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− | = Recommended implants =
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− | There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
| + | | valign="top" | [[image:Incursions scout filters.png|thumb|Foo ...]] |
− | | + | | valign="top" | [[image:Incursions scout site taken.png |thumb|Foo ...]] |
− | When the cost of your clone isn't an issue, there are +6% implant variants of these implants that greatly increase your efficiency.
| + | | valign="top" | [[image:Incursions hacker array.png|thumb|Foo ...]] |
− | == Gunnery implants ==
| + | | valign="top" | [[image:Incursions scout site clear.png |thumb|Foo ...]] |
− | There are several implants improving damage, rate of fire, tracking. Below are implants that help you regardless which ship you fly as they benefit all turret ships.
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− | {| style="font-size:90%;" | |
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− | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Eifyr and Co. 'Gunslinger' Motion Prediction MR-703'''</span> ''(slot 7, +3% turret tracking speed)'' | |
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− | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Inherent Implants 'Lancer' Gunnery RF-903'''</span> ''(slot 9, +3% rate of fire)'' | |
− | |} | |
− | For '''Battleships''' and large guns, the next implant is split across each racial weapon system.
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− | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003'''</span> ''(slot 10, +3% to large projectile weapons)''
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− | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Inherent Implants 'Lancer' Large Energy Turret LE-1003'''</span> ''(slot 10, +3% to large energy weapons)'' | |
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− | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Zainou 'Deadeye' Large Hybrid Turret LH-1003'''</span> ''(slot 10, +3% to large hybrid weapons)'' | |
− | |} | |
− | For those flying '''strategic cruisers''' as their preferred ships, there's an implant for slot 8.
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− | {| style="font-size:90%;"
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− | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803'''</span> ''(slot 8, +3% to medium projectiles)''
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− | | [[image:icon_implant_hardwiring.png|24px]] <span style="color:orange;">'''Inherent Implants 'Lancer' Medium Energy Turret ME-803'''</span> ''(slot 8, +3% to medium energy weapons)''
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− | |} | |
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− | == Genolution implants ==
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− | For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful.
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− | {| style="font-size:90%;"
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− | | [[image:implant_genolution_core_augmentation_ca-1.png|24px]] <span style="color:orange;">'''Genolution Core Augmentation CA-1'''</span> ''(increases powergrid and capacitor)'' | |
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− | | [[image:implant_genolution_core_augmentation_ca-2.png|24px]] <span style="color:orange;">'''Genolution Core Augmentation CA-2'''</span> ''(increases CPU and capacitor)''
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− | |} | |
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− | == Capacitor implants ==
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− | For the less used slots 6 and 8 you haven't got much worthwhile to use in terms of increasing your damage. For those slots you could increase your capacitor if you're flying logistics or a ship with cap-hungry turrets.
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− | {| style="font-size:90%;"
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− | | [[image:icon_implant_hardwiring.png|30px]] '''Inherent Implants 'Squire' Energy Systems Operation EO-603''' ''(slot 6, decreases capacitor recharge)''
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− | | [[image:icon_implant_hardwiring.png|30px]] '''Inherent Implants 'Squire' Energy Management EM-803''' ''(slot 8, increases capacitor capacity)''
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− | |} | |
− | == Mindlink implants ==
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− | For the boosters, slot 10 is taken up by the mindlink implants.
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− | | [[image:icon_implant_mindlink.png|30px]] '''Siege Warfare Mindlink''' ''(slot 10, +50% bonus to siege command bonus)'' | |
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− | | [[image:icon_implant_mindlink.png|30px]] '''Skirmish Warfare Mindlink''' ''(slot 10, +50% bonus to skirmish command bonus)''
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| |} | | |} |