Difference between revisions of "User:Rayanth/GameInfo"
Line 21: | Line 21: | ||
== Skill Training == | == Skill Training == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Note: The diagonal for partial-training is antialised on the upper left to lower right actual corner. <br> | |
+ | so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A<br> | ||
+ | (for blue, it's 146/177/186, hex #92B1BA) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
---- | ---- | ||
The skill training window has a few different things to designate various aspects of skills. | The skill training window has a few different things to designate various aspects of skills. |
Revision as of 02:29, 19 January 2020
A page for storing various information gleaned from in-game.
Game UI
There are a number of problems with trying to match colors with the game UI.
- 21 different color schemes that can be chosen
- Alpha is limited only to one of them (Dark Matter)
- transparency level can be different, causing show-through from background
- windows pinned/unpinned set transparency level as well
- color blind mode might alter colors
For new wiki theme development, the following settings will be used to base the Skin off of. It will also be recommended that all in-game screenshots of UI elements be taken with, or updated with versions taken with, these same settings:
- UI Theme: Carbon
- Transparency: 0% (solid)
- Colorblind: Off
- Match theme to active ship: NO
- Enable Window Blur: NO (this causes some small amount of background to show through if enabled)
- Windows pinned to ensure they are fully opaque.
- UI Element HAS the focus (click in it before taking screenshot)
Note that Alpha will not be able to choose Carbon for this -- their only choice, Dark Matter, is "close enough" to leave screenshots taken with it as-is, so long as the other settings are followed.
Skill Training
Note: The diagonal for partial-training is antialised on the upper left to lower right actual corner.
so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A
(for blue, it's 146/177/186, hex #92B1BA)
The skill training window has a few different things to designate various aspects of skills.
- Whether the skill is trainable or not
- Whether the skill is injected or not
- Whether the skill has been trained
- Whether the skill is queued for training
- Whether the skill has been partially trained
- Whether the skill, or some of its levels, are Omega-Account-Only (only visible on alpha accounts)
- Whether the skill is actively being trained right now
Two primary elements are used for these states: The text color, and the box size and color. Four primary colors are used, as well: blue, light gray, dark gray, and orange.
Text Color:
- Skill is injected: light gray
- Skill is not injected: dark gray
Box Size:
- Skill is not trainable: 4px by 4px
- Skill is trainable: 10px by 10px
Box Color for each level:
- Skill has been trained: solid light gray
- Skill has not been trained: solid dark gray
- Skill is in training queue: blue
- Skill is omega-only: orange
Box Diagonal:
- Skill is partially trained and not in queue:
- Lower left: Light gray
- Upper right: dark gray
- Skill is partially trained and in queue:
- Lower Left: Light gray
- Upper Right: blue
And finally, if a skill is actively being trained "right now" (and queue not paused) it will be flashing between blue and light gray, Will update shortly with timings.