Difference between revisions of "Creating an Alt Hauler"

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=== Using Implants ===
 
=== Using Implants ===
Since the training queue can extend over two weeks even with a remap. Therefore it might be worthwhile to consider plugging in some implants. The type of implants that gives maximum benefits are implants that gives bonuses to Perception and Willpower. Along with the neural remap the following implants will shorten by:
+
Since the training queue can extend over two weeks even with a remap. Therefore it might be worthwhile to consider plugging in some implants. The type of implants that gives maximum benefits are implants that gives bonuses to Perception and Willpower. Here is a table with rough estimates comparing different implant bonuses:
  
  
 
{|
 
{|
 
! Bonuses
 
! Bonuses
! Time Shorten (with remap)
+
! Time Reduced (with remap)
! Estimated cost of implants
+
! Estimated total cost of implants
 
|-
 
|-
| +1 || 2d 4h (20h) || ~575k
+
| align="center" | +1 || align="center" | ~2d (~20h) || align="center" | ~575k
 
|-
 
|-
| +2 || 4d (1d 14h) || ~8m
+
| align="center" | +2 || align="center" | ~4d (~1d 14h) || align="center" | ~8m
 
|-
 
|-
| +3 || 5d 14h (2d 6h) || ~20m
+
| align="center" | +3 || align="center" | ~5d 14h (~2d 6h) || align="center" | ~20m
 
|}
 
|}
  
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#Instant Recall II
 
#Instant Recall II
 
#Analytical Mind I
 
#Analytical Mind I
#*Spending 15 minutes training it to 1 will cut around 1.5 hours off the queue. Leave it at I for know as further training of this skill will extend the time not shortening it.
+
#*Spending 15 minutes training it to 1 will cut around 1.5 hours off the queue. Leave it at I for now as further training of this skill will extend the time not shortening it.
 
#Learning I
 
#Learning I
 
#Learning II
 
#Learning II

Revision as of 11:57, 21 September 2010

Template:Uwc

Stuck in station, unable to purchase the items you need?
Looking at hauling as a means to running trade routes?

Hauling can be a great way to earn ISK doing profitable trade runs. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the Alt Hauling 101 audio class.

Our goal is to be able to haul the most amount of stuff (measured in m3) in the least amount of time from a new character's perspective. In doing this task, EVEMon is your friend, and this guide basically shows you some career paths that you can then customize. The route you take depends on the race of the character, as all characters now start with minimal skills but those include racial frigate skills.

Note: You cannot train these skills (Racial Industrial) on Trial accounts.

Hauler Table

Here is a simple table of Haulers and their cargohold capacity in m^3 with minimal skills and full Expanded Cargohold IIs (plus 3x T1 Cargo Rigs):

Ship Cargo m^3 Race
Bestower 13,319 (20,257) Amarr
Mammoth 17,838 (27,129) Minmatar
Iteron Mark IV 13,058 (19,859) Gallente
Iteron Mark V 25,270 (38,433) Gallente
Badger 7,041 (10,708) Caldari
Badger Mark II 12,514 (19,032) Caldari

Creating a Bestower Pilot

Create an Amarr Character

The best route to take is to create an Amarr character to fly the Bestower, which can haul over 13,000 m3 with a minimally trained set of skills!

Obviously, since we want to fly the Amarr Bestower most quickly, you will create an Amarr character. This is the only option that makes any difference from a gameplay perspective, as it affects your starting racial skills (namely, your racial Frigate skill).

Next, you'll have the ability to chose your bloodline and ancestry. These do not make any difference to the stats you will start with, but they will change your starting appearance and the location your character starts.

Pause Training

If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Skill Books

Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station:

  • Amarr Industrial (270,000)
  • Hull Upgrades (54,000)
  • Jury Rigging (54,000) (optional)
  • Astronautics Rigging (18,000) (optional)
    • Total: 324,000 (optional: 396,000) ISK

Neural Remap

You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.

  • Maximize Perception
  • Minimize Intelligence, Memory, and Charisma
  • Remaining points into Willpower

Training Plan for Bestower

You will be flying the Bestower in under 12 hours (half a day) if you go this route!

  1. Amarr Frigate III
  2. Amarr Industrial I
  3. Hull Upgrades I
  4. Hull Upgrades II

When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs.

Creating a Mammoth Pilot

Create a Minmatar Character

Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the Mammoth comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m3 cargo capacity. Although it is a few hundred m3 fall short of a few jetcan, you can easily exceed that with GSCs.

Similar to creating a Bestower pilot, it is recommended to to create a Minmatar character as it will have Minmatar Frigate II already trained and saves us some time. Yet again the bloodline and ancestry will have minimal impact on the training time, especially if you choose to do a neural remap.

Pause Training

If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Skill Books

Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:

  • Learning (31,500)
  • Spatial Awareness (45,000)
  • Iron Will (45,000)
  • Hull Upgrades (54,000)
  • Minmatar Industrial (270,000)
  • Jury Rigging (54,000) (optional)
  • Astronautics Rigging (18,000) (optional)
    • Total: 445,500 (optional: 517,500) ISK

Neural Remap

You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.

  • Maximize Perception
  • Minimize Intelligence, Memory, and Charisma
  • Remaining points into Willpower

Training Plan for Mammoth

If you use a remap and follow this plan, you should be able to pilot a Mammoth around 3 days 4 hours 27 minutes.

  1. Learning I
  2. Learning II
  3. Spatial Awareness I
  4. Spatial Awareness II
  5. Iron Will I
  6. Iron Will II
  7. Hull Upgrades I
  8. Hull Upgrades II
  9. Minmatar Frigate III
  10. Minmatar Industrial I
  11. Minmatar Industrial II
  12. Minmatar Industrial III
  13. Minmatar Industrial IV

When it is done, you swill be able to pilot a Mammoth that can fit Expanded Cargohold IIs.

Creating a Iteron Mark V Pilot

Create a Gallente Character

As you can see in the Hauler table Iteron Mark V has the largest cargohold of all industrials. But on the flip side it also takes the longest to train for. Therefore if you are into piloting the biggest, most spacious ship and don't mind the longer training queue, Iteron V is the ship for you. Furthermore, when you are done training for Iteron Mark V, you are within a week's training to the Gallente Freighter Obelisk.

Yet again, it is recommended to create a Gallente character to save us some time not having to train Gallente Frigate II. The bloodline and ancestry will have minimal impact on the training time, especially if you choose to do a neural remap.

Pause Training

If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Skill Books

Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:

  • Instant Recall (45,000)
  • Analytical Mind (45,000)
  • Learning (31,500)
  • Spatial Awareness (45,000)
  • Iron Will (45,000)
  • Hull Upgrades (54,000)
  • Gallente Industrial (270,000)
  • Cybernetics (67,500) (optional)
  • Jury Rigging (54,000) (optional)
  • Astronautics Rigging (18,000) (optional)
    • Total: 535,500 (optional: 675,000) ISK

Neural Remap

You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.

  • Maximize Perception
  • Minimize Intelligence, Memory, and Charisma
  • Remaining points into Willpower

Using Implants

Since the training queue can extend over two weeks even with a remap. Therefore it might be worthwhile to consider plugging in some implants. The type of implants that gives maximum benefits are implants that gives bonuses to Perception and Willpower. Here is a table with rough estimates comparing different implant bonuses:


Bonuses Time Reduced (with remap) Estimated total cost of implants
+1 ~2d (~20h) ~575k
+2 ~4d (~1d 14h) ~8m
+3 ~5d 14h (~2d 6h) ~20m


Training Plan for Iteron Mark V

If you use a remap with no implants and follow this plan, you should be able to pilot a Iteron Mark V around 15 days 4 hours 54 minutes.

  1. Instant Recall I
  2. Instant Recall II
  3. Analytical Mind I
    • Spending 15 minutes training it to 1 will cut around 1.5 hours off the queue. Leave it at I for now as further training of this skill will extend the time not shortening it.
  4. Learning I
  5. Learning II
  6. Spatial Awareness I
  7. Spatial Awareness II
  8. Spatial Awareness III
  9. Iron Will I
  10. Iron Will II
  11. Iron Will III
  12. Cybernetics I (optional)
    • Only train Cybernetics if you wish to use implants. When it is done training plug in the implants before continuing to maximize the benefits.
  13. Hull Upgrades I
  14. Hull Upgrades II
  15. Gallente Frigate III
  16. Gallente Industrial II
  17. Gallente Industrial II
  18. Gallente Industrial III
  19. Gallente Industrial IV
  20. Gallente Industrial V

When it is done, you will be able to pilot a Iteron Mark V that can fit Expanded Cargohold IIs.

From Iteron Mark V to Obelisk

As mentioned earlier, from Iteron Mark V it is an easy train to be able to pilot an Obelisk, a freighter. Do note that a freighter is very expensive (upward to 600m+) and cannot haul cans in space, therefore strictly limited to station to station hauling. But if you choose to train further to be able to pilot the Obelisk, you will need the following skillbooks:

  • Advanced Spaceship Command (45,000,000)
  • Gallente Freighter (67,500,000)
    • Total: 112,500,000 ISK

Training Plan for Obelisk from Iteron Mark V

If you continue to train to Obelisk from Iteron Mark V, it should take 3 days 12 hours to complete.

  1. Spaceship Command IV
  2. Spaceship Command V
  3. Advanced Spaceship Command I
  4. Gallente Freighter I

When it is done, you will be able to pilot an Obelisk.

Optional Training: Rigging

You can increase the carrying capacity of your hauler significantly by fitting it with three Medium Cargohold Optimization I rigs.

It is important to note that you do not need rigging skills to use rigs that are already installed in a ship. You only require rigging skills to install rigs on ships. Therefore, you can either train the skills yourself or give the ship and rigs to someone you trust with the required skills to install the rigs for you. If you choose to train the required skills then you will need to train the following skills:

  • Mechanic III
  • Jury Rigging III
  • Astronautics Rigging I

Fitting Haulers

Haulers are relatively straightforward to fit.For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.

For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.

If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time.

Optimize with Giant Secure Containers

There are items called Giant Secure Containers (GSC) which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m3 of stuff in a GSC - which means you get a 30% space bonus.

With rigs and cargo expanders, that brings a Bestower total close to 25,400 m3 and Mammoth up to 35,100 m3.

Note: To use these, you do not need to train the skill Anchoring, unless you plan to place ("anchor") them in space. This skill has no prerequisites but is a 3x skill, so it will probably take about half an hour to train if you do plan to anchor your GSCs. However not having them anchored (in space) will enable other people to flip the can and even scoop the entire GSC to their cargo hold.

Note : Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.

Other Racial Haulers

The Bestower is the fastest return for the most space. However, other races (well, except the Caldari like me) have decent hauling capability depending on the training investment. The Mammoth is often considered the best hauler for a week of training, giving almost half again the Bestower's space (with Expanded Cargohold IIs). The Iteron Mark V has the large cargo capacity of all Industrials.

All stats include a maximum number of these Expanded Cargohold IIs.

Badger Pilot (Caldari)

Finally, if you desire to fly a Badger Mark II, capable of hauling just over 12,500 m3, here's how you can do this. This is most useful for Caldari pilots who already have the Frigate and Hull Upgrade skills and want to be flying in under a day.

You'll need these skills:

  • Caldari Industrial III
    • Caldari Frigate III
  • Hull Upgrades II

Advanced Hauling and earning ISK via Hauling

The next step after mastering industrial hauling (especially the Iteron Mark V) are Freighters and Transports. This section will discuss training toward flying these sorts of ships, including how fastest to train toward them.

You can use outside databases, such as EVE-Central, to find profitable trade routes.

To take the first steps in making ISK with your new hauler, you might consider playing the market or running Level 4 Cargo Missions.

References

A note on hauling (Uni Forums)

Credits

Raddick Tseng for suggesting this, and giving some interesting statistics.