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Turret mechanics: Difference between revisions

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Uryence (talk | contribs)
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* [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]]: Requires Gunnery IV. Improves falloff of your guns, 5%/level. Important for everyone, but especially snipers and Minmatar pilots. (And especially especially Minmatar snipers!).  
* [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]]: Requires Gunnery IV. Improves falloff of your guns, 5%/level. Important for everyone, but especially snipers and Minmatar pilots. (And especially especially Minmatar snipers!).  
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU required to fit turrets and launchers per level. Vital fitting skill.
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU required to fit turrets and launchers per level. Vital fitting skill.
* [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]: Requires Weapon Upgrades V. Decreases turret and launcher powergrid requirements by 3%/level. Also a vital fitting skill.
* [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]: Requires Weapon Upgrades V. Decreases turret and launcher powergrid requirements by 2%/level. Also a vital fitting skill.


Skills which, while not filed under Gunnery on the character sheet, are particularly significant include:
Skills which, while not filed under Gunnery on the character sheet, are particularly significant include: