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m Minimum Character Bounty increased from 100k to 1 million. in November 2019 update |
Horys Shodan (talk | contribs) Reordered the Mechanics section for chronological order, for easier understanding. Reworded some portions, and removed some redundant or left over text that didn't add clarification. Added hot-links to pages of related topics (will add more). |
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=Mechanics= | =Mechanics= | ||
The | The old system only paid bounties upon pod destruction. The new system consider destroying the target's ship and pod as 2 separate events, each granting a bounty reward. The ship's value includes any lost modules. For pod destruction, the target's [[implant]] value is also included in the value destroyed. | ||
The new bounty system only pays a portion of the bounty at a time. The amount awarded is ''at most a percentage of the target's value loss''. e.g. blowing up a battleship (more expensive ship) with a 100 million bounty target inside will grant a larger reward than if that same target was in a shuttle (less expensive ship). | |||
The | The reward is 20% of the target's value loss or whatever is left in the bounty pool, if it is less than 20%. | ||
Bounties do not affect the [[Timers|timer]] or [[Security status|security status]] mechanics. If a target (without a suspect or criminal flag) has a 100 million bounty and is sitting in a shuttle in high security space, shooting the shuttle will get you killed by [[CONCORD]]. Since a shuttle is an inexpensive ship, you're not likely to receive a large reward. | |||
Only the hunter who | Only the hunter who fires the final blow claims the bounty. If, however, that hunter is in a fleet, the entire fleet shares the bounty. Say 'Fleet A' does 99% damage to a target, and 'Fleet B' warps in to finish it off. Only 'Fleet B' would claim the bounty. Both fleets would show up in the kill report though. | ||
If a target has been inactive (unsubscribed) for a long time, the bounty pool will be removed and a portion returned to those who've placed the bounties | If a target's corporation and alliance also have bounties and you kill the target, the target's bounty pool is drained first, then the corporation pool, and then the alliance pool. If a target has been inactive (unsubscribed) for a long time, the bounty pool will be removed and a portion returned to those who've placed the bounties. | ||
If you're engaged in battle with a target and he self-destructs or is killed by CONCORD, you will be awarded the bounty. Since the final blow was dealt by an NPC, the capsuleer who inflicted the most damage will receive the bounty. | |||
The characters with top bounties (targets on the Most Wanted list) will be ranked. The ranking will give a bonus to the payout when the target is killed. | The characters with top bounties (targets on the Most Wanted list) will be ranked. The ranking will give a bonus to the payout when the target is killed. | ||
=Finding a Bounty= | =Finding a Bounty= | ||
You can find characters with bounties | You can find characters with bounties in: | ||
*Bill Boards (usually around stargates) | *Bill Boards (usually around stargates) | ||