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Creating an Alt Hauler: Difference between revisions

From EVE University Wiki
Chc999 (talk | contribs)
Added Badger Mark II Training plan
Chc999 (talk | contribs)
m Changed some stuff around. Hopefully making it more accessible
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{| cellspacing="1" cellpadding="5" border="0" style="width: 547px; height: 230px;"
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! bgcolor="#000000" align="center" |  
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'''Race'''  
'''Race'''  


! bgcolor="#000000" align="center" | Estimated TrainingTime<br>
|-
|-
| bgcolor="#333333" | Bestower<br>  
| bgcolor="#333333" | Bestower<br>  
| bgcolor="#333333" align="center" | 13,319 (20,257) <br>  
| bgcolor="#333333" align="center" | 13,319 (20,257) <br>  
| bgcolor="#333333" align="center" | Amarr<br>
| bgcolor="#333333" align="center" | Amarr<br>
| bgcolor="#333333" align="center" | ~12 hours<br>
|-
| bgcolor="#333333" | Badger Mark II<br>
| bgcolor="#333333" align="center" | 12,514 (19,032)<br>
| bgcolor="#333333" align="center" | Caldari<br>
| bgcolor="#333333" align="center" | ~22 hours<br>
|-
|-
| bgcolor="#333333" | Mammoth<br>  
| bgcolor="#333333" | Mammoth<br>  
| bgcolor="#333333" align="center" | 17,838 (27,129)<br>  
| bgcolor="#333333" align="center" | 17,838 (27,129)<br>  
| bgcolor="#333333" align="center" | Minmatar<br>
| bgcolor="#333333" align="center" | Minmatar<br>  
|-
| bgcolor="#333333" align="center" | ~3 days 4 hours 27 minutes<br>
| bgcolor="#333333" | Iteron Mark IV<br>
| bgcolor="#333333" align="center" | 13,058 (19,859) <br>  
| bgcolor="#333333" align="center" | Gallente<br>
|-
|-
| bgcolor="#333333" | Iteron Mark V <br>  
| bgcolor="#333333" | Iteron Mark V <br>  
| bgcolor="#333333" align="center" | 25,270 (38,433) <br>  
| bgcolor="#333333" align="center" | 25,270 (38,433) <br>  
| bgcolor="#333333" align="center" | Gallente<br>
| bgcolor="#333333" align="center" | Gallente<br>  
|-
| bgcolor="#333333" align="center" | ~15 days 4 hours 54 minutes<br>
| bgcolor="#333333" | Badger <br>
| bgcolor="#333333" align="center" | 7,041 (10,708) <br>
| bgcolor="#333333" align="center" | Caldari<br>
|-
| bgcolor="#333333" | Badger Mark II<br>
| bgcolor="#333333" align="center" | 12,514 (19,032)<br>  
| bgcolor="#333333" align="center" | Caldari<br>
|}
|}


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== Preparing for Training ==
It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.
===Racial Characters===
Obviously, since we want to fly your ship of choice most quickly, it is recommended to create the same racial character as the ship. Reason being the character will already have its Racial Frigate skill trained to two. Meaning that it will save us both time and ISK as we do not have to buy and train those skills from the start. You choice of bloodline and ancestry should have minimal effect, especially if you perform a neural remap.
=== Pause Training  ===
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.
==== Neural Remap  ====
You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap. All Industrial ship skills are heavy on Perception (primary) and Willpower (secondary), therefore all the hauler remaps will be the same and the attributes should be distributed like the following:
*Maximize Perception
*Minimize Intelligence, Memory, and Charisma
*Remaining points into Willpower


== Creating a Bestower Pilot  ==
== Creating a Bestower Pilot  ==
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}}  
}}  


=== Create an Amarr Character  ===
The best route to take is to create an Amarr character to fly the [http://wiki.eveonline.com/en/wiki/Bestower Bestower], which can haul over 13,000 m<sup>3</sup> with a minimally trained set of skills!
 
The best route to take is to create an Amarr character to fly the [http://wiki.eveonline.com/en/wiki/Bestower Bestower], which can haul over 13,000 m<sup>3</sup> with a minimally trained set of skills!  
 
Obviously, since we want to fly the Amarr Bestower most quickly, you will create an Amarr character. This is the only option that makes any difference from a gameplay perspective, as it affects your starting racial skills (namely, your racial Frigate skill).
 
Next, you'll have the ability to chose your bloodline and ancestry. These do not make any difference to the stats you will start with, but they will change your starting appearance and the location your character starts.
 
=== Pause Training  ===
 
If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.


=== Skill Books  ===
=== Skill Books  ===
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*Astronautics Rigging (18,000) (optional)  
*Astronautics Rigging (18,000) (optional)  
**Total: 324,000 (optional: 396,000) ISK
**Total: 324,000 (optional: 396,000) ISK
==== Neural Remap  ====
You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.
*Maximize Perception
*Minimize Intelligence, Memory, and Charisma
*Remaining points into Willpower


=== Training Plan for Bestower  ===
=== Training Plan for Bestower  ===
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|info=The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.  
|info=The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.  
}}  
}}  
=== Create a Minmatar Character  ===


Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the [http://wiki.eveonline.com/en/wiki/Mammoth Mammoth] comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m<sup>3</sup> cargo capacity. Although it is a few hundred m<sup>3</sup> fall short of a few jetcan, you can easily exceed that with GSCs.  
Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the [http://wiki.eveonline.com/en/wiki/Mammoth Mammoth] comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m<sup>3</sup> cargo capacity. Although it is a few hundred m<sup>3</sup> fall short of a few jetcan, you can easily exceed that with GSCs.  
Similar to creating a Bestower pilot, it is recommended to create a Minmatar character as it will have Minmatar Frigate II already trained and saves us some time. Yet again the bloodline and ancestry will have minimal impact on the training time, especially if you choose to do a neural remap.
=== Pause Training  ===
If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.


=== Skill Books  ===
=== Skill Books  ===
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*Astronautics Rigging (18,000) (optional)  
*Astronautics Rigging (18,000) (optional)  
**Total: 445,500 (optional: 517,500) ISK
**Total: 445,500 (optional: 517,500) ISK
==== Neural Remap  ====
You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.
*Maximize Perception
*Minimize Intelligence, Memory, and Charisma
*Remaining points into Willpower


=== Training Plan for Mammoth  ===
=== Training Plan for Mammoth  ===
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}}  
}}  


=== Create a Gallente Character  ===
As you can see in the Hauler table [http://wiki.eveonline.com/en/wiki/Iteron_Mark_V Iteron Mark V] has the largest cargohold of all industrials. But on the flip side it also takes the longest to train for. Therefore if you are into piloting the biggest, most spacious ship and don't mind the longer training queue, Iteron V is the ship for you. Furthermore, when you are done training for Iteron Mark V, you are within a week's training to the Gallente Freighter [http://wiki.eveonline.com/en/wiki/Obelisk Obelisk].
 
As you can see in the Hauler table [http://wiki.eveonline.com/en/wiki/Iteron_Mark_V Iteron Mark V] has the largest cargohold of all industrials. But on the flip side it also takes the longest to train for. Therefore if you are into piloting the biggest, most spacious ship and don't mind the longer training queue, Iteron V is the ship for you. Furthermore, when you are done training for Iteron Mark V, you are within a week's training to the Gallente Freighter [http://wiki.eveonline.com/en/wiki/Obelisk Obelisk].
 
Yet again, it is recommended to create a Gallente character to save us some time not having to train Gallente Frigate II. The bloodline and ancestry will have minimal impact on the training time, especially if you choose to do a neural remap.
 
=== Pause Training  ===
 
If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.  


=== Skill Books  ===
=== Skill Books  ===
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*Astronautics Rigging (18,000) (optional)  
*Astronautics Rigging (18,000) (optional)  
**Total: 535,500 (optional: 675,000) ISK
**Total: 535,500 (optional: 675,000) ISK
==== Neural Remap  ====
You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.
*Maximize Perception
*Minimize Intelligence, Memory, and Charisma
*Remaining points into Willpower


=== Using Implants  ===
=== Using Implants  ===
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|info=The Badger Mark II is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Mark II has stronger defenses and more high-tech equipment, making it one of the best freight carriers available.
|info=The Badger Mark II is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Mark II has stronger defenses and more high-tech equipment, making it one of the best freight carriers available.
}}  
}}  
=== Create an Caldari Character  ===


The Badger Mark II is somewhat overlooked out of all of the racial haulers. Reason being, it requires more training and has a smaller cargo capacity than a Bestower, making somewhat unworthwhile. But if you choose train for a Badger Mark II, it requires slightly less than a day of training and its performance is only slightly less than a Bestower.  
The Badger Mark II is somewhat overlooked out of all of the racial haulers. Reason being, it requires more training and has a smaller cargo capacity than a Bestower, making somewhat unworthwhile. But if you choose train for a Badger Mark II, it requires slightly less than a day of training and its performance is only slightly less than a Bestower.  
As usual, it is recommended to create a Caldari character so that you do not need to train for Caldari Frigate II and save you some time. The bloodline and ancestry will have minimal impact on the training time, especially if you choose to do a neural remap.
=== Pause Training  ===
If you are creating an alt on an account with other characters, only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.


=== Skill Books  ===
=== Skill Books  ===
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*Astronautics Rigging (18,000) (optional)  
*Astronautics Rigging (18,000) (optional)  
**Total: 324,000 (optional: 396,000) ISK
**Total: 324,000 (optional: 396,000) ISK
==== Neural Remap  ====
You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap.
*Maximize Perception
*Minimize Intelligence, Memory, and Charisma
*Remaining points into Willpower


=== Training Plan for Badger Mark II  ===
=== Training Plan for Badger Mark II  ===