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Syndication: Difference between revisions

From EVE University Wiki
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Pocket 2:  2x Cruise Missile Batteries, 2x Heavy Missile Batteries, 8x Cruisers, 6x Battleships.  Enemy is 20km and aggroes immediately, damage is considerable, recommend getting some distance. The battleships are quite slow. Again, I took the batteries out first, and again, the pocket wasn't particularly difficult.
Pocket 2:  2x Cruise Missile Batteries, 2x Heavy Missile Batteries, 8x Cruisers, 6x Battleships.  Enemy is 20km and aggroes immediately, damage is considerable, recommend getting some distance. The battleships are quite slow. Again, I took the batteries out first, and again, the pocket wasn't particularly difficult.


Pocket 3:  Where you wind up if you used the Carry On Token.  4x frigates, 4x cruisers, 8x battleships, 3x freighters.  No aggro, 50km distance.  Take out the veterans first, the damage from the amateur/rookie ships is negligible even at close range.  Also not a very difficult pocket, or mission overall for that matter.
Pocket 3:  Where you wind up if you used the Carry On Token.  4x frigates, 4x cruisers, 8x battleships, 3x freighters, 2x industrials.  No aggro, 50km distance.  Take out the veterans first, the damage from the amateur/rookie ships is negligible even at close range.  Also not a very difficult pocket, or mission overall for that matter.  The freighters take a -long- time to bring down, by the way, along the lines of a tough structure.


Loot:  None of the structures drop any loot.
Loot:  None of the structures drop any loot.