage a large number of good drones can do. | ||
===Rockets=== | ===Rockets=== | ||
[[Image: | [[Image:Icon_missiles_rocket.png]] | ||
These are prefered over missiles as they provide greater damage against drones at short range. If you have the fitting skills to add them alongside autocannons they are a good choice to boost your DPS against drones, but they also have another bonus, in that you can load defender missiles into them, giving you a little defense against attackers using missiles on you. For every launcher you have you will be able to knock out at least one of the missiles in your attacker's volley. This can be considered a more advanced use of launchers though, as you would need to judge if it's better to swap out your ammo to use them against missiles, for what may be a small reduction in the volley's damage, when it would also reduce your ability to defend against drones. Generally speaking though, other tactics are more important to a new player's survival, and this is the kind of tactic you make use of once you've mastered those others. | These are prefered over missiles as they provide greater damage against drones at short range. If you have the fitting skills to add them alongside autocannons they are a good choice to boost your DPS against drones, but they also have another bonus, in that you can load defender missiles into them, giving you a little defense against attackers using missiles on you. For every launcher you have you will be able to knock out at least one of the missiles in your attacker's volley. This can be considered a more advanced use of launchers though, as you would need to judge if it's better to swap out your ammo to use them against missiles, for what may be a small reduction in the volley's damage, when it would also reduce your ability to defend against drones. Generally speaking though, other tactics are more important to a new player's survival, and this is the kind of tactic you make use of once you've mastered those others. | ||