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Syndication: Difference between revisions

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"Syndication" is the Gallente Epic Arc.  To begin requires 6.8 standing with either Impetus Corporation or the Gallente faction, but once begun, standing is not checked again for the duration of the arc.  It is somewhat more difficult than L4 missions, but not impossible to do in a tech 1 battleship such as a Maelstrom.  Strongly recommend at least the equivalent of a Gist-C shield booster for tanking purposes, almost all stages involve what would be considered heavy DPS in a level 4 mission.
"Syndication" is the Gallente Epic Arc.  To begin requires 6.8 standing with either Impetus Corporation or the Gallente faction, but once begun, standing is not checked again for the duration of the arc.  It is somewhat more difficult than L4 missions.  I did it in a Machariel.  Strongly recommend at least the equivalent of a Gist-C shield booster for tanking purposes, almost all stages involve what would be considered heavy DPS in a level 4 mission.


Note that each step *does* count toward your next L4 storyline mission for the Gallente faction, although the storyline may not actually trigger until you complete a normal L4 mission.
Note that each step *does* count toward your next L4 storyline mission for the Gallente faction, although the storyline may not actually trigger until you complete a normal L4 mission.
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Also note that once any epic arc is completed, you can repeat it 3 months later. If you 'Quit Mission' at any step before completing the arc, however - which heavily damages your standing with whichever corporation you're currently working for in the arc, but only trivially impacts your Gallente main faction - you can restart the arc from Step 2 immediately.
Also note that once any epic arc is completed, you can repeat it 3 months later. If you 'Quit Mission' at any step before completing the arc, however - which heavily damages your standing with whichever corporation you're currently working for in the arc, but only trivially impacts your Gallente main faction - you can restart the arc from Step 2 immediately.


This walkthrough is a work in progress, initially authored by Phineas Qwinn.  (Just call me Qwinn :)
This walkthrough is a work in progress, initially authored by Phineas Qwinn.  (Just call me Qwinn :) For the record, I completed the arc with less than 5 million skillpoints.




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Single pocket.  Every enemy in this mission is elite.  Warp in 60k from 5x battleships, 3x cruisers and 5x frigates.  Kill the frigates first, then *all but one* of the cruisers, then *all but one* of the battleships, as the last cruiser killed spawns another 5 cruisers, and the last battleship spawns 6 more battleships plus a named BS "Rosulf Fririk".  Now, in previous missions you might have gathered that my main technique was sniping from as far as I could get, and you'd be right.  But this mission I couldn't do that way, the tanks on these guys are too tough to overcome from a large distance in the time their missiles can break a good tank.  And since it was mostly missile damage, the incoming DPS isn't much worse up close than it is at a distance.  So for this one, it was autocannons all the way and getting in their face.  Still required some warpouts, but at least I was able to kill the initial spawns one at a time this way.  Anyways, once you're down to the last cruiser and BS, kill the cruiser, then the 5 new cruiser spawns, and finally the last BS to trigger the last major spawn.  Funnily enough, the final spawn of 6 BS's plus the named was incredibly easy, I just orbited with afterburner at 15km around each battleship and melted them with my autocannons, and they couldn't touch me (granted, this was in a 500 m/s Machariel, might not work in a painfully slow Maelstrom, heh).  At any rate, when Rosulf Fririk dies, he drops a can containing the goal you've been chasing all this time.  Time to go back to Merybier and claim your prize!
Single pocket.  Every enemy in this mission is elite.  Warp in 60k from 5x battleships, 3x cruisers and 5x frigates.  Kill the frigates first, then *all but one* of the cruisers, then *all but one* of the battleships, as the last cruiser killed spawns another 5 cruisers, and the last battleship spawns 6 more battleships plus a named BS "Rosulf Fririk".  Now, in previous missions you might have gathered that my main technique was sniping from as far as I could get, and you'd be right.  But this mission I couldn't do that way, the tanks on these guys are too tough to overcome from a large distance in the time their missiles can break a good tank.  And since it was mostly missile damage, the incoming DPS isn't much worse up close than it is at a distance.  So for this one, it was autocannons all the way and getting in their face.  Still required some warpouts, but at least I was able to kill the initial spawns one at a time this way.  Anyways, once you're down to the last cruiser and BS, kill the cruiser, then the 5 new cruiser spawns, and finally the last BS to trigger the last major spawn.  Funnily enough, the final spawn of 6 BS's plus the named was incredibly easy, I just orbited with afterburner at 15km around each battleship and melted them with my autocannons, and they couldn't touch me (granted, this was in a 500 m/s Machariel, might not work in a painfully slow Maelstrom, heh).  At any rate, when Rosulf Fririk dies, he drops a can containing the goal you've been chasing all this time.  Time to go back to Merybier and claim your prize!
Loot:  Decent salvage and loot.
== Step 18:  Where's The Line? ==
Agent:  Ascain Adeset in Mesybier
Standing:  +0.0352% TransStellar Shipping
And now comes your final choice in the arc - send the kid you spent all this time rescuing back to his family, or give him back to the bad guys.  Saving him gets you the quest "Safe Returns", which does involve one last bit of combat and gets you a "Black Eagle Drone Link Augmentor", which extends drone range by 26km rather than the standard DLA 20km.  (There is currently no other improved version of the DLA).  If you choose to give him to the Syndicate, you get the quest "Everybody Has A Price" which nets you a Syndicate Cloaking Device, which is a better Improved Cloaking Device II, with better sensor recalibration time and shorter reactivation delay.  Both prizes are nice, but I would guess that the faction improvement is better with "Safe Returns", and that's my major objective, so that's what I'm going with.
== "Good" Path Step 19: Safe Returns ==
Agent:  Ascain Adeset in Mesybier
Standing:  +12% Gallente Faction.  No negative derived standing penalties.
Mission Location:  Enedore (9 jumps from Mesybier)
Put the kid in the can, and you get a spawn of 2x frigates, 2x cruisers and 7x battleships.  Speed tanked with autocannons, not too hard a fight.