More actions
No edit summary |
|||
| Line 226: | Line 226: | ||
IMPORTANT: Unfortunately I didn't think to blow up any of the structures in this mission before turning it in. As a result, I did not get the "Carry On Token" that allows you to bypass two pockets of enemies in the following mission. | IMPORTANT: Unfortunately I didn't think to blow up any of the structures in this mission before turning it in. As a result, I did not get the "Carry On Token" that allows you to bypass two pockets of enemies in the following mission. | ||
== Step 15: Carry On == | |||
Agent: Ascain Adeset in Mesybier | |||
Mission Location: Osmeden (two jumps from Mesybier) | |||
Standing: +3.2551% TransStellar Shipping at Social III | |||
Enemy: Gallente | |||
Warping to the location reveals two acceleration gates. One of them skips two pockets and requires the "Carry On Token" obtainable from structures in the previous step. I forgot to blow up the structures, so I follow the longer path (which I'd want to for the purposes of documentation anyway, so no big loss) | |||
Pocket 1: 6x Cruise Missile Batteries, 3x Cruisers, 8x Battleships. One veteran of each type of ship. The enemy is 50km away, and aggroes immediately. I took out the missile batteries first. Overall a fairly easy pocket. | |||
Pocket 2: 2x Cruise Missile Batteries, 2x Heavy Missile Batteries, 8x Cruisers, 6x Battleships. Enemy is 20km and aggroes immediately, damage is considerable, recommend getting some distance. The battleships are quite slow. Again, I took the batteries out first. | |||