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Creating an Alt Hauler: Difference between revisions

From EVE University Wiki
Chc999 (talk | contribs)
m Changed some stuff around. Hopefully making it more accessible
Chc999 (talk | contribs)
m Correcting some numbers and facts
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'''Race'''  
'''Race'''  


! bgcolor="#000000" align="center" | Estimated TrainingTime<br>
! bgcolor="#000000" align="center" | Estimated Training Time (With Remap)<br>
|-
|-
| bgcolor="#333333" | Bestower<br>  
| bgcolor="#333333" | Bestower<br>  
| bgcolor="#333333" align="center" | 13,319 (20,257) <br>  
| bgcolor="#333333" align="center" | 13,319 (20,257) <br>  
| bgcolor="#333333" align="center" | Amarr<br>  
| bgcolor="#333333" align="center" | Amarr<br>  
| bgcolor="#333333" align="center" | ~12 hours<br>
| bgcolor="#333333" align="center" | ~11h 48m (~8h 47m)<br>
|-
|-
| bgcolor="#333333" | Badger Mark II<br>  
| bgcolor="#333333" | Badger Mark II<br>  
| bgcolor="#333333" align="center" | 12,514 (19,032)<br>  
| bgcolor="#333333" align="center" | 12,514 (19,032)<br>  
| bgcolor="#333333" align="center" | Caldari<br>  
| bgcolor="#333333" align="center" | Caldari<br>  
| bgcolor="#333333" align="center" | ~22 hours<br>
| bgcolor="#333333" align="center" | ~1d 9h 20m (~22h 26m)<br>
|-
|-
| bgcolor="#333333" | Mammoth<br>  
| bgcolor="#333333" | Mammoth<br>  
| bgcolor="#333333" align="center" | 17,838 (27,129)<br>  
| bgcolor="#333333" align="center" | 17,838 (27,129)<br>  
| bgcolor="#333333" align="center" | Minmatar<br>  
| bgcolor="#333333" align="center" | Minmatar<br>  
| bgcolor="#333333" align="center" | ~3 days 4 hours 27 minutes<br>
| bgcolor="#333333" align="center" | ~4d 13h 59m (~3d 4h 27m)<br>
|-
|-
| bgcolor="#333333" | Iteron Mark V <br>  
| bgcolor="#333333" | Iteron Mark V <br>  
| bgcolor="#333333" align="center" | 25,270 (38,433) <br>  
| bgcolor="#333333" align="center" | 25,270 (38,433) <br>  
| bgcolor="#333333" align="center" | Gallente<br>  
| bgcolor="#333333" align="center" | Gallente<br>  
| bgcolor="#333333" align="center" | ~15 days 4 hours 54 minutes<br>
| bgcolor="#333333" align="center" | ~21d 12h 26m (~15d 4h 54m)<br>
|}
|}


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<br>  
<br>  


== Preparing for Training ==
== Preparing for Training ==
It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.


===Racial Characters===
It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.
Obviously, since we want to fly your ship of choice most quickly, it is recommended to create the same racial character as the ship. Reason being the character will already have its Racial Frigate skill trained to two. Meaning that it will save us both time and ISK as we do not have to buy and train those skills from the start. You choice of bloodline and ancestry should have minimal effect, especially if you perform a neural remap.
 
=== Racial Characters ===
 
Obviously, since we want to fly your ship of choice most quickly, it is recommended to create the same racial character as the ship. Reason being the character will already have its Racial Frigate skill trained to two. Meaning that it will save us both time and ISK as we do not have to buy and train those skills from the start. Your choice of bloodline and ancestry will have no effect on the training time, especially if you perform a neural remap.  


=== Pause Training  ===
=== Pause Training  ===
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==== Neural Remap  ====
==== Neural Remap  ====


You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap. All Industrial ship skills are heavy on Perception (primary) and Willpower (secondary), therefore all the hauler remaps will be the same and the attributes should be distributed like the following:
You can decrease the training time required by remapping your attributes. If you choose to remap then remember to do so before you start training to maximize the benefit of the remap. All Industrial ship skills are heavy on Perception (primary) and Willpower (secondary), therefore all the hauler remaps will be the same and the attributes should be distributed like the following:  


*Maximize Perception  
*Maximize Perception  
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}}  
}}  


The best route to take is to create an Amarr character to fly the [http://wiki.eveonline.com/en/wiki/Bestower Bestower], which can haul over 13,000 m<sup>3</sup> with a minimally trained set of skills!
The best route to take is to create an Amarr character to fly the [http://wiki.eveonline.com/en/wiki/Bestower Bestower], which can haul over 13,000 m<sup>3</sup> with a minimally trained set of skills!  


=== Skill Books  ===
=== Skill Books  ===
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}}  
}}  


As you can see in the Hauler table [http://wiki.eveonline.com/en/wiki/Iteron_Mark_V Iteron Mark V] has the largest cargohold of all industrials. But on the flip side it also takes the longest to train for. Therefore if you are into piloting the biggest, most spacious ship and don't mind the longer training queue, Iteron V is the ship for you. Furthermore, when you are done training for Iteron Mark V, you are within a week's training to the Gallente Freighter [http://wiki.eveonline.com/en/wiki/Obelisk Obelisk].
As you can see in the Hauler table [http://wiki.eveonline.com/en/wiki/Iteron_Mark_V Iteron Mark V] has the largest cargohold of all industrials. But on the flip side it also takes the longest to train for. Therefore if you are into piloting the biggest, most spacious ship and don't mind the longer training queue, Iteron V is the ship for you. Furthermore, when you are done training for Iteron Mark V, you are within a week's training to the Gallente Freighter [http://wiki.eveonline.com/en/wiki/Obelisk Obelisk].  


=== Skill Books  ===
=== Skill Books  ===
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|info=The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
|info=The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
}}
}}
As mentioned earlier, from Iteron Mark V it is an easy train to be able to pilot an Obelisk, a freighter. Do note that a freighter is very expensive (upward to 600m+) and cannot haul cans in space, therefore strictly limited to station to station hauling. But if you choose to train further to be able to pilot the Obelisk, you will need the following skillbooks:  
As mentioned earlier, from Iteron Mark V it is an easy train to be able to pilot an Obelisk, a freighter. Do note that a freighter is very expensive (upward to 600m+) and cannot haul cans in space, therefore strictly limited to station to station hauling. But if you choose to train further to be able to pilot the Obelisk, you will need the following skillbooks: