Difference between revisions of "User:Shiu Juan/Planetary Interaction PvP"

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(Give some structure to PVP page and move some small notes from elsewhere here (admittedly so edited they don't look like the original!))
m (Rayanth moved page User:Shiu juan/Planetary Interaction PvP to User:Shiu Juan/Planetary Interaction PvP: Automatically moved page while merging the account "Shiu juan" to "Shiu Juan")
 
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[[Category:Guides]]
 
[[Category:PvP]]
 
[[Category:Planetary Interaction]]
 
Stub page until someone organizes the PvP resource stealing tests, or <del>steals</del> finds some text from elsewhere on the Interweb.
 
 
 
= On-planet PvP =
 
= On-planet PvP =
  
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Untested: effect of victim using 24-hour or 76-hour cycles and attackers using 30-minute cycles.
 
Untested: effect of victim using 24-hour or 76-hour cycles and attackers using 30-minute cycles.
  
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== Ninja colonization ==
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Alliance sovereignty will block you from colonizing planets, thus you cannot bother another alliance in nullsec. However, if they should lose Sov for even a short period, you can deploy CCs on some of their planets and as long as you do not decommission your CC you can keep chasing their extractors around, being a bother. Of course, don't expect them to think kindly of you trying to actually transport goods into their space...
  
 
= Off-planet PvP =
 
= Off-planet PvP =
  
Various tactics are possible to intercept colony owners in space.
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Various tactics are possible to intercept colony owners in space, such as warp disruption and subsequent ganking around the planet's Customs office.
  
  
 
== Custom's Office ==
 
== Custom's Office ==
  
If your opponent found your colony on a particular planet, notes that it has a Launchpad, then sees you enter the system, they know which Customs Office to sit on
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If your opponent found your colony on a particular planet, notes that it has a Launchpad, then sees you enter the system, they know which Customs Office to sit on.
  
  

Latest revision as of 07:24, 6 December 2019

On-planet PvP

Preliminary experiments suggest the following:

Resource deposits wear out with repeated use. With each depletion, the deposit size gets a little smaller, but only by a little, nothing too dramatic. If there are two extractors pulling from the same deposit, ie very close to or on top of each other, then when they finish, two depletion cycles have taken place. Over the lifetime of the extractor this will add up, but not in the short term.

Given these apparent mechanics, before Dust 514, to go after someone's setup in a proper way, you will need maybe 10 people cooperating to cover each of their extractors, otherwise you are just shortening the life of their extractor from weeks to less weeks.

Untested: effect of victim using 24-hour or 76-hour cycles and attackers using 30-minute cycles.

Ninja colonization

Alliance sovereignty will block you from colonizing planets, thus you cannot bother another alliance in nullsec. However, if they should lose Sov for even a short period, you can deploy CCs on some of their planets and as long as you do not decommission your CC you can keep chasing their extractors around, being a bother. Of course, don't expect them to think kindly of you trying to actually transport goods into their space...

Off-planet PvP

Various tactics are possible to intercept colony owners in space, such as warp disruption and subsequent ganking around the planet's Customs office.


Custom's Office

If your opponent found your colony on a particular planet, notes that it has a Launchpad, then sees you enter the system, they know which Customs Office to sit on.


Launch Containers

Likewise they can check your planet and run the directional scanner to look for launched containers, then hide nearby cloaked.