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"In the outer reaches of Gallente space, you are enlisted on a mission to escort a Federation Senator's son on his way to a holoreel shoot. En route, the boy is kidnapped by pirates. The chase is on, and you must enter the seedier parts of free-wheeling Gallente society in order to find him. Along the way, you'll encounter embedded Scope reporters, upstart Minmatar gangs, retired flesh merchants, and dubious Black Eagle chicanery as you search for the missing boy."
Syndication is the Gallente Federation Epic Arc which takes place in Gallente High Security Regions.
Overview
You will fight:
- everything up to and including the most powerful Elite Battleships of any Mission (see Studio I and Showtime)
You will get:
- 10% The Syndicate Faction Standing (with no derived standings) and 1x Syndicate Cloaking Device if you chose the Mission Everybody Has a Price
- 10% Gallente Federation Faction Standing (with no derived standings) and 1x Black Eagle Drone Link Augmentor if you chose the Mission Safe Return
- ~135M ISK
- ~100M ISK worth of loot from the wrecks
- ~40% Impetus and ~20% TransStellar Shipping Corporation Standings
- ~20% Federal Intelligence Office or ~20% Scope Corporation Standings
You will lose:
- 6% The Syndicate Faction Standing (partially-avoidable)
Enemies
The epic arc will mostly pit you against mission-specific Independent Gallente and Minmatar ships which can do wildly varying damage, and as such a general omni-tank is recommended. Assistance and Studio I will necessitate either a well-tanked AB-fit cruiser and good EWAR-capable target prioritization or a very strong sustained tank of nearly 2000 DPS of (mostly) Kinetic and Thermal damage. Showtime will feature similar levels of DPS (in omni damage) and a fair amount of neuting and target painting.
Preparations
Consider buying:
- a Salvager module
- Kinetic and Explosive weapons
- extra EM, Kinetic and Explosive Shield or Armor Hardeners
- a strong omni-tanked Battleship equipped with long range weapons and Micro Jump Drive to defeat the powerful Elite Battleships
- If you don't feel like splurging heavily on a marauder or equivalent ship, a well-tanked T3C or Heavy Assault Cruiser will generally suffice to run the arc (and most of the other ones as well). You will generally need to speed-tank a lot and prioritize anything that webs, neuts or otherwise presents a serious EWAR threat, especially for the later missions, since the Elite Battleships apply an extreme level of DPS that cannot be face-tanked without a marauder.
- If you plan to take the low-security route in Chapter 2, consider also buying a small high-DPS ship (Assault Frigate or Tactical Destroyer will suffice), to run the missions quickly without drawing too much unwanted attention from hostile capsuleers.
Starting agent
| Agent[1] | Corporation[1] | Faction[1] | System | Region | Mission |
|---|---|---|---|---|---|
| Roineron Aviviere | Impetus | Gallente Federation | Dodixie[2] | Sinq Laison | Impetus |
External links
- Games Chruker Syndication Guide
- Gallente Epic Arc guide by Jowen Datloran (pdf)
- Full Playthrough by JPNS (Youtube, 2023)
