Difference between revisions of "User:Rayanth/GameInfo"
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(Created page with "A page for storing various information gleaned from in-game. == Skill Training == Skill training boxes on the skill training tab of the character sheet have the following vis...") |
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skill-light-gray: RGB 204/204/204 -- hex: #CCCCCC | skill-light-gray: RGB 204/204/204 -- hex: #CCCCCC | ||
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skill-dark-gray: RGB 70/70/70 -- hex: #464646 | skill-dark-gray: RGB 70/70/70 -- hex: #464646 | ||
+ | |||
skill-blue: RGB 48/131/156 -- hex: #30839C | skill-blue: RGB 48/131/156 -- hex: #30839C | ||
Note: the diagonal for partial-training is antialised on the upper left to lower right actual corner. so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A | Note: the diagonal for partial-training is antialised on the upper left to lower right actual corner. so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A |
Revision as of 21:35, 18 January 2020
A page for storing various information gleaned from in-game.
Skill Training
Skill training boxes on the skill training tab of the character sheet have the following visuals:
- Skill Not Trainable:
- 4px square with skill-dark-gray color
- Because Not Injected:
- Text is skill-dark-gray as well
- Injected, but need Prereq:
- Text is skill-light-gray
- Skill Trainable:
- 10px square
- Level not trained:
- skill-dark-gray
- Level trained:
- skill-light-gray
- Level queued for training:
- skill-blue
- Level partially trained:
- diagonal from top left to bottom right
- Lower left portion is skill-light-gray
- Upper Right Portion is:
- skill-blue if in queue
- skill-dark gray if not in queue
Skill colors mentioned above:
skill-light-gray: RGB 204/204/204 -- hex: #CCCCCC
skill-dark-gray: RGB 70/70/70 -- hex: #464646
skill-blue: RGB 48/131/156 -- hex: #30839C
Note: the diagonal for partial-training is antialised on the upper left to lower right actual corner. so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A