Difference between revisions of "The Hard Way"
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{{Missiondetails | {{Missiondetails | ||
|Name=The Hard Way, Level 5 | |Name=The Hard Way, Level 5 | ||
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Initial Group:<br> | Initial Group:<br> | ||
Ships 25-80km away | Ships 25-80km away | ||
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3 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter''' | 3 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter''' | ||
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km | 3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km | ||
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====Part 3 of 5==== | ====Part 3 of 5==== | ||
See [[PrisonBust5 Prison Bust (3 of 5)]] | See [[PrisonBust5 Prison Bust (3 of 5)]] | ||
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[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 07:52, 10 September 2019
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM/Therm |
Damage to resist | EM 56% / Therm 44% |
Warp disruption | All Frigates |
Ship suggestion | (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS |
Extra | Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
Part 2 of 5
(Part 1 covered here: LocationLocation5am Location, Location)
Space type: Deadspace with Gate
- Mission requires the player to be able to use a Codebreaker module for hacking**
Acceleration Gate into Deadspace
Single Pocket
Initial Group:
Ships 25-80km away
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/HardWay5am-1.jpg" title="Your position at Warp-In" alt="Your position at Warp-In"
3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs
- Spawn 1:
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
- Spawn 2:
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter, -Trigger 3-
- Spawn 3:
6 x Battleships (Imperial Templar Martyr) orbits at 49km
Variation Spawn:
On occasion, additional ships spawn after smaller ships destroyed
4 x Frigates (Divine Imperial Bahir)
5 x Destroyers (Imperial Templar Caius/Crusader)
2 x Battlecruisers (Imperial Templar Seer)
5 x Battlecruisers (Imperial Templar Justicar/Champion)
- Amarr Relay Station Spawns:
(150,000 hp)
- When the station is reduced to 70% Shields, there spawns**
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
- When the station is reduced to 50% Armor, there spawns**
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS
- When the station is reduced to 90% Structure, there spawns**
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
- When the station is reduced to 10% Structure, there spawns**
6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)