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Beyond this guide, one may also want to check out the certificates system within Eve. It serves as a handy reference for if you want to train for a specific task or role. Note that completing a certificate does not give any boosts or bonuses, they are merely suggestions. They may be accessed in-game on your character sheet, in the "Certificates" tab of the "Skills" section. Also, while the certificates are a good general outline on what skills are good to get they should not be taken as a definite benchmark on what skills are needed for a certain ship or role. | Beyond this guide, one may also want to check out the certificates system within Eve. It serves as a handy reference for if you want to train for a specific task or role. Note that completing a certificate does not give any boosts or bonuses, they are merely suggestions. They may be accessed in-game on your character sheet, in the "Certificates" tab of the "Skills" section. Also, while the certificates are a good general outline on what skills are good to get they should not be taken as a definite benchmark on what skills are needed for a certain ship or role. | ||
== 'Good Support Skills | == 'Good' Support Skills == | ||
The need for 'good support skills | The need for 'good' support skills is often emphasized because a skilled pilot can easily be twice as effective as an unskilled pilot flying exactly the same ship. | ||
This concept can seem | This concept can seem counter-intuitive. In many MMORPGs the value of expensive equipment comes from its inherent bonuses. For example, a +5 sword of slashing will be just as effective for anyone who can wield it. However, in EVE most of the value of an expensive ship is dependent on the skill allocation of the pilot operating it. This allows for significantly increased power in the hands of a well trained character, while simultaneously offering very little advantage over a cheaper alternative in the hands of a poorly trained pilot. | ||
Tech 1 frigates and cruisers are more forgiving of poor skills, and often have a bigger impact than more expensive ships if you | Tech 1 frigates and cruisers are more forgiving of poor skills, and often have a bigger impact than more expensive ships if you lack skillpoints (as anyone who's been jammed by a two-week old character in a [[Griffin]] can testify) provided those skillpoints are distributed into '''good' support skills'' and not concentrated in a misguided attempt to sit in a Tech 2 ship. | ||
Since good support skills are so important, both to fly | Since good support skills are so important, both to fly Tech 1 ships well and often crucial to flying Tech 2 ships effectively, this page attempts to suggest what training qualifies as 'good' in different circumstances. This page also lists some particular categories of support skills for ease of reference, and contains links to other lists of skills on this wiki. | ||
== The 80/20 Rule of Skill Training == | == The 80/20 Rule of Skill Training == | ||