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Enemy: Serpentis, Angels (so bring thermal and explosive ammo for this one) | Enemy: Serpentis, Angels (so bring thermal and explosive ammo for this one) | ||
Pocket 1: Two groups. First group is 6x Serpentis cruisers called "Lustadores" that do not aggro when you engage the second group. Second group is 3x Angel Cruisers, 3x Serpentis Cruisers, 4x Angel Battleships, 3x Serpentis Battleships. The closest is at approx. 30km range. No auto-aggro, either on first entry or even if you return after attacking and then warping out. DPS is quite heavy within 40km range, recommend moving a good distance out (over 55km) and sniping. Even at that range, they hurt considerably. Once group 2 is dead, close in for group 1 as they will frequently | Pocket 1: Two groups. First group is 6x Serpentis cruisers called "Lustadores" that do not aggro when you engage the second group. Second group is 3x Angel Cruisers, 3x Serpentis Cruisers, 4x Angel Battleships, 3x Serpentis Battleships. The closest is at approx. 30km range. No auto-aggro, either on first entry or even if you return after attacking and then warping out. DPS is quite heavy within 40km range, recommend moving a good distance out (over 55km) and sniping. Even at that range, they hurt considerably. Once group 2 is dead, close in for group 1 as they will frequently sensor damp, killing your targeting range. A couple of the habitation modules drop tourists and various trade goods. Pleasure hubs in this pocket only drop drugs. I did not check any of the walls, bunkers, lookouts or elevators. | ||
Pocket 2: 7x Serpentis cruisers, 3x Angel cruisers, 3x Serpentis battleships and 3x Angel battleships. Immediate aggro from all enemies. I speed tanked the mission at 500m/s at around 50km range from the closest, which was a pain as the Angel Battleships repeately sensor damp, but I had a signal amplifier so it was bearable, might not have been if I hadn't had that. The DPS *seemed* considerably lower in general than it was in the first pocket, but I didn't experience what would happen attempting to sit still and tank at close range. Once they're all dead, take out the Ringmaster Pleasure Hub, it takes a while to beat it down. When you do, a can full of drugs drops, and the Ringmaster pops out in a cruiser, not hard to kill, and you get the item you need from the wreck. No other structures in this pocket dropped anything at all. | Pocket 2: 7x Serpentis cruisers, 3x Angel cruisers, 3x Serpentis battleships and 3x Angel battleships. Immediate aggro from all enemies. I speed tanked the mission at 500m/s at around 50km range from the closest, which was a pain as the Angel Battleships repeately sensor damp, but I had a signal amplifier so it was bearable, might not have been if I hadn't had that. The DPS *seemed* considerably lower in general than it was in the first pocket, but I didn't experience what would happen attempting to sit still and tank at close range. Once they're all dead, take out the Ringmaster Pleasure Hub, it takes a while to beat it down. When you do, a can full of drugs drops, and the Ringmaster pops out in a cruiser, not hard to kill, and you get the item you need from the wreck. No other structures in this pocket dropped anything at all. | ||