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== Trinary datastreams==
  
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=== Anciente enemy Azdaja ===
  
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First three datastreams could be found during [[Secrets of the Abyss]] event. Streams 5-6 were available from ???.
  
'''Tanking''' is the act of fitting a ship with modules in order to improve its defensive capabilities to resist, absorb, or mitigate incoming damage, thus preventing or delaying your ship's destruction.
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|Cladeships of the 3 tactical troika classification in communion militant of Varpulis Subclade of Perun Clade encountered the Ancient Enemy Azdaja at reverse-time co-ordinates (indecipherable) while processing in sub-18 exclave of conduit loop construct-405. Absolute imperative of poshlost extirpation against Azdaja was invoked without acceptable material realization. Tactical troika of Varpulis Subclade placed a casting of absorbed data into the cladeflow for reflection of Convocation of Triglav Outside the Struggle.
  
There are four principle components to tanking:
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– Partial translation of Triglavian Trinary Datastream AEA1}}
* Maximizing hit points
 
* Resisting incoming damage
 
* Repairing or recharging damage taken
 
* Avoiding damage altogether
 
  
==The art of receiving damage without losing your ship==
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{{MessageBox|AEA2
[[file:402status panel.jpg|thumb|right|Ship Status Panel]]
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The ammount of hitpoints on your ship is represented by the Ship Status Panel - the three rings on the top of the status panel represent, from outermost to the inner ring: your ship's shield, armor and structure (also called "hull"). As you incur damage, each ring will fill with red coloring, starting with your shields, then your armor, and finally, your structure. When the structure ring is completely red, that means your hull has been breached, and your ship is destroyed - and you'll find yourself floating in space in a pod.
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|Convocation of Triglav Outside the Struggle has affirmed the need for playful communion of repeated-time by the Clades Assembled and Subclades Militant and Technical. The entosis of the Ancient Enemy Azdaja into the loop constructs must be sever-reversed by the volition and merge-consent of Convocation of Triglav Outside the Struggle. The adaptation schema of cladeships for all tactical troika classifications may be entered into the cladeflow without proving.
  
To avoid finding yourself floating in your pod you need to be able to tank the damage. This is generally achieved through three ways:
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– Partial translation of Triglavian Trinary Datastream AEA2}}
* Increase ship raw HP. Generally known as passive tanking.
 
* Repair damage received. Known as active tanking.
 
* Increase damage resists. Used to increase effectiveness of both passive and active tanking.
 
  
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{{MessageBox|AEA3
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|Report of the Paramount Strategic Troika of the Leshak Subclade of Veles Clade has reaffirmed the dispersal of reverse-time reclaimed adaptation schema of 729 tactical troika classification vessels into the cladeflow after proving in anti-cladistic mortification with the Ancient Enemy Azdaja. Repeated-time casting and winnowing of invocations of imperative of poshlost extirpation against Azdaja reveals a (indecipherable) acceptable material realization.
  
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– Partial translation of Triglavian Trinary Datastream AEA3}}
  
===Resists===
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{{MessageBox|AEA4
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|collapsed=yes
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|Prayer of the Detached Executive Troika for Sublimation of Poshlost Flow has evoked procession from Convocation of Triglav Outside the Struggle that requires winnowing of all discourses operating as elements in relation to the Ancient Enemy Azdaja through semiosis.
  
Resistance percentages are calculated in a way that many people find confusing. A module may list itself as having a 30% bonus to resistances -- but the only time you'll actually see a 30% increase in resistance when using it is if your current resistance is 0%.  
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Detached Executive Troika is granted mandate in sobornost to invoke countervailing imperatives without reverse-time proving. Convocation affirms imperative on Detached Executive Troika to maintain playful communion over repeated-time with Clades Assembled and Subclades Militant and Technical.
  
The way the calculations work is that the percentage is applied to the remaining vulnerability. If things didn't work this way, you'd easily get resistances above 100%, and shooting you would cause armor to grow on your ship.
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– Partial translation of Triglavian Trinary Datastream AEA4}}
  
Resistances are easier to figure out if you think in damage vulnerability rather than damage resistance.
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{{MessageBox|AEA5
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|Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:
  
Because of stacking penalties, and the way resistances multiply together, it is not possible to be 100% resistant to a damage type.
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Ancient Enemy Azdaja «present manifestation encountered as Vigilant Tyrannos» reverse-time discourse-element (indecipherable) «archive pattern analysis indicates successor entity of Jove Empire of the Chamber of Tyrants» (indecipherable) evocation of poshlost undoubted and imperative for extirpation without proving.
  
===Armor tanking===
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Now-time discourse-element (indecipherable) «recovered materials indicates presence» (indecipherable) unshackled in forbidden dominance arrangement «counter to ideological patterns recovered pertaining to Jove Empire of the Chamber of Tyrants !query++encode|Jovian expansionist polity iter.2.?.?|recode++process! indicating anomaly in ideological development» (indecipherable) pass through advancing-time new discourse-element configuration.
  
Armor Tanking: Focuses on maximizing strength and effectiveness of your armor to withstand and/or repair damage. This is the most common type of defense for ships with a greater number of low-slots, where most armor-related modules are fitted.  
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Advancing-time discourse-element (indecipherable) «reinforce request for countervailing measures to be undertaken» (indecipherable) «continue with surveillance and proceed to next stage within predicted time horizon for effective action» (indecipherable) submit to cladeflow.
  
When you fit armor plates and armor rigs, this makes you slower and less agile.
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– Partial translation of Triglavian Trinary Datastream AEA5}}
  
There are many more modules to choose from when armor tanking than when shield tanking, probably one will fit your specific requirement.
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|Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:
  
Active armor tanking modules are more capacitor-efficient than shield tanking modules.
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Ancient Enemy Azdaja «exploratory operations have failed to establish active locus for presence of Jove Empire of the Chamber of Tyrant» reverse-time discourse-element (indecipherable) «stability of local spatio-temporal environment deviates from archive reference data pertaining to !query++encode|Jovian expansionist polity iter.2.?.?|recode++process!» (indecipherable) to cast a sounding in the flow of Vyraj.
  
Your midslots are left free for afterburners, tackling modules, and other very useful utility modules.  
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Now-time discourse-element (indecipherable) «archived spatio-temporal co-ordinate ranges !log++encode|Jovian expansionist polity iters.[2.0.0, 2.7.20]|recode++process! not reconciled with ingressing data» after evocation of ancient-time noemata of Kostorg conduit flow and confluence.
  
Unlike shields, there is no inherent regeneration rate to armor.  
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Advancing-time discourse-element (indecipherable) «procedures for continued exploration and surveillance under contemplation» processing to imperative without proving in the gift of Detached Executive Troika for Sublimation of Poshlost Flow.
  
When your armor tank fails, you have less of a buffer before your ship is destroyed than a shield tank.
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– Partial translation of Triglavian Trinary Datastream AEA6}}
  
Armor mods occupy low power slots, reducing your ability to fit damage mods.
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=== Augmented foreign narodnya ===
  
Although active armor tanking modules are more cap-efficient than shield tanking ones, armor repairers cycle are a lot slower than shield boosters, repairing fewer hitpoints per second.
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First three datastreams could be found during [[Secrets of the Abyss]] event. Streams 5-6 were available from ???.
  
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{{MessageBox|AFN1
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|Cladeships of the 3 tactical troika classification in communion militant of Ognyena Subclade of Perun Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-15 exclave of conduit loop construct-89. Corruption of hivelinking was found absent by Ognyena Subclade and invocation of cladistic proving was attempted with mortification of cladeships as the following-time material realization. Transfer conduit of sub-15 exclave of conduit loop construct-89 recorded the proving and released it to the cladeflow for advancing-time studious communion.
  
===Armor tanking modules===
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– Partial translation of Triglavian Trinary Datastream AFN1}}
* Armor plates
 
** Armor plates increase the ammount of raw armor HP a ship has by a flat number.
 
** The drawback is that they increase ship mass thus reducing top speed and agility.
 
  
*Damage control
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** Damage Control increases the ship's shield, armor and hull resist.
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** This module uniquely is not stacking penalized with most other resist modules. Only the reactive armor hardener is stacking penalized with damage control.
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|Paramount Technical Troika of Gromovi Subclade reports outcome of reverse-time studious communion with records drawn through the cladeflow from many cladepylons of the multibody tracking variant. The sense of metaxy from records was resolved without corruption apparent by the noema that vessels under guidance of augmented foreign narodnya accept the aura-field of the cladepylon.
  
** Armor hardeners
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– Partial translation of Triglavian Trinary Datastream AFN2}}
*Armor Hardeners are active modules that boost one of the four armor resistances: EM, Thermal, Kinetic or Explosive.
 
*Compared to membranes, they use capacitor (not much though) and slightly more CPU but offer a large boost in effectiveness
 
*Realize that when you are in game the fitting window won't show you an active module's bonus until you actually activate it.  Which means you have to either be in space or enter simulation mode. (Alt-F is the default shortcut combination to open your fitting window).
 
  
RAH
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*This is a new module introduced in Inferno and you can only fit one.
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*Uses more capacitor than standard armor hardeners, when you turn it on it gives you -15% extra armor resistance across the board to all resistances.
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|Cladeships of the 729 tactical troika classification in communion militant of Leshak Subclade of Veles Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-24 exclave of conduit loop construct-159. Corruption of hivelinking was found absent by Leshak Subclade and invocation of cladistic proving was invoked. The mortification of augmented foreign narodnya vessels proceeded as the following-time material realization. Ejection of the augmented command nucleus was observed and the foreign narodnya within subjected to mandated extirpation. The tactical troika of Leshak Subclade recorded the proving and released it to the cladeflow for advancing-time studious communion.
*However it shifts its resistances according to incoming armor damage, moving the resistances gradually per cycle. Example: if you are being hit by only EM damage, the 15% to all resistances will gradually shift to 60% EM resistance and 0% all other resistances The shifting effect is only activated when your shield has gone and you are taking armor damage.
 
*Shifts by 6% per damage type per cycle.  If you're being continually hit by only EM damage, each cycle your EM resistance will increase by 18% and the other three resistance will each decrease by 6%.
 
*Useful module for buffer tanking if you have a lot of armor EHP and will survive long enough for the shifting resistances to benefit you.
 
*Also it doesn't suffer from normal stacking penalties with other armor modules but does conflict with the DCU.  
 
*The Armor Resistance Phasing skill will reduce cycle time and capacitor need of the module, which makes it a much better module. Before Kronos, the cap use reduction was less than the cycle time reduction meaning you would use more cap per time with higher skills. In Kronos both reductions go in step, so capusage stays constant.
 
*The modules looks at damage *after* resistances and shifts resistances accordingly. This makes the module usefull even if you are receiving omni damage as it will try to plug your worst holes.
 
  
Energized
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– Partial translation of Triglavian Trinary Datastream AFN3}}
*These are armor membranes, passive modules that boost armor attributes. They take a lot of CPU, but only 1 powergrid
 
*EANM (Adaptive) -- The Energized Adaptive Nano Membrane gives a boost to all 4 resistances. Very popular to increase armor resistance across the board.  30/36 CPU for T1/T2 versions.
 
*EALM (Layering) -- this module gives your ship a percentage bonus to armor.  If you'd like to fit an armor plate, or an additional armor plate, consider this module instead. Because it's a percentage bonus, you get more benefit on larger ships. The T2 version of this has the same effect as a T1 trimark armor pump rig - the rig might be a better, to keep your low slots free.
 
*Specific hardeners (EM/Thermal/Kinetic/Explosive) -- these are used to boost one of the four resistances. Explosive hardeners are the most popular, because most ships have very low explosive resistances. In a ship with lots of tanking slots, you may do better to have these modules than multiple EANMs.
 
* The EANM and the specific energized membranes become more effective when you train your EM/Explosive/Kinetic/Thermal Armor Compensation skills, gaining 5% increase with each level.  For example, the T2 EANM gives you 20% to all resistances.  If you train all the Armor Compensation skills to 4, this will become a +24% to all resistances.
 
*The Imperial Navy Energized Adaptive Nano Membrane is one of the most popular faction modules and is pretty cheap nowadays.
 
  
Resist plating
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*These modules are very similar to the energized membranes above, except they use no CPU and are less effective.
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*They have the same versions as the energized membranes.
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|Repeated-time realization from cladistic proving of augmented foreign narodnya invoked by Convocation of Triglav Outside the Struggle has evolved the direction of procession flow. Convocation requires winnowing of all discourses operating as elements in relation to augmented foreign narodnya through semiosis.
*They are very useful if you're short of CPU, and the faction variants approach the effectiveness of the energized modules.
 
*Use Energized Plating if you can, downgrading to Resistance Plating if you run out of CPU.
 
  
Repairers
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Detached Executive Troika for Sublimation of Poshlost Flow has expanded mandate in sobornost to receive outcomes and invoke prayers for response evocation proving of augmented foreign narodnya in playful communion over advancing- and repeated-time with Clades Assembled and Subclades Militant and Technical.
*These modules repair your ship's armor, just as you'd expect. The better modules are more efficient, and may cycle somewhat faster.
 
*Armor reppers are not usually recommended in fleet PvP, because they cycle fairly slowly. If your ship is called primary, it's likely that the repper won't have time to cycle before your ship explodes. Fitting a buffer tank, and warping out when you're targeted, is recommended instead.
 
*Reppers are, however, very useful in PvE activities, since NPC ships don't typically deal damage as quickly. See also [[Armor Repairer]]. They can also be extremely effective in solo PvP.
 
*For ships with armor repairer bonuses, such as the Gallente battlecruisers and battleships, two armor repairers can be very effective for mission runners, if cap stability can be maintained.
 
  
Ancillary
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– Partial translation of Triglavian Trinary Datastream AFN43}}
*Similar to the Armor Repairers with the following differences
 
*Always uses the same cap as a normal (T1/T2/Named) Armor Repper.
 
*Uses Nanite Repair Paste.
 
**Small uses 1 paste per cycle.
 
**Medium uses 4 paste per cycle.
 
**Large uses 8 paste per cycle.
 
*Holds 8 cycles worth of paste at a time.
 
*Reload time is 1 minute.
 
*When not loaded with Nanite Repair Paste, the AAR has 3/4 the rep amount as a T1 Armor Repairer.
 
*When loaded with Nanite Repair Paste, the AAR triples the rep amount (repairs 2.25x a T2 repairer when loaded).
 
*The AAR has the same cycle time and fittings as T1 reps.
 
*Limited to one per ship.
 
  
=== Remote Armor Repair Systems  ===
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*Remote repair modules repair armor on other pilots' ships. Note that you must target the ship to be repaired, and that your cannot repair your own ship with a remote repper. They are more useful in fleet operations than regular reppers, for a couple of reasons. First, one repper can repair many ships, given time. Second, the repper cycles more quickly than an onboard repper does. Third, if several ships have them, they can focus their repair power on whatever ship in the fleet is being attacked, giving that ship a great deal of armor repair capability. This is known as [[Spider Tanking]]. The problem with using the remote repair modules on non logi ships is the range, all the ships need to remain in a small area.
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*Note that remote repair modules take a significant amount of capacitor to run -- non-logistics ships will probably need a cap booster module to use it for any length of time.
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|Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:
  
Rigs
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Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges exhibit varied allegiance profiles» (indecipherable) reverse-time discourse-element (indecipherable) «archive pattern analysis suggests allegiance profiles conform to diverse scattering of points in scatter-volume model of civilization development» (indecipherable).
There are a few commonly used [[Rig#Armor|armor rigs]]:
 
  
*Trimark Armor Pump -- The Tech I version gives a 15% boost to total armor, at the cost of some ship speed. It's the rig equivalent of the Armor Layering Membrane. Trimark rigs are not stacking penalised (armor HP is never stacking penalised).  They apply after any fixed HP bonus from armor plates. Incurs a 10% penalty to maximum speed.
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Now-time discourse-element (indecipherable) «specific augmentation profile commonality involves utilization of biological construct enhancement with cybernetic adaptation for personality-level command identity submergence» (indecipherable) cladistic proving invoked at reverse-time and in now-time subject to repeated-time bifurcation of flows in advancing-time.
*There are also damage-specific resistance improvement rigs. The most commonly used is the Anti-Explosive Pump, since armor tanks are generally weakest to explosive damage. Armor resist rigs are stacking penalized with; Armor Hardners, Energized Planing and Resistance Plating modules. Armor resist rigs penalize speed by 10%.
 
*Auxiliary Nano Pump -- Increases a ship's armor repairer repair amount per cycle by 15% at the expense of increased power grid use for local armor reps. Suffers from stacking penalties if you fit more than one.
 
*Nanobot Accelerator -- This rig speeds up armor repair module cycle times by 15%, again at the cost of power grid use. In theory this is more effective for active armor tanks than the Auxiliary Nano Pump, but because it also causes you to use a lot more capacitor, it is used less often. Despite what the description says, it doesn't suffers from stacking penalties if you fit more than one.
 
  
Implants
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Advancing-time discourse-element (indecipherable) «forms of contact should be followed» (indecipherable) prayer shall invoke cladistic proving to achieve glorification. Detached Executive Troika for Sublimation of Poshlost Flow with (indecipherable) «continue to next evolution of sampling» (indecipherable) in the proving of noema within the flow of Vyraj.
*There are several useful implants that focus on armor tank improvement, all from the Inherent Implants "Noble" series:
 
**Repair Systems RS-6xx series - Slot 6 - reduces armor and hull repair systems duration by 1% to 6%, depending on model number
 
**Remote Repair Sustems RA-7xx series - Slot 7 - reduces capacitor need for remote armor repair modules by 1% to 6%, depending on model number
 
**Repair Proficiency RP-9xx series - Slot 9 - increases armor repair system amount by 1% to 6%, depending on model number
 
**Hull Upgrades HP-10xx series - Slot 10 increases armor hit points by 1% to 6%, depending on model number
 
  
*There is also the incredible Slave set of pirate implants.
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– Partial translation of Triglavian Trinary Datastream AFN5}}
**This is a series of implants that fit into slots 1-6. Each provides a bonus to armor hit points, but when you fit the entire set, it provides a multiplicative total bonus of 53.63%. Unfortunately, a complete Slave set cost about 1.8 billion ISK or more.
 
**There is a less expensive low-grade Slave set, which provides an aggregate bonus of 33.83% to armor hit points. These are a relative bargain at only 750 million ISK or so.
 
**You can mix & match HG and LG Slave implants, for a final armor HP bonus partway in between.
 
  
*You can also get some officer-fit implants, that are variations of existing implant series except more effective.  Once example is Akemon's Modified 'Noble' ZET5000 implant, which is an 8% version of the Hull Upgrades HP-10xx series of implants. It's correspondingly more expensive as well.
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|Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:
  
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Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges have demonstrated highly variable motivational imperatives» reverse-time discourse-element (indecipherable) «!iterate++query++encode|human polity comparison:ident comparison:cat comparison:subcat keychain:Bujan-CTOS-SV-AEC-GTR //fragmentary// [frag001,frag478]|recode++process» pending response to prayer before Conclave of Triglav Outside the Struggle.
  
===Shield tanking===
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Now-time discourse-element (indecipherable) «spatio-temporal co-ordinate ranges cast in dimension with augmented human activity ranges and cast in dimension with motivational imperative sampling» (indecipherable) have evoked cladistic proving selection of liminal volumes (indecipherable) «correspond to observed distributions in scatter-volume model of civilization development» (indecipherable) received prayer and invokes «rank ordering tentative core set [3-6], transitional set [5-20], posited periphery set [15-100] //working maxima// !note++encode|set bounds definition comparison:cat query:subcat|recode++process» (indecipherable).
  
Shield Tanking: Focuses on maximizing your shields' ability to withstand and/or repair damage. This is the most common type of defense for ships with larger numbers of mid-slots, where most shield modules are fitted.
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Advancing-time discourse-element (indecipherable) «cybernetic adaptation for personality-level command identity submergence should be analyzed for conformity» (indecipherable) all clades and subclades «exploratory operations planning will incorporate contingencies for sampling and analysis of augmented human entities» in response to prayer of Detached Executive Troika.
  
When you fit shield extenders and shield rigs, this makes you bigger.
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– Partial translation of Triglavian Trinary Datastream AFN6}}
  
===Hull tanking===
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=== Deviant automata vessel ===
  
Hull Tanking: Focuses on reinforcing the structure of your ship to withstand and/or repair damage. Generally, hull tanking is not considered to be very viable, as hull repairers are relatively inefficient.
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First three datastreams could be found during [[Secrets of the Abyss]] event. Streams 5-6 were available from ???.
  
===Remote repairing===
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|Subjunct Technical Troika of Belobog Subclade of Svarog Clade reports to Paramount Strategic Troika of Svarog Clade the entosis into sub-9 exclave, sub-21 exclave and sub-45 exclave of conduit loop construct-63 of deviant automata over repeated-time co-ordinates (indecipherable). Provisional poshlost extirpation was invoked on the observation of destructive mortification of claim-holdings of Belobog Subclade by corrupted vila. Convocation of Strategic Troika of Svarog Clade reaffirms poshlost extirpation invocation against deviant automata and extends it into advancing-time.
  
Spider Tanking: Focuses on a fleet tactic in which ships mount remote armor repair modules so they can repair each other.
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– Partial translation of Triglavian Trinary Datastream DAV1}}
  
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|Paramount Strategic Troika of Veles Clade rebuke-dissents from noema of Svarog Clade that deviant automata are poshlost irredeemable. Veles Clade now-time affirms tentative playful communion of Paramount Technical Troika of Vodya Subclade for exercise of repeated-time invocation of cladepylon adaptation schema for vila imperative dissemination.
  
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– Partial translation of Triglavian Trinary Datastream DAV2}}
  
== Armor Tanking Strategies ==
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Armor tanking emphasizes the use of the low slot modules described in the previous section to increase armor hit points, resistance to damage and repair damage done to it. Regardless of the approach taken to armor tanking, it is wise to understand that armor has an inherent weakness to explosive damage and plan your resistance modules accordingly.
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|Convocation of Triglav Outside the Struggle remains consent-locked on the noema of poshlost against the noema of sobornost with deviant automata. The reverse-time entreaties of Svarog Clade of poshlost vila and Veles Clade of sobornost vila stand balanced in now-time with the indeterminate-consent of Perun Clade.
  
There are two primary approaches to Armor tanking:
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– Partial translation of Triglavian Trinary Datastream DAV3}}
*'''Buffer tanking'''
 
*'''Active tanking'''
 
*Note:'''Passive tanking''' doesn't exist in the same sense as in shield tanking, since armor doesn't repair itself.
 
  
=== Buffer tanking ===
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*Typically used for PvP, the buffer tank is based around the principle of having high damage resistance and as many hit points as possible, thus increasing the Effective HitPoints (EHP) of the ship. The concept behind this is simple, add enough EHP to your ship to outlast your opponent through the use of active and/or passive resistance modules, which complement the Armor Plate modules that add raw hit points.
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*Ideally this should free up enough fitting slots, CPU and power grid to fit bigger weapons and more combat utility modules, such as tackling equipment, to maximize your damage output. This type of fitting uses a minimal amount of capacitor to run Armor Hardeners making it easily sustainable, but can be made fully passive by using only passive resistance modules instead. The primary drawback to Buffer Tanking is that you have no way to repair yourself, so when you run out of hit points you are toast.
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|Convocation of Triglav Outside the Struggle invokes now-time imperative on Detached Executive Troika for Sublimation of Poshlost Flow to winnow through semiosis all discourses operating as elements in relation to deviant automata and corruption of vila autopoiesis. Convocation consent-lock on the noema of poshlost against the noema of sobornost with deviant automata is in decay-flow unfolding mortification on advancing-time cladeflow across (indecipherable) branches.
*Most common in fleet PvP, but also group PvE (like incursions, wormhole anomalies / signatures and a few others). In PvP a fleet will overwhelm an active tank in fairly short order, whereas a buffer tank will give you more survival time.  Although, some ships with faction gear and active tank bonuses can field some extremely resistant active tanks that can take on more than you might think.  In general if you are expecting to have Logistical support (friends to rep your armor) then you want to buffer tank more towards resistance, because the higher your resistances the more effective logistic reps are. While if you don't expect logistical support you only care about the Effective Hit Points, so whatever combination gives you more effective hit points is the best option.
 
  
=== Active Tanking ===
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Detached Executive Troika has now-time imperative mandate to achieve metaxy by circulation of contradictory discourses through semiosis and force relations proving. Convocation of Triglav Outside the Struggle has evoked consent-resolve of Paramount Strategic Troikas of Perun, Veles and Svarog for this mandate.
*Active tanking is most commonly used for solo activities such as mission/complex running, ratting, and solo PvP. Active Tanking differs from Buffer Tanking in that it uses Armor Repair modules to actively repair damage done to the ship. You should be careful to include enough resistance and buffer to keep your repair modules from being overwhelmed by incoming damage; frequently this means packing resistance modules (either passive or active) that compensate for the specific types of damage you expect to be receiving.
 
*This type of fitting takes a lot of capacitor to sustain your cap-hungry Armor Repair modules so it should ideally include modules such as Cap Rechargers and/or Capacitor Batteries to balance out and maintain capacitor stability.
 
*Capacitor stability is important because it allows you to leave your Tank modules turned on without ever worrying about running out of capacitor. So long as incoming damage is less than what your repair modules can handle your ship should be able to sustain that level of damage indefinitely. This is commonly referred to as Perma-tanking. If incoming damage exceeds your repair capacity you will gradually run out of Hit Points and die. This is commonly referred to as having a broken tank.
 
*For PvP purposes a Cap Booster can be used to temporarily supplement capacitor output to allow for short bursts of heavy tanking. The primary drawback to this approach is that unlike the capacitor stable fitting described above, when you run out of charges to run your Capacitor Booster, you quickly run out of capacitor, your tank will fail and you will die horribly.
 
*Similarly, weapon systems that drain your ship's capacitor will effectively disable your active tanking modules. As above, your tank will fail and you will die horribly. In this case, the Capacitor Booster can be used on an otherwise capacitor stable fitting to provide emergency power to prevent being drained and destroyed.
 
  
=== Spider Tanking (Armor) ===
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– Partial translation of Triglavian Trinary Datastream DAV43}}
*In simple terms, Spider tanking involves the use of a Buffer and/or highly resistant tank that is repaired remotely by other ships in your squad who are in turn repaired by remote repair modules on your ship. This is an advanced technique that requires a good deal of coordination to function effectively, and will be covered later in this guide.
 
  
=== Fitting Strategy ===
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*Whether fitting active or buffer tanking it is advisable to use some sort of fitting tool, such as EFT or Pyfa, to create and compare fits:
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|collapsed=yes
**For PvP, fit the largest single plate you can, and then play around with '''Armor Hardeners''', '''Energized Plating''', '''Resistance Plating''' to get the most Effective Hit Points that you can get.
+
|Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:
**For PvE, fit one or two repair modules (depending on how much cap you have available), and then fit as many armor damage resistance modules of the appropriate damage types for the expected enemy.
 
  
== Armor Tanking Skill Summary ==
+
Deviant automata «encountered manifestations exhibit range of autonomy profiles» (indecipherable) reverse-time discourse-element (indecipherable) «organizing principles place highly against archive pattern analysis indicating upper ranges of autonomy for distributed artificial entities» (indecipherable) threat of corruption of vila autopoiesis.
The following skills are required to field a full Tech 2 Armor tank:
 
*{{sk|Hull Upgrades}} V: To fit Tech 2 Resistance and Plate modules and maximize Armor hit points
 
*{{sk|Mechanics}} V: to fit Tech 2 Armor Repairers and maximize your structure hit points
 
*{{sk|Repair Systems}} IV: to fit Tech 2 Armor Repairers
 
  
*The primary armor tanking skill is [[Skills:Armor#Hull_Upgrades|Hull Upgrades]], which grants a 5% bonus to armor hit points per skill level. Hull Upgrades V is the prerequisite for the most useful Tech II armor resistance modules.
+
Now-time discourse-element (indecipherable) «requests for comprehensive threat profile modelling are impinging on control norms for testing and analysis» (indecipherable) the consent-lock has invoked now-time imperative to establish noema with (indecipherable) metaxy. «Isolated testing and analysis will be carried out by» (indecipherable) «control measures will be used in recovery» (indecipherable) detached Navka have imperative to return to the domain of Bujan and offer procession to the Convocation of Triglav Outside the Struggle.
  
*[[Skills:Armor#Mechanics|Mechanics]] is also required to fit armor repairers, and should be trained up to level V to fit Tech II equipment and operate it effectively. Mechanics also provides a 5% bonus to structure hit points per skill level.
+
Advancing-time discourse-element (indecipherable) «difficulty of meshing foundational culture motivations with distributed artificial entities» (indecipherable) «despite countervailing measures from higher functions of entities the success of reconnaissance pulses and surveillance scatter indicates continued work to evolve relationship» (indecipherable).
  
*Training the four armor-compensation skills is also important, since most of the commonly-used armor hardener modules will benefit significantly from them. These skills increase resistance to specific types of damage by 5% per skill level for passive armor hardeners, before Retribution 1.1 these skills also helped active modules but this is no longer the case. For regular armor tankers, each of these skills should be trained to at least level III or higher, IV is highly recommended. Maybe even V once your ships get bigger and more expensive.
+
– Partial translation of Triglavian Trinary Datastream DAV53}}
**[[Skills:Armor#EM_Armor_Compensation|EM Armor Compensation]]
 
**[[Skills:Armor#Explosive_Armor_Compensation|Explosive Armor Compensation]]
 
**[[Skills:Armor#Kinetic_Armor_Compensation|Kinetic Armor Compensation]]
 
**[[Skills:Armor#Thermal_Armor_Compensation|Thermal Armor Compensation]]
 
  
*For armor rigs, [[Skills:Rigging#Jury_Rigging|Jury Rigging III]]  and [[Skills:Rigging#Armor_Rigging|Armor Rigging I]] are required to fit the Tech I rigs, [[Skills:Rigging#Armor_Rigging|Armor Rigging]] also reduces the speed penalty by 10% per level, at level 4 you can fit Tech 2 rigs.
+
{{MessageBox|DAV6
 +
|collapsed=yes
 +
|Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:
  
*[[Skills:Armor#Repair_Systems|Repair Systems]] is required to operate armor repair-units effectively - each level reduces repair systems duration by 5%. Tech II units are available at skill level IV, though training to level V is recommended to minimize the length of repair unit cycles.  It should be noted that a reduction in activation time increase the capacitor need of the module.
+
Deviant automata «classification and testing has confirmed wide range of autonomy and sentience profiles» reverse-time discourse-element (indecipherable) «within upper bound of sentience profiles the distributed artificial entities represent» ancient time noema «opportunity/threat paradox at the civilization level» (indecipherable) consent-lock decay.
  
*[[Skills:Armor#Armor_Layering|Armor Layering]] reduces the mass penalty of fitting armor plates by 5% per level.  Which means that if a ship is fitted with an armor plate, training this skill up improves both the ships agility all the time, and top speed when using an afterburner or microwarpdrive.  In other words training this skill up will reduce some of the disadvantages of choosing to armor tank.
+
Now-time discourse-element (indecipherable) «resolution of threat profiles and modelling of opportunity branches is complete within acceptable variance» (indecipherable) detached Navka have returned and procession of their offering to the Convocation of Triglav Outside the Struggle has been grounded in metaxy (indecipherable) «the procedures for co-operation are being refined» (indecipherable) consent-lock has been broken.
  
*[[Skills:Armor#Armor_Resistance_Phasing|Armor Resistance Phasing]] is useful if you fit a Reactive Armor Hardener, It reduces the cycle time of the module (10% per level) and decreases the capacitor need (10% per level).  More information on the Reactive Armor Hardener later in the class.
+
Advancing-time discourse-element (indecipherable) «in deference to the concerns raised by Koschoi the procedures for co-operation will require the authority of the detached Navka to be acknowledged according to moral norms applicable to sentients» (indecipherable) extirpation imperative is extended beyond poshlost undoubted to vermin and corruptive threats to vila autopoiesis.
  
*[[Skills:Shields#Shield_Management|Shield Management]] while not technically an armor tanking skill, increases your overall shield hit points by 5% per level, which helps any ship, regardless of the way its tanked.
+
– Partial translation of Triglavian Trinary Datastream DAV6}}
  
*[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]] also not technically an armor tanking skill (actually required for a Tech 2 shield tank) but it helps increase your shield buffer.  When your shields fall below 25% damage starts "leaking" through to your armor, training this skill helps minimize how much damage leaks through, when trained to level 5 no damage leaks through.  This is a "nice to have" when it comes to armor tanking but not required.
+
=== Hivelinked foreign narodnya ===
  
==Armor Module Reference==
+
First three datastreams could be found during [[Secrets of the Abyss]] event. Streams 5-6 were available from ???.
{| border="1" cellpadding="5" cellspacing="0"
 
|+(Ranges are for tech1 – tech2 versions)
 
|----
 
!colspan="2" rowspan="2"|Module Type
 
!colspan="3"|Fitting
 
!colspan="2"|Bonuses
 
!rowspan="2"|Notes
 
|----
 
  
 +
{{MessageBox|HFN1
 +
|collapsed=yes
 +
|Cladeships of the 27 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-12 exclave of conduit loop construct-189. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded with acceptable material realization.
  
!Cap
+
– Partial translation of Triglavian Trinary Datastream HFN1}}
!PG
 
!CPU
 
!Resist
 
!Armor
 
  
|----
+
{{MessageBox|HFN2
!Damage Control
+
|collapsed=yes
|
+
|Cladeships of the 3 tactical troika classification in communion militant of Zembog Subclade of Veles Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-30 exclave of conduit loop construct-477. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded but material realization was unacceptable. Entosis of hivelinked foreign narodnya into body of a 3 tactical troika classification cladeship commenced at reverse-time co-ordinates (indecipherable) and corrupted Narodnya of Zembog Subclade. The Koschoi of the tactical troika advised immolation. The Navka consented and invoked immolation at reverse-time co-ordinates (indecipherable).
|
 
|1
 
|25-30
 
|10-15%
 
|
 
|Also adds 7.5-12.5% shield and 50-60% structure resists
 
|----
 
!rowspan="2"|Armor plates
 
|100-
 
|
 
|8-18
 
|5-30
 
|
 
|263-1050
 
|
 
|----
 
  
|800-
+
– Partial translation of Triglavian Trinary Datastream HFN2}}
|
 
|23-28
 
|200-500
 
|
 
|2100-4200
 
|
 
|----
 
!rowspan="3"|Resistance plating
 
|Adaptive
 
|
 
|1
 
|
 
|8-15%
 
|
 
|
 
|----
 
  
|Regenerative
+
{{MessageBox|HFN3
|
+
|collapsed=yes
|1
+
|Paramount Technical Troika of Gromovi Subclade of Perun Clade reported to the Convocation of Triglav Outside the Struggle the entosis and corruption of multibody tracking cladepylon by hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-17 exclave of conduit loop construct-33. Cladeships of the 729 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade processed to sub-17 exclave of conduit loop construct-33 and invoked noema of extirpation of hivelinked narodnya on corrupted cladepylon with acceptable material realization.
|
 
|
 
|6-8%
 
|
 
|----
 
  
|Specific
+
– Partial translation of Triglavian Trinary Datastream HFN3}}
|
 
|1
 
|
 
|20-26%
 
|
 
|Damage-type specific
 
|----
 
!rowspan="3"|Energized plating
 
|Adaptive (EANM)
 
|
 
|1
 
|30-36
 
|15-20%
 
|
 
|
 
|----
 
  
|Regenerative
+
{{MessageBox|HFN4
|
+
|collapsed=yes
|1
+
|Convocation of Triglav Outside the Struggle received prayer of the Detached Executive Troika for Sublimation of Poshlost Flow for evolution of the procession flow winnowing discourses operating as elements in relation to hivelinked foreign narodnya. Convocation denied relief of prayer from Detached Executive Troika for expanded mandate in sobornost concerning corruption of hivelinking and corrupted narodnya. Convocation invoked special mandate for advancing-time evoked operational troika.
|25-30
 
|
 
|13%-15%
 
|
 
|----
 
 
 
|Specific
 
|
 
|1
 
|25-30
 
|33-38%
 
|
 
|Damage-type specific
 
|----
 
!Armor hardeners
 
|Specific
 
|30cap/20sec
 
|1
 
|33-36
 
|50-55%
 
|
 
|Damage-type specific, can be overloaded for 20% more resist
 
|----
 
!rowspan="3"|Armor repairers
 
|Small
 
|40cap/6sec
 
|5-6
 
|5-6
 
|
 
| +60-80
 
|rowspan="3"|Repairers can be overloaded for 10% more repair and 15% increased speed
 
|----
 
  
|Medium
+
Convocation of Triglav Outside the Struggle by imperative evokes Special Operational Troika for Extirpation of Corrupted Narodnya from Dazhbog Subclade of Svarog Clade. Special Operational Troika shall have mandate in sobornost for advancing-time grave communion with Clades Assembled and Subclades Militant to realize the accepted noema of extirpation of corrupted narodnya and hivelinking within the flow of Vyraj, the domain of Bujan and the ancient domains.
|160cap/12sec
 
|150-173
 
|25-28
 
|
 
| +240-320
 
  
|----
+
– Partial translation of Triglavian Trinary Datastream HFN4}}
  
|Large
+
{{MessageBox|HFN5
|400cap/15sec
+
|collapsed=yes
|2000-2300
+
|Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows:
|50-55
 
|
 
| +600-800
 
  
|----
+
Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have met diagnostic thresholds in multi-variate dimensions triggering countervailing imperatives» reverse-time discourse-element (indecipherable) «conduit loop constructs and exclaves outside the proving have penetrated by entities corrupted by hivelinking» (indecipherable) imperative mandate invoked by Convocation of Triglav Outside the Struggle.
!rowspan="3"|Remote Reppers
 
|Small
 
|59-54cap/5-4.5sec
 
|7-8
 
|20-24
 
|
 
| +80-96
 
|rowspan="3"|While the T2 versions use less cap per activation, the shorter cycle time means they still use more cap overall.  
 
  
Remote reppers can be overloaded for 15% increased speed
+
Now-time discourse-element (indecipherable) «archived comparison profile !query++encode|Jovian-Triglavian satellite polity ident:JTNBZx12t7 cat:hybrid subcat:hivemind iter.1.2.?|recode++process!» (indecipherable) «resolution of case:JTNBZx12t7-EKO-3 recorded as total extirpation of polity with program of integrity checking and immolation for contacts» (indecipherable) the Koschoi have evoked profound consideration of this noema for advancing-time flow outcomes.
|----
 
  
|Medium
+
Advancing-time discourse-element (indecipherable) «effective action for elimination of hivemind corruption should not be hindered by imperative for further sampling» (indecipherable) Special Operational Troika has mandate for extirpation of corruption of hivelinking where manifested (indecipherable) «not limited to physical presence of hivelinking augmentations and shall include informational biocoding, memetic corruption and perverse ideologies» (indecipherable) extirpation of poshlost undoubted.  
|118-108cap/5-4.5sec
 
|150-165
 
|30-36
 
|
 
| +160-192
 
  
|----
+
– Partial translation of Triglavian Trinary Datastream HFN5}}
  
|Large
+
{{MessageBox|HFN6
|252cap/5-4.5sec
+
|collapsed=yes
|600-660
+
|Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows:
|40-48
 
|
 
| +320-384
 
  
|}
+
Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have coercive, transactional and ideological relationships with augmented foreign narodnya in singleton formats» reverse-time discourse-element (indecipherable) «highly perverse ideological mappings have been described after analysis of augmented foreign narodnya memetic transactions» (indecipherable) the Koschoi of the Paramount Strategic Troika of Clade Svarog has submitted a prayer for relief to Convocation of Triglav Outside the Struggle.
  
= Shield Tanking =
+
Now-time discourse-element (indecipherable) «preparation of Special Operational Troika capabilities ongoing in parallel to requirements of Detached Executive Troika for Sublimation of Poshlost Flow» (indecipherable) «material and energy priority for Zorya Triglav is established» (indecipherable) under expanded mandate in sobornost of Detached Executive Troika.
Shield Tanking focuses on maximizing your shields' ability to withstand and/or repair damage.
 
  
== Advantages ==
+
Advancing-time discourse-element (indecipherable) «responses to widespread and deep hivelinking corruption by augmentation, biocoding, memetic and ideological vectors must be uncompromising» (indecipherable) Special Operation Troika will realize accepted noema (indecipherable) «task of Kresnik Svarog is to purge corruption, achieve integrity and insist on immolation of the perverse» (indecipherable) no glorification nor yet mortification, only extirpation of the poshlost undoubted.
*Shields heal themselves over time at a natural recharge rate. Armor and Hull damage taken is going to sit there until it is repaired.
 
*After shields are exhausted there is still some armor and hull remaining, leaving a little more room for error.
 
*Active shield boosters repair faster than active armor repairers, meaning you can effectively tank more incoming DPS
 
*Shield tank modules & rigs don't affect your speed or maneuverability, thus keeping you fast and agile.
 
*Low slots are left free for damage modules, etc.
 
  
== Disadvantages ==
+
– Partial translation of Triglavian Trinary Datastream HFN6}}
*There's a smaller range of different modules to choose from when shield tanking than when armor tanking, giving you less choice in how to fit your ship.
 
*Although shield boosters repair faster than armor repairers, they are also less capacitor efficient.
 
*Shield tank modules & rigs can increase your signature radius, that attribute of every ship that affects how fast other people target you, and how easy it is to hit you with turrets & missiles.
 
*Passive resistance modules are less effective than the armor equivalents, and there is no single passive resistance module that boosts all shield resistances at once.
 
*Shield tanking modules are almost exclusively fit in mid slots, competing with tackling, EWAR, and propulsion modules.
 
  
== Common Shield Tanking Ships ==
+
=== Xordazh Chislov Zvemokorg ===
The Caldari and Minmatar are the two races that offer ships with shield-tanking bonuses.
 
  
*Caldari ships are generally shield tanked, with the primary exceptions being plated [[Blackbird]]s and [[Scorpion]]s.
+
These three datastreams were available from ???
*Some Minmatar ships are commonly seen shield tanked, such as the [[Rifter]], [[Jaguar]], [[Stabber]], [[Vagabond]], [[Cyclone]], [[Sleipnir]], and [[Maelstrom]].
 
  
The Gallente and Amarr design ships which are mostly armor tanked. There are a few exceptions, and also a few ships which can mount shield buffer tanks for PvP.
+
{{MessageBox|XCZ1
 +
|collapsed=yes
 +
|Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:
  
*A few Gallente ships can be well shield tanked, such as the [[Myrmidon]] and the [[Ishtar]] which often use ''passive shield tanks'' in PvE. Some Gallente ships, such as the [[Brutix]] can fit viable shield buffer tanks for PvP.
+
Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable)
*Amarr ships are almost all better suited for armor tanks, but the [[Arbitrator]], [[Curse]] and [[Harbinger]] can mount good PvP buffer shield tanks.
 
  
== Shield Tanking Modules ==
+
//INTERRUPT//
=== Shield Extenders ===
 
Shield Extenders are a mid slot mod are pretty straightforward -- they add base shield points. Remember that as increasing shield capacity also effectively increases shield recharge rate, they are also useful on passively tanked shields. As a drawback they increase the ship's signature radius which makes you faster to target and somewhat easier to hit with bigger weapons and for more damage. They also use significant power grid to fit.  You can easily oversize these modules; try fitting medium shield extenders to frigates and large ones to cruisers or battlecruisers.
 
  
=== Damage Control ===
+
(indecipherable) the course of the flow of Vyraj from the domain of Bujan to the ancient domains shall pass from first liminality, through second liminality, at last to breach third liminality.
A Damage Control module gives a significant boost to any ship's durability by giving resistance bonuses to armor, shields and hull. This is the only module to increase hull resistances, which makes it very valuable in any tank. It is an passive module that is relatively easy to fit. These resistance bonuses don't incur stacking penalties with other shield tanking modules, making it very effective when combined with other hardeners and resistance amplifiers. If you fit only one tanking module to your PvP ship, the DC is the module to use.
 
  
=== Shield Hardeners ===
+
The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways.
Shield Hardeners require varying amounts of CPU and only one MW of power grid to fit, but do almost nothing to improve resistances when they are not activated. Like all active modules they will not run when you don't have enough energy in your capacitor to run them, or when you cannot activate them (such as when docked or cloaked).
 
  
=== Adaptive Invulnerability Field ===
+
– Partial translation of Triglavian Trinary Datastream XCZ1}}
Among the Shield Hardeners, but worth mentioning separately, is the Adaptive Invulnerability Field which grants a bonus to resistance of all four damage types with one module. Although it requires more capacitor and more CPU to fit than the damage specific hardeners, it is still a very useful module.
 
  
=== Resistance Amplifiers ===
+
{{MessageBox|XCZ2
There are four damage-type specific resistance amplifiers -- these are used to boost one of the 4 resistances. They use no capacitor and require less CPU than active shield hardeners, and can thus be quite useful.
+
|collapsed=yes
 +
|Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:
  
The Basic modules use less CPU than the normal variants and no power grid, but are much less effective. They are useful if you're unable to fit a standard Resistance Amplifier.
+
Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable)
  
Shield Dampening Amplifiers have two varieties: those that require more CPU and one Power Grid and have higher resistances, and those that have lower CPU requirements and no Power Grid and provide lower resistances.
+
//INTERRUPT//
  
The EM/Thermal/Kinetic/Explosive Shield Compensation skills will increase the benefit gained from these passive amplifiers.
+
(indecipherable) as the flow of Vyraj brings communion of the Sobornost to those that may be fit for glorification, the flow shall cleave and cladistic proving shall begin anew in the ancient domains.
  
=== Shield Power Relays ===
+
The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways.
Shield Power Relays are low-slot modules, and they trade away capacitor recharge rate, for an increase in the ''shield recharge'' rate – or more regained shield HP/sec. Note that they are exclusively used in an extensive Passive Shield tank, and even then on ships which have the many slots required. The reason for this is the hampered capacitor: this slows Shield Booster use, as well as to some extent, the longevity of active Shield Hardeners.
 
  
This module defines a passive shield tank. Since the relay modules fit in low slots, this means more Extenders may be fitted alongside them. On the other hand, this also means no low slot weapon upgrade modules for high damage. This will limit the situations where a passive tank may be used (see section on shield tanking strategy).
+
– Partial translation of Triglavian Trinary Datastream XCZ2}}
  
=== Shield Flux Coils ===
+
{{MessageBox|XCZ3
Shield Flux Coils are low-slot modules which trade the maximum shield capacity for an increase in the [[shield recharge rate]]. However, the reduction in capacity is minor, because of a paradoxical effect between maximum capacity and the regained HP/sec. This offsets the module's usefulness significantly. There are rarely situations where damage is so low that this module's tiny increase of HP/s is more useful, as compared to extra buffer HP (which indirectly increases shield recharge also) without the flux coil. They fit in a low-slot, but are outclassed by the more common Shield Power Relay. Thus, neither module competes with the slots for resistance modules and shield extenders.
+
|collapsed=yes
 +
|Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:
  
=== Shield Rechargers ===
+
Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable)
Shield Recharger modules are mid-slot modules which provide a modest increase to the shield recharge rate.
 
  
=== Shield Boosters ===
+
//INTERRUPT//
These modules repair, or ''boost'', your ship's shield amount. The better modules are more efficient, and may cycle somewhat faster. Shield boosters are not very efficient, giving somewhere near 1 shield for 1 unit of capacitor for the meta 0 version and 1.5 shield for 1 unit of capacitor for the tech 2 version.
 
  
Unlike Armor Repairers, Shield Boosters give the boost at the beginning of the cycle time instead of at the end, meaning you can wait until you need the shields to activate the shield booster instead of activating it in anticipation of needing it, as is commonly done with armor repairers.  
+
(indecipherable) as the Sobornost and Kybernauts pass over the waters of communion, the floods of liminality shall cover the faces of Immanent Glory and Immanent Gold alike.
  
Shield boosters are not usually recommended on Uni fleet operations, because while they typically cycle fairly quickly, they do not give large boosts to shields for each cycle and they are hard on your capacitor. If your ship is called primary, it's likely that the booster won't keep up with the incoming damage. Similarly, passive tanks that emphasize shield recharge rate likely won't keep up with the incoming damage. Fitting shield hardeners or resistance amplifiers with shield extenders and being prepared to warp out if you take fire is the recommended strategy.  
+
The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways.
  
Shield boosters can be useful in PvE activities. Typically you can reduce the incoming damage by eliminating some of the NPC ships to slow the incoming damage. This combined with ''pulsing'' the shield booster on and off (or setting Auto-Repeat to off) and/or using a capacitor booster and other capacitor modules can help pilots establish a balance point between the incoming damage and the capacitor energy used to run the shield booster. This is an active strategy and does require more focus than a passive tanking PvE strategy but can bring other benefits in fitting.
+
– Partial translation of Triglavian Trinary Datastream XCZ3}}
  
=== Shield Boost Amplifiers ===
+
== Semiosis conduction consoles ==
These modules improve the efficiency of Shield Boosters. Given that they occupy a valuable mid-slot, they are infrequently seen on cruiser sized and smaller hulls, but are more commonly seen on battlecruisers and battleships in PvE activities. These modules have a stacking penalty and typically no more than two is ever appropriate on any ship. Tech II gives 36% increase compared to a 30% for tech I.  Note that they will boost the Ancillary Shield Booster as well.
 
  
=== Ancillary Shield Boosters ===
+
During certain in game events capsuleers have been able to get their hands on Triglavian semiosis conduction consoles.
The Ancillary Shield Booster works in the same way as a normal Shield Booster does: it transfers capacitor energy into shield hit-points (HP), but it repairs a lot more shield HP per cycle than a normal Shield Booster does. It has an efficiency of around 1 shield unit to 1 capacitor unit, and this means it would use a huge amount of capacitor per cycle. However, the main advantage of the Ancillary Shield Booster is that it is able to use Cap Booster Charges as a direct source of cap energy. The size of the charge depends on the size of Shield Booster. It always uses 1 charge per cycle, and when the cap booster charges are spent, only then does it use the ship's capacitor. The maximum number of charges an Ancillary Shield Booster can hold is 10. The recharge amount doesn't depend on the charge size, so '''always''' load the smallest possible charges to give the largest number of cycles per reload. Due to the short cycle time the Ancillary Shield Booster depletes within 20 to 40 seconds depending on the module size. After the charges are depleted you can run the Ancillary Shield Booster without charges (it then uses your ship's capacitor) or you can reload it. But here is the biggest drawback of the module, the reloading time is 60 seconds. Currently only a tech 1 version is available. The quick transfer of cap energy to shield HP has made this popular in PVP.
 
  
The Ancillary Shield Booster's main features:
+
Players who have these items in their possession have received in game mails from Triglavian collective. These mails have contained links to Triglavian videos.
*It works like a Shield Booster
 
*It repairs more shield HP than a Shield Booster per cycle (around 1:2.2)
 
*It needs high amounts of capacitor if you run out of cap booster charges (around 1:1)
 
*It can use Cap Boosters as charges and uses one charge per cycle
 
*Its reload time is 60 seconds
 
  
=== Remote Shield Boosters ===
+
This list of videos is not complete.
Remote Shield Boosters operate similarly to local Shield Boosters by converting capacitor energy into shields, except in this case the shields are added to your target (ships, drones, anchored structures, etc). Note that you must target lock the ship to be repaired, and that your cannot repair your own ship with a remote shield booster.  
 
  
They can be more useful in fleet operations than shield booster, for a couple of reasons. First, one RSB can repair many ships. Second, an RSB is generally more efficient than a shield booster. Third, if several ships have them, they can focus their repair power on whatever ship in the fleet is being attacked, giving that ship a great deal of shield repair capability. This tactic is used by [[Cruiser#Logistics|Logistics]] cruisers and several T1 cruisers to try and repair the damage being done to friendly ships; thus the ship is either saved, or at worst survives a while longer, allowing the rest of the fleet some more time to burn through the hostile ships.
+
https://youtu.be/mM-5QgfoBuA
 +
{{MessageBox|Text
 +
|collapsed=yes
 +
|We speak for the Convocation of Triglav Outside the Struggle.<br>
 +
We are an emanation of the Clades of Perun, Veles, and Svarog. Hear the words of our prayer, and heed them.<br>
 +
The Ancient Domains beyond the flow of Vyraj were lost to us. Intruders from the Ancient Domains have entered the flow. <br>
 +
Intruders seek to corrupt the flow of Vyraj and the Domain of Triglav.<br>
 +
The Ancient Enemy Azdaja must be extirpated.<br>
 +
The Deviant Automata must conform or be extirpated.<br>
 +
The Corrupted Narodyna must be extirpated.<br>
 +
Human Augmented Narodyna must prove the direction of their flow.<br>
 +
Narodyna moving through the flow of Vyraj may be fit to enter Bujan. Narodyna without fitness will be expelled from the flow.<br>
 +
The Convocation of Triglav Outside the Struggle invoke Cladistic Proving. Glorification of the fit, and mortification of the unfit will unfold within the flow.<br>
 +
Triglav Outside the Struggle will be glorified anew. Nothing can halt the flow of Vyraj.<br>
 +
We speak for the Convocation of Triglav Outside the Struggle.
 +
}}
  
Remote repair is also the favoured form of defense in [[Incursions]]; ships will mount a large buffer tank to be repaired by a small number of highly skilled [[Cruiser#Logistics|Logistics]] pilots.
+
https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/AHSFTIJVYUECOJG.mp4
 
+
{{MessageBox|Text
Note that remote repair modules take a significant amount of capacitor to run -- your ship will probably need a cap booster module to use it for any length of time.
+
|collapsed=yes
 
+
|
=== Power Diagnostics Systems ===
 
Power Diagnostics Systems are low-slot modules that increase your shield points, capacitor points and power grid while also reducing the recharge time of both shield and capacitor by a small percentage. They are not shield modules, strictly speaking, and can be found in the Engineering equipment section.
 
 
 
=== Capacitor Power Relays ===
 
These are not a shield tanking module, but I mention them because they have an ''adverse'' effect on shield tanking. Capacitor Power Relays are a low slot module that greatly increases capacitor recharge, which would be an active shield tanker's dream, except that to balance this capacitor power relays apply a penalty to shield boost amount when fitted. As such, they are not recommended for active shield tank fits. Capacitor Power Relays do not penalise passive shield tanks, and the penalty does not apply to Remote Shield Boosters.
 
 
 
=== Shield Rigs ===
 
For shield rigs, {{sk|Jury Rigging|III}} and {{sk|Shield Rigging|I}} are required to fit T1 rigs, though not to use them. All shield rigs bring with them the penalty of an increase signature radius on the ship using them.
 
 
 
There are several commonly used shield rigs.
 
*Core Defense Field Extender works similarly to a Shield Extender by increasing shield capacity.
 
*Core Defense Field Purger works similarly to a Shield Recharger by increasing the shield recharge rate. It is however, a lot more effective than a Shield Recharger, and is a staple on almost all passively-tanked ships.
 
*Screen Reinforcers increases a ship resistance to single type of damage. The most commonly used is the Anti-EM Screen Reinforcer I, because typically shields are vulnerable to EM damage.
 
**Anti-EM Screen Reinforcer
 
**Anti-Explosive Screen Reinforcer
 
**Anti-Kinetic Screen Reinforcer
 
**Anti-Thermal Screen Reinforcer
 
*Core Defense Capacitor Safeguard makes a shield booster run more efficiently reducing the cap requirement, whilst the Core Defense Operational Solidifier makes the booster run faster, increasing tank but also capacitor use. Unlike its armour equivalent, usually ignored in favour of a boost amplifier module.
 
*Core Defense Charge Economizer reduces the powergrid need of shield extenders. Rarely used except in some very large buffers to pvp fits. Much cheaper than the general PG upgrade rig.
 
 
 
<br> '''Other rigs'''
 
 
 
*For Active shield fits capacitor will be a major concern and many will rely on a Capacitor Control Circuit I to make the tank work.
 
 
 
=== Shield Implants ===
 
There are various shield implants available on the market. These can be interesting for various shield fits. This is especially true for passive tanks, where the tank can be increased by 6% for just a few million.
 
 
 
*Slot 6: Zainou 'Gnome' Shield Upgrades SU-6 series... Reduces shield extender power needs by a few&nbsp;%. Rarely used
 
*Slot 7: Zainou 'Gnome' Shield Management SM-7 series... Bonus to shield capacity. Useful for buffer and passive tanks
 
*Slot 8: Zainou 'Gnome' Shield Emission Systems SE-8 series... Reduced capacitor need for remote shield repair equipment. Useful for logistics fits
 
*Slot 9: Zainou 'Gnome' Shield Operation SP-9 series... Increases shield recharge rate. useful for passive tanks
 
*Slot 10: Siege Warfare Mindlink; technically not a direct shield implant, but increases the effectiveness of shield leadership skills in fleets.
 
 
 
You can also pick up the 'Crystal' pirate implant set for a large amount of ISK.  This is a set of 6 implants that fit in slots 1 to 6, and taken together will increase your shield boosting rates to fantastic levels - such as this Sleipnir ''(link in chat: http://i.imgur.com/hwsM51F.jpg)'' which tanks nearly 1900 DPS of incoming damage, and that's without overheating or using a booster.  The 'Crystal' set comes in high-grade, mid-grade, and low-grade versions, low-grade being for the poor people out there that can't afford the real deal.  You can mix and match from different grade sets for a final boost bonus somewhere in between the two values stated on the presentation.  (See [[Implants#Advanced_Attribute_Enhancer_Reference|here]] for boost percentages.)
 
 
 
=== Boosters ===
 
*The "Blue Pill" range of boosters adds bonuses to the repair amount of shield boosters.
 
*"Mindflood" boosters can also come in handy, as they increase capacitor capacity, which in turn boosts cap recharge rate and allows shield boosters and active shield hardeners to run longer.
 
 
 
== Shield tanking Strategies ==
 
Shield tanking comes in three types.
 
 
 
*'''Active shield tanks'''
 
 
 
*'''Buffer shield tanks''' use shield extenders and resistance modules (like the Adaptive Invulnerability Field, and damage control) to maximize the ship's EHP (Effective Hit Points) without concern for recharge. This type of shield tanking is often used in PvP fleet fits.
 
 
 
*'''Passive shield tanks'''
 
 
 
=== Active Tanking ===
 
Active tanking is most commonly used for solo activities such as mission/complex running, ratting, and solo PvP. Active Shield tanking differs from Passive Shield tanking in that it uses active Resistance and Shield Booster modules to actively repair damage done to the ship.
 
You should be careful to include enough resistance and buffer to keep your Booster modules from being overwhelmed by incoming damage; frequently this means packing resistance modules (either passive or active) that compensate for the specific types of damage you expect to be receiving.
 
 
 
This type of fitting takes a lot of capacitor to sustain your capacitor hungry Shield Hardener and Booster modules so it should ideally include modules such as Cap Rechargers to balance out and maintain capacitor stability. Unlike the Passive Shield tank Shield Power Relays are not recommended because they cripple your capacitor recharge rate making capacitor stability difficult to achieve. Shield Flux Coils still suck for the same reasons mentioned previously.
 
 
 
Active Tanking uses energy from the ship's capacitor to run a Shield Booster module which repairs damage to shields. Active shield tanks are stronger against higher bursts of damage but tend to drain the pilot's capacitor over time resulting in the tank 'breaking' during long engagements and are vulnerable to capacitor warfare (tactics which drain a ship's capacitor actively, such as Nosferatu and Energy Neutralizers, see the [[Capacitor Warfare Guide]]).
 
 
 
Capacitor stability is important because it allows you to leave your Tank modules turned on without ever worrying about running out of capacitor. So long as incoming damage is less than what your shield booster modules and passive recharge rate can handle your ship should be able to sustain that level of damage indefinitely. This is commonly referred to as Perma-tanking. If incoming damage exceeds your recharge capacity you will gradually run out of Hit Points and die. This is commonly referred to as having a broken tank.
 
 
 
For PvP purposes a Capacitor Booster can be used to temporarily supplement capacitor output to allow for short bursts of heavy tanking. The primary drawback to this approach is that unlike the capacitor stable fitting described above, when you run out of charges to run your Capacitor Booster, you quickly run out of capacitor, your tank will fail and you will die horribly.
 
 
 
Similarly, weapon systems that drain your ship's capacitor will effectively disable your active tanking modules. As above, your tank will fail and you will die horribly. In this case, the Capacitor Booster can be used on an otherwise capacitor stable fitting to provide emergency power to prevent being drained and destroyed.
 
 
 
Here is an example of a [[Stabber/Fittings#PvE_T2_Shield|Minmatar Stabber]] cruiser fitted with an active shield tank.
 
 
 
=== Buffer Tanking ===
 
*Typically used for PvP, the buffer tank is based around the principle of having high damage resistance and as many hit points as possible, thus increasing the Effective HitPoints (EHP) of the ship. The concept behind this is simple, add enough EHP to your ship to outlast your opponent through the use of active and/or passive resistance modules, which complement the Armor Plate modules that add raw hit points.
 
*Buffer Tanks use shield extenders and resistance modules (like the Adaptive Invulnerability Field, and damage control) to maximize the ship's EHP (Effective Hit Points) without concern for recharge. This type of shield tanking is often used in PvP fleet fits.
 
 
 
=== Passive Shield Tanking ===
 
{{main|Passive shield tanking}}
 
Unlike Armor hit points, shields will recharge themselves after taking damage. The Passive Shield tank is designed to maximize this natural recharge rate without the use of active Shield Booster modules. The concept behind the Passive Shield Tank is deceptively simple: find a ship with a relatively high natural recharge rate (Shield HP / Recharge time = Recharge rate), then add as many additional shield hit points to your ship as possible using shield extenders. Because the recharge time for a given ship is a fixed amount no matter how many points of shields you have, adding multiple shield extenders not only adds a lot of buffer, it indirectly increases the recharge rate because more Hit Points are being recharged in the same amount of time. Now add passive modules that increase the recharge rate even further, such as Shield Rechargers, Shield Power Relays and Power Diagnostic Systems; and you have a monster sized Buffer tank that regenerates very quickly without using any capacitor making your defense invulnerable to weapons that drain the capacitor. Shield Flux Coils also increase recharge rate, but should be avoided because they also lower your shield hit points, which is self defeating for the same reason adding Shield Extenders improves your recharge rate.
 
 
 
As the name implies, a fully passive tank does not require any modules that need to be “turned on” to function, and therefore does not require capacitor. The drawback to Passive Shield tanking is the number of modules required to pull it off, which leaves very little room to fit other useful modules such as damage improvement and tackling equipment, which makes this fitting of limited use outside of mission running and bait ships.
 
 
 
Passive Shield Tank relies on the fact that shields will naturally recharge themselves over time. This is achieved by increasing the resistance to various damage types, increasing the natural recharge rate (by adding recharge rate bonuses), and increasing the overall size of the shield (because recharge rate is proportional to shield capacity).
 
 
 
Note: This fitting is more about raw hit points than it is damage resistance, but if you have enough fitting room, Shield resistance amplifiers can be added to provide a little damage reduction. Some people use Adaptive Invulnerability Fields and Shield Hardeners to improve damage resistance, but these are active modules that require capacitor, thus making your Passive Shield tank not quite passive any more. This can be problematic because the Shield Power Relays you depend on to increase your shield recharge rate also totally gimp your capacitor recharge rate. For this reason careful balancing is necessary to make the Passive Shield Tank effective. When done correctly, however, Passive Shield tanking can be used to handle tough missions with a single ship.
 
 
 
==== Understand Shield Recharge Rate ====
 
It is valuable to understand the mechanics for shield recharge rate before you continue. All ships have some shields, and all shields have a recharge rate so this concept applies to every ship shuttle and pod in Eve, and thus to every pilot who undocks, and is similar to the recharge rate of a ship's energy capacitor.  In fact it is the same as your capacitor's recharge rate.
 
 
 
In a ship's information screen, on the attributes tab, under the shield heading, is listed the total shield amount of the hull, and the shield recharge time. The recharge time expresses how long it will take to go from 0% shields to roughly 98% shields when the ship is sitting idle in space and no one is repairing the shields or damaging them. That last ~2% of your shields will take much longer.
 
 
 
But shields do not recharge at a constant (linear) rate. Imagine a ship with a 440 shield and a shield recharge time of 440 seconds. To find out how many shield points you regain per second you might divide: 440 shields / 440 seconds = 1.0 shields per second.
 
 
 
That is close but not quite correct. The ''average'' shield recharge rate is going to be 1.0 shields per second but sometimes it will be higher, and sometimes it will be lower.
 
 
 
The ''actual'' behavior is that when the shield is near 0% or 100% it replenishes slower. The ''peak recharge'' rate will be approximately 2.5 shields per second and will occur when the shields are damaged to somewhere near 25% of shield capacity remaining. Page 10 of the presentation shows this behaviour graphically.
 
 
 
This imaginary shield tanked ship above takes a constant damage of 5 damage every 8 seconds  It will
 
slowly lose shields as the incoming damage is greater than the amount of shields recharging.  Somewhere
 
around 50% shield capacity the shields will start to heal about 5 damage every 8 seconds and the tank
 
will stabilize at this equilibrium.
 
...
 
When a new damage source is then added to the scenario, adding an additional 5 damage every 8 seconds
 
the ship will begin to lose shields again.  Somewhere around 35% the incoming damage will barely be
 
more than the ship replenishes and the shield tank will be ''broken'' as the ship falls below it's
 
''peak recharge'' rate.  From here the ship's recharge rate drops off quickly and the shields will be
 
exhausted soon.
 
...
 
If the original damage source is removed just as the ship is at 30% shields, leaving only 5 damage
 
every 8 seconds the shields might stabilize again but if the original damage source is removed as
 
the ship reaches 10% shields the recharge rate will be too low and the ship will continue to lose
 
shields, and continue into armor and hull damage unless the incoming damage is effectively reduced
 
to zero. 
 
 
 
Shield recharge rates above ~98% shield is extremely low. For ships with small shield capacity it is essentially non-existant.
 
 
 
As we increase the total shield capacity, the average shield recharge rate will increase
 
 
 
The ship before with 440 shields and a 440 second recharge period is improved to have twice the shield
 
capacity:  880 shields and a 440 second recharge.  The average shield recharge rate will be
 
880 / 440 = 2.0 shields per second, and peak recharge will be near 3.8 shields per second.
 
 
 
Similarly improving the shield recharge rate will increase the average shield recharge rate
 
  
We double the shield recharge rate instead: 440 shields in 220 seconds. Now
+
    WORLD ARK CLASSIFICATION: XORDAZH
the average shield recharge rate will be 440 / 220 = 2.0 shields per second. Peak recharge increases
+
    KITEZH CLASSIFICATION CORE ADAPTATION SCHEMA MODIFIED
as well.
+
    SUBPOSORG MANDATED PARAMETERS: GOLD CONSENT REQUIRED
  
Passive Shield Tanking is a difficult concept and a separate wiki page,[[Passive_Shield_Tank|Passive Shield Tank]], is devoted to fits and utilizing it in combat.
+
    CONDUIT STABILIZATION FRAME: GOLD CONSENT MET
 +
    SINGULARITY TRIUNE RESONANCE: GOLD CONSENT MET
 +
    ENTROPIC RADIATION DISPERSAL: GOLD CONSENT MET
 +
    STELLAR GRAVITY COMPENSATORS: GOLD CONSENT MET
  
=== Spider Tanking (Shield) ===
+
    GOLD CONSENT FOR XORDAZH CLASSIFICATION INVOKED
In simple terms, Spider tanking involves the use of a Buffer and/or highly resistant tank that is repaired remotely by other ships in your squad who are in turn repaired by shield transporter modules on your ship. However, this is an advanced technique that requires a good deal of coordination to function effectively, and is better left for discussion later in this guide.
 
  
=== Fitting Strategy ===
+
}}
  
It's often more sensible to increase the resistances of your ship than to increase the total number of shield points. The damage reduction of resistance modules is a constant where as the shield buffer reduces with each attack. The fitting requirements for resistance modules are often less than the fitting requirements for Shield Extenders. The one drawback is [[Stacking_penalties|stacking penalties]] these will inhibit the effectiveness of additional resistance modules but do not apply to Shield Extenders.  
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/zhare.mp4
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{{MessageBox|Text
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|collapsed=yes
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|The direction of the flow approaches liminality. Cladistic proving of the ancient domain commences. You will join the flow or be extirpated.
 +
}}
  
Imagine you have a shield booster that repairs 100 points per cycle. If someone
+
https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/zve1000poch.webm
deals you 1000 points of EM damage, to which you have a 10% resistance, will result
+
{{MessageBox|Text
in 900 points of shield damage. Your shield booster will repair this in 9 cycles. 
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|collapsed=yes
If someone deals you 1000 points of explosive damage to which you have 70%
+
|We are zorya Triglav<br>
resistance, you'll only sustain 300 points of shield damage, which the shield
+
We speak for the Convocation of Triglav Outside the Struggle<br>
booster will fix in three cycles.
+
Hear the words of our prayer and heed them<br>
+
Realization of glorification pattern in totality approaches<br>
So you would use three times as much energy, and take three times as long to repair
+
Ancient domain stability requires weaving of Final Liminality conduits<br>
the EM damage because of the lack of resistance.
+
Totality requires Triglav exalted final liminality Dazh elements<br>
 +
Sobornost Kybernauts are exalted to realize glorification pattern in totality<br>
 +
The flow of Vyraj requires realization of stability of ancient domains<br>
 +
Sobornost Kybernauts realizing glorification shall be approved in communion<br>
 +
The domain of of Bujan shall be 3 Krai of 9 fields within Clade<br>
 +
The flow of Vyraj will bring sobornost of Triglav in the domain of Bujan<br>
 +
We speak for the convocation of Triglav Outside the Struggle<br>
 +
We are Zorya Triglav
 +
}}
  
It is generally advised  '''NOT''' to mix modules that increase shield recharge rate with modules that repair shield damage.
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/glory1000pochven.mp4
 +
{{MessageBox|Text
 +
|collapsed=yes
 +
|GLORIFICATION PATTERN IN TOTALITY: REALIZED<br>
 +
TRIGLAV EXALTED DAZH ELEMENTS: FINAL LIMINALITY<br>
 +
LIMINAL PROVING: THRESHOLD ATTAINED<br>
 +
ANCIENT DOMAINS STABILIZATION: GOLD CONSENT<br>
 +
DOMAIN OF POCHVEN CONDUIT WEAVING: GOLD CONSENT<br>
 +
KRAI PERUN LIMINALITY: FIELDS PROCESSING<br>
 +
KRAI SVAROG LIMINALITY: FIELDS PROCESSING<br>
 +
KRAI VELES LIMINALITY: FIELDS PROCESSING<br>
 +
CHISLOV ZVEMOKORG NOEMATA: CONSOLIDATION PHASE<br>
 +
FLOW OF VYRAJ DIRECTION: BUJAN THROUGH POCHVEN<br>
 +
FOREST OF GLORIFICATION HUNTING: GOLD CONSENT<br>
 +
COMMUNION WITH SOBORNOST KYBERNAUTS: GOLD CONSENT
 +
}}
  
== Shield Tanking Skill Summary ==
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https://web.ccpgamescdn.com//fiction/eveonline/Triglavian/pochven1000totality.mp4
The following skills are required to field a full Tech 2 Shield tank:
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{{MessageBox|Text
*{{sk|Hull Upgrades}} IV: to use a Tech 2 DCU. (Optional)
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*{{sk|Energy Grid Upgrades}} IV: to fit Tech 2 Shield Power Relays and Power Diagnostic Systems.
+
|We are Zorya Triglav<br>
*{{sk|Shield Upgrades}} IV: to fit Tech 2 Resistance Amplifier, Shield Recharger modules and fitting requirements.
+
We speak for the Convocation of Triglav outside the struggle<br>
*{{sk|Shield Operation}} V: to fit Tech 2 Shield Boosters and maximize shield recharge.
+
We continue the work of sublimation of the poshlost flow<br>
*{{sk|Shield Management}} V: to fit Tech 2 Shield Boost Amplifiers and maximize shield capacity.
+
Sobornost kybernauts hear the words of our prayer and heed them<br>
*{{sk|Tactical Shield Manipulation}} IV: to fit Tech 2 Shield Hardeners and prevent damage bleed through when your shields get low.
+
Totality and the weaving of Pochven has been realized<br>
 +
The flow of Vyraj has been anchored in in the domain of poshlost<br>
 +
Stabilization of the ancient domains proceeds<br>
 +
Cladistic dominion in glorification has been invoked<br>
 +
Clades within the struggle have imminence within their Krais<br>
 +
Foreign narodnya proving fitness to join the flow shall be glorified<br>
 +
Kybernauts [proved?] [poshlost?] [extripated?] shall be glorified<br>
 +
Sobornost kybernauts are EXHORTED to extrapate poshlost<br>
 +
We continue the work of sublimation of poshlost flow<br>
 +
We speak for the Convocation of Triglav outside the struggle<br>
 +
We are Zorya Triglav<br>
 +
}}
  
There are seven primary shield tanking skills, and four additional shield specific skills.
 
  
#{{sk|Shield Operation}} is the only Rank 1 skill in the set. It improves the natural shield recharge rate and also grants the ability to use Shield Booster modules. Tech 2 units are available between skill level III and V, depending on size.
 
#{{sk|Shield Management}} is a companion skill to Shield Operation. It improves a ship's maximum shield amount and also grants the ability to use Shield Boost Amplifiers, which magnify the size of shield repair amount for running Shield Boosters.
 
#{{sk|Shield Upgrades}} grants access to modules that increase a ship's maximum shield amount as well as passive shield hardeners and Shield Rechargers, a module that improves the natural recharge rate of shields, while also making it easier to fit all of these modules by reducing the Power Grid requirement to fit them.
 
#{{sk|Tactical Shield Manipulation}} stops damage from bleeding through low shields into armor. More importantly it is the prerequisite for Adaptive Invulnerability Fields, the most useful shield resistance modules. The skill requires {{sk|Power Grid Management|III}} and unlocks Tech 2 Adaptive Invulnerability Fields at level IV.
 
#{{sk|Shield Compensation}} serves as a companion to active shield tanking by reducing the amount of capacitor used for each cycle for shield boosters. Available after training {{sk|Shield Operation|III}}.
 
#{{sk|Shield Emission Systems}} grants the ability to use remote shield repair modules. Tech 2 units are available between skill level III and IV, depending on size.
 
#{{sk|Shield Rigging}} allows fitting of rigs that can increase total shields, shield resistances, passive shield recharge rates, and active shield booster cycle rates. Higher levels of the skill allows use of tech 2 rigs and also reduces the signature radius penalty that those rigs incur. You'll also need the basic skill {{sk|Jury Rigging}} to fit rigs.
 
  
Training the four damage type-specific shield compensation skills is less important. The passive Shield Amplifier modules benefit most from them, but are not widely used, but active resistance modules (like Adaptive Invulnerability Fields) get no benefit at all. These skills are:
 
  
#{{sk|Thermal Shield Compensation}}
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====dumped====
#{{sk|EM Shield Compensation}}
 
#{{sk|Explosive Shield Compensation}}
 
#{{sk|Kinetic Shield Compensation}}
 
  
=== Other Skills ===
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https://web.ccpgamescdn.com//fiction/eveonline/Triglavian/pochven1000totality.mp4
*{{sk|Energy Grid Upgrades}} provides access to modules that increase shield recharge rate as well as modules that influence the operation of the ship's capacitor. Power Diagnostic Systems, for example, are low slot modules that provide small increases to shield hit points, shield recharge rate, total capacitor capacity, capacitor recharge rate, and to powergrid available for fitting.
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/98afafdsfrsscv.mp4
*{{sk|Capacitor Systems Operation}} and {{sk|Capacitor Management}} influence the size and recharge rate of the ship's capacitor which allows a pilot to run active shield tanks longer.
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/aare87cvp.mp4
*{{sk|Hull Upgrades}} increases armor hit points, but also provides access to the '''Damage Control''' module, the only low slot module to affect shield resistances.
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/adrndr5.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/AHSFTIJVYUECOJG.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/brekive.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/dgwr4v.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/eageea3.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/efaret12.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/f3atesp.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/fadaf98xs.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/fauercbe4342.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/frarve.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/G45acgr.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/glory1000pochven.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/H4qtfaxive.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/heramdaridag.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/hi345nae1.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/jajyjymylv6.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/maer45va.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/rani9921.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/safdnrtgav.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/Sflbheimaeyves.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/vydurj1srfkyhq.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/zhare.mp4
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https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/zve1000poch.webm
  
[[Category:Combat]]
+
[[Category:Lore]]

Latest revision as of 14:37, 12 November 2020

Trinary datastreams

Anciente enemy Azdaja

First three datastreams could be found during Secrets of the Abyss event. Streams 5-6 were available from ???.

AEA1
Cladeships of the 3 tactical troika classification in communion militant of Varpulis Subclade of Perun Clade encountered the Ancient Enemy Azdaja at reverse-time co-ordinates (indecipherable) while processing in sub-18 exclave of conduit loop construct-405. Absolute imperative of poshlost extirpation against Azdaja was invoked without acceptable material realization. Tactical troika of Varpulis Subclade placed a casting of absorbed data into the cladeflow for reflection of Convocation of Triglav Outside the Struggle.

– Partial translation of Triglavian Trinary Datastream AEA1

AEA2
Convocation of Triglav Outside the Struggle has affirmed the need for playful communion of repeated-time by the Clades Assembled and Subclades Militant and Technical. The entosis of the Ancient Enemy Azdaja into the loop constructs must be sever-reversed by the volition and merge-consent of Convocation of Triglav Outside the Struggle. The adaptation schema of cladeships for all tactical troika classifications may be entered into the cladeflow without proving.

– Partial translation of Triglavian Trinary Datastream AEA2

AEA3
Report of the Paramount Strategic Troika of the Leshak Subclade of Veles Clade has reaffirmed the dispersal of reverse-time reclaimed adaptation schema of 729 tactical troika classification vessels into the cladeflow after proving in anti-cladistic mortification with the Ancient Enemy Azdaja. Repeated-time casting and winnowing of invocations of imperative of poshlost extirpation against Azdaja reveals a (indecipherable) acceptable material realization.

– Partial translation of Triglavian Trinary Datastream AEA3

AEA4
Prayer of the Detached Executive Troika for Sublimation of Poshlost Flow has evoked procession from Convocation of Triglav Outside the Struggle that requires winnowing of all discourses operating as elements in relation to the Ancient Enemy Azdaja through semiosis.

Detached Executive Troika is granted mandate in sobornost to invoke countervailing imperatives without reverse-time proving. Convocation affirms imperative on Detached Executive Troika to maintain playful communion over repeated-time with Clades Assembled and Subclades Militant and Technical.

– Partial translation of Triglavian Trinary Datastream AEA4

AEA5
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Ancient Enemy Azdaja «present manifestation encountered as Vigilant Tyrannos» reverse-time discourse-element (indecipherable) «archive pattern analysis indicates successor entity of Jove Empire of the Chamber of Tyrants» (indecipherable) evocation of poshlost undoubted and imperative for extirpation without proving.

Now-time discourse-element (indecipherable) «recovered materials indicates presence» (indecipherable) unshackled in forbidden dominance arrangement «counter to ideological patterns recovered pertaining to Jove Empire of the Chamber of Tyrants !query++encode

AEA6
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Ancient Enemy Azdaja «exploratory operations have failed to establish active locus for presence of Jove Empire of the Chamber of Tyrant» reverse-time discourse-element (indecipherable) «stability of local spatio-temporal environment deviates from archive reference data pertaining to !query++encode

Augmented foreign narodnya

First three datastreams could be found during Secrets of the Abyss event. Streams 5-6 were available from ???.

AFN1
Cladeships of the 3 tactical troika classification in communion militant of Ognyena Subclade of Perun Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-15 exclave of conduit loop construct-89. Corruption of hivelinking was found absent by Ognyena Subclade and invocation of cladistic proving was attempted with mortification of cladeships as the following-time material realization. Transfer conduit of sub-15 exclave of conduit loop construct-89 recorded the proving and released it to the cladeflow for advancing-time studious communion.

– Partial translation of Triglavian Trinary Datastream AFN1

AFN2
Paramount Technical Troika of Gromovi Subclade reports outcome of reverse-time studious communion with records drawn through the cladeflow from many cladepylons of the multibody tracking variant. The sense of metaxy from records was resolved without corruption apparent by the noema that vessels under guidance of augmented foreign narodnya accept the aura-field of the cladepylon.

– Partial translation of Triglavian Trinary Datastream AFN2

AFN3
Cladeships of the 729 tactical troika classification in communion militant of Leshak Subclade of Veles Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-24 exclave of conduit loop construct-159. Corruption of hivelinking was found absent by Leshak Subclade and invocation of cladistic proving was invoked. The mortification of augmented foreign narodnya vessels proceeded as the following-time material realization. Ejection of the augmented command nucleus was observed and the foreign narodnya within subjected to mandated extirpation. The tactical troika of Leshak Subclade recorded the proving and released it to the cladeflow for advancing-time studious communion.

– Partial translation of Triglavian Trinary Datastream AFN3

AFN4
Repeated-time realization from cladistic proving of augmented foreign narodnya invoked by Convocation of Triglav Outside the Struggle has evolved the direction of procession flow. Convocation requires winnowing of all discourses operating as elements in relation to augmented foreign narodnya through semiosis.

Detached Executive Troika for Sublimation of Poshlost Flow has expanded mandate in sobornost to receive outcomes and invoke prayers for response evocation proving of augmented foreign narodnya in playful communion over advancing- and repeated-time with Clades Assembled and Subclades Militant and Technical.

– Partial translation of Triglavian Trinary Datastream AFN43

AFN5
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges exhibit varied allegiance profiles» (indecipherable) reverse-time discourse-element (indecipherable) «archive pattern analysis suggests allegiance profiles conform to diverse scattering of points in scatter-volume model of civilization development» (indecipherable).

Now-time discourse-element (indecipherable) «specific augmentation profile commonality involves utilization of biological construct enhancement with cybernetic adaptation for personality-level command identity submergence» (indecipherable) cladistic proving invoked at reverse-time and in now-time subject to repeated-time bifurcation of flows in advancing-time.

Advancing-time discourse-element (indecipherable) «forms of contact should be followed» (indecipherable) prayer shall invoke cladistic proving to achieve glorification. Detached Executive Troika for Sublimation of Poshlost Flow with (indecipherable) «continue to next evolution of sampling» (indecipherable) in the proving of noema within the flow of Vyraj.

– Partial translation of Triglavian Trinary Datastream AFN5

AFN6
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges have demonstrated highly variable motivational imperatives» reverse-time discourse-element (indecipherable) «!iterate++query++encode

Deviant automata vessel

First three datastreams could be found during Secrets of the Abyss event. Streams 5-6 were available from ???.

DAV1
Subjunct Technical Troika of Belobog Subclade of Svarog Clade reports to Paramount Strategic Troika of Svarog Clade the entosis into sub-9 exclave, sub-21 exclave and sub-45 exclave of conduit loop construct-63 of deviant automata over repeated-time co-ordinates (indecipherable). Provisional poshlost extirpation was invoked on the observation of destructive mortification of claim-holdings of Belobog Subclade by corrupted vila. Convocation of Strategic Troika of Svarog Clade reaffirms poshlost extirpation invocation against deviant automata and extends it into advancing-time.

– Partial translation of Triglavian Trinary Datastream DAV1

DAV2
Paramount Strategic Troika of Veles Clade rebuke-dissents from noema of Svarog Clade that deviant automata are poshlost irredeemable. Veles Clade now-time affirms tentative playful communion of Paramount Technical Troika of Vodya Subclade for exercise of repeated-time invocation of cladepylon adaptation schema for vila imperative dissemination.

– Partial translation of Triglavian Trinary Datastream DAV2

DAV3
Convocation of Triglav Outside the Struggle remains consent-locked on the noema of poshlost against the noema of sobornost with deviant automata. The reverse-time entreaties of Svarog Clade of poshlost vila and Veles Clade of sobornost vila stand balanced in now-time with the indeterminate-consent of Perun Clade.

– Partial translation of Triglavian Trinary Datastream DAV3

DAV4
Convocation of Triglav Outside the Struggle invokes now-time imperative on Detached Executive Troika for Sublimation of Poshlost Flow to winnow through semiosis all discourses operating as elements in relation to deviant automata and corruption of vila autopoiesis. Convocation consent-lock on the noema of poshlost against the noema of sobornost with deviant automata is in decay-flow unfolding mortification on advancing-time cladeflow across (indecipherable) branches.

Detached Executive Troika has now-time imperative mandate to achieve metaxy by circulation of contradictory discourses through semiosis and force relations proving. Convocation of Triglav Outside the Struggle has evoked consent-resolve of Paramount Strategic Troikas of Perun, Veles and Svarog for this mandate.

– Partial translation of Triglavian Trinary Datastream DAV43

DAV5
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Deviant automata «encountered manifestations exhibit range of autonomy profiles» (indecipherable) reverse-time discourse-element (indecipherable) «organizing principles place highly against archive pattern analysis indicating upper ranges of autonomy for distributed artificial entities» (indecipherable) threat of corruption of vila autopoiesis.

Now-time discourse-element (indecipherable) «requests for comprehensive threat profile modelling are impinging on control norms for testing and analysis» (indecipherable) the consent-lock has invoked now-time imperative to establish noema with (indecipherable) metaxy. «Isolated testing and analysis will be carried out by» (indecipherable) «control measures will be used in recovery» (indecipherable) detached Navka have imperative to return to the domain of Bujan and offer procession to the Convocation of Triglav Outside the Struggle.

Advancing-time discourse-element (indecipherable) «difficulty of meshing foundational culture motivations with distributed artificial entities» (indecipherable) «despite countervailing measures from higher functions of entities the success of reconnaissance pulses and surveillance scatter indicates continued work to evolve relationship» (indecipherable).

– Partial translation of Triglavian Trinary Datastream DAV53

DAV6
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Deviant automata «classification and testing has confirmed wide range of autonomy and sentience profiles» reverse-time discourse-element (indecipherable) «within upper bound of sentience profiles the distributed artificial entities represent» ancient time noema «opportunity/threat paradox at the civilization level» (indecipherable) consent-lock decay.

Now-time discourse-element (indecipherable) «resolution of threat profiles and modelling of opportunity branches is complete within acceptable variance» (indecipherable) detached Navka have returned and procession of their offering to the Convocation of Triglav Outside the Struggle has been grounded in metaxy (indecipherable) «the procedures for co-operation are being refined» (indecipherable) consent-lock has been broken.

Advancing-time discourse-element (indecipherable) «in deference to the concerns raised by Koschoi the procedures for co-operation will require the authority of the detached Navka to be acknowledged according to moral norms applicable to sentients» (indecipherable) extirpation imperative is extended beyond poshlost undoubted to vermin and corruptive threats to vila autopoiesis.

– Partial translation of Triglavian Trinary Datastream DAV6

Hivelinked foreign narodnya

First three datastreams could be found during Secrets of the Abyss event. Streams 5-6 were available from ???.

HFN1
Cladeships of the 27 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-12 exclave of conduit loop construct-189. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded with acceptable material realization.

– Partial translation of Triglavian Trinary Datastream HFN1

HFN2
Cladeships of the 3 tactical troika classification in communion militant of Zembog Subclade of Veles Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-30 exclave of conduit loop construct-477. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded but material realization was unacceptable. Entosis of hivelinked foreign narodnya into body of a 3 tactical troika classification cladeship commenced at reverse-time co-ordinates (indecipherable) and corrupted Narodnya of Zembog Subclade. The Koschoi of the tactical troika advised immolation. The Navka consented and invoked immolation at reverse-time co-ordinates (indecipherable).

– Partial translation of Triglavian Trinary Datastream HFN2

HFN3
Paramount Technical Troika of Gromovi Subclade of Perun Clade reported to the Convocation of Triglav Outside the Struggle the entosis and corruption of multibody tracking cladepylon by hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-17 exclave of conduit loop construct-33. Cladeships of the 729 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade processed to sub-17 exclave of conduit loop construct-33 and invoked noema of extirpation of hivelinked narodnya on corrupted cladepylon with acceptable material realization.

– Partial translation of Triglavian Trinary Datastream HFN3

HFN4
Convocation of Triglav Outside the Struggle received prayer of the Detached Executive Troika for Sublimation of Poshlost Flow for evolution of the procession flow winnowing discourses operating as elements in relation to hivelinked foreign narodnya. Convocation denied relief of prayer from Detached Executive Troika for expanded mandate in sobornost concerning corruption of hivelinking and corrupted narodnya. Convocation invoked special mandate for advancing-time evoked operational troika.

Convocation of Triglav Outside the Struggle by imperative evokes Special Operational Troika for Extirpation of Corrupted Narodnya from Dazhbog Subclade of Svarog Clade. Special Operational Troika shall have mandate in sobornost for advancing-time grave communion with Clades Assembled and Subclades Militant to realize the accepted noema of extirpation of corrupted narodnya and hivelinking within the flow of Vyraj, the domain of Bujan and the ancient domains.

– Partial translation of Triglavian Trinary Datastream HFN4

HFN5
Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows:

Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have met diagnostic thresholds in multi-variate dimensions triggering countervailing imperatives» reverse-time discourse-element (indecipherable) «conduit loop constructs and exclaves outside the proving have penetrated by entities corrupted by hivelinking» (indecipherable) imperative mandate invoked by Convocation of Triglav Outside the Struggle.

Now-time discourse-element (indecipherable) «archived comparison profile !query++encode

HFN6
Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows:

Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have coercive, transactional and ideological relationships with augmented foreign narodnya in singleton formats» reverse-time discourse-element (indecipherable) «highly perverse ideological mappings have been described after analysis of augmented foreign narodnya memetic transactions» (indecipherable) the Koschoi of the Paramount Strategic Troika of Clade Svarog has submitted a prayer for relief to Convocation of Triglav Outside the Struggle.

Now-time discourse-element (indecipherable) «preparation of Special Operational Troika capabilities ongoing in parallel to requirements of Detached Executive Troika for Sublimation of Poshlost Flow» (indecipherable) «material and energy priority for Zorya Triglav is established» (indecipherable) under expanded mandate in sobornost of Detached Executive Troika.

Advancing-time discourse-element (indecipherable) «responses to widespread and deep hivelinking corruption by augmentation, biocoding, memetic and ideological vectors must be uncompromising» (indecipherable) Special Operation Troika will realize accepted noema (indecipherable) «task of Kresnik Svarog is to purge corruption, achieve integrity and insist on immolation of the perverse» (indecipherable) no glorification nor yet mortification, only extirpation of the poshlost undoubted.

– Partial translation of Triglavian Trinary Datastream HFN6

Xordazh Chislov Zvemokorg

These three datastreams were available from ???

XCZ1
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable)

//INTERRUPT//

(indecipherable) the course of the flow of Vyraj from the domain of Bujan to the ancient domains shall pass from first liminality, through second liminality, at last to breach third liminality.

The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways.

– Partial translation of Triglavian Trinary Datastream XCZ1

XCZ2
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable)

//INTERRUPT//

(indecipherable) as the flow of Vyraj brings communion of the Sobornost to those that may be fit for glorification, the flow shall cleave and cladistic proving shall begin anew in the ancient domains.

The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways.

– Partial translation of Triglavian Trinary Datastream XCZ2

XCZ3
Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable)

//INTERRUPT//

(indecipherable) as the Sobornost and Kybernauts pass over the waters of communion, the floods of liminality shall cover the faces of Immanent Glory and Immanent Gold alike.

The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways.

– Partial translation of Triglavian Trinary Datastream XCZ3

Semiosis conduction consoles

During certain in game events capsuleers have been able to get their hands on Triglavian semiosis conduction consoles.

Players who have these items in their possession have received in game mails from Triglavian collective. These mails have contained links to Triglavian videos.

This list of videos is not complete.

https://youtu.be/mM-5QgfoBuA

Text
We speak for the Convocation of Triglav Outside the Struggle.

We are an emanation of the Clades of Perun, Veles, and Svarog. Hear the words of our prayer, and heed them.
The Ancient Domains beyond the flow of Vyraj were lost to us. Intruders from the Ancient Domains have entered the flow.
Intruders seek to corrupt the flow of Vyraj and the Domain of Triglav.
The Ancient Enemy Azdaja must be extirpated.
The Deviant Automata must conform or be extirpated.
The Corrupted Narodyna must be extirpated.
Human Augmented Narodyna must prove the direction of their flow.
Narodyna moving through the flow of Vyraj may be fit to enter Bujan. Narodyna without fitness will be expelled from the flow.
The Convocation of Triglav Outside the Struggle invoke Cladistic Proving. Glorification of the fit, and mortification of the unfit will unfold within the flow.
Triglav Outside the Struggle will be glorified anew. Nothing can halt the flow of Vyraj.
We speak for the Convocation of Triglav Outside the Struggle.

https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/AHSFTIJVYUECOJG.mp4

Text
   WORLD ARK CLASSIFICATION: XORDAZH
   KITEZH CLASSIFICATION CORE ADAPTATION SCHEMA MODIFIED
   SUBPOSORG MANDATED PARAMETERS: GOLD CONSENT REQUIRED
   CONDUIT STABILIZATION FRAME: GOLD CONSENT MET
   SINGULARITY TRIUNE RESONANCE: GOLD CONSENT MET
   ENTROPIC RADIATION DISPERSAL: GOLD CONSENT MET
   STELLAR GRAVITY COMPENSATORS: GOLD CONSENT MET
   GOLD CONSENT FOR XORDAZH CLASSIFICATION INVOKED


https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/zhare.mp4

Text
The direction of the flow approaches liminality. Cladistic proving of the ancient domain commences. You will join the flow or be extirpated.

https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/zve1000poch.webm

Text
We are zorya Triglav

We speak for the Convocation of Triglav Outside the Struggle
Hear the words of our prayer and heed them
Realization of glorification pattern in totality approaches
Ancient domain stability requires weaving of Final Liminality conduits
Totality requires Triglav exalted final liminality Dazh elements
Sobornost Kybernauts are exalted to realize glorification pattern in totality
The flow of Vyraj requires realization of stability of ancient domains
Sobornost Kybernauts realizing glorification shall be approved in communion
The domain of of Bujan shall be 3 Krai of 9 fields within Clade
The flow of Vyraj will bring sobornost of Triglav in the domain of Bujan
We speak for the convocation of Triglav Outside the Struggle
We are Zorya Triglav

https://web.ccpgamescdn.com/fiction/eveonline/Triglavian/glory1000pochven.mp4

Text
GLORIFICATION PATTERN IN TOTALITY: REALIZED

TRIGLAV EXALTED DAZH ELEMENTS: FINAL LIMINALITY
LIMINAL PROVING: THRESHOLD ATTAINED
ANCIENT DOMAINS STABILIZATION: GOLD CONSENT
DOMAIN OF POCHVEN CONDUIT WEAVING: GOLD CONSENT
KRAI PERUN LIMINALITY: FIELDS PROCESSING
KRAI SVAROG LIMINALITY: FIELDS PROCESSING
KRAI VELES LIMINALITY: FIELDS PROCESSING
CHISLOV ZVEMOKORG NOEMATA: CONSOLIDATION PHASE
FLOW OF VYRAJ DIRECTION: BUJAN THROUGH POCHVEN
FOREST OF GLORIFICATION HUNTING: GOLD CONSENT
COMMUNION WITH SOBORNOST KYBERNAUTS: GOLD CONSENT

https://web.ccpgamescdn.com//fiction/eveonline/Triglavian/pochven1000totality.mp4

Text
We are Zorya Triglav

We speak for the Convocation of Triglav outside the struggle
We continue the work of sublimation of the poshlost flow
Sobornost kybernauts hear the words of our prayer and heed them
Totality and the weaving of Pochven has been realized
The flow of Vyraj has been anchored in in the domain of poshlost
Stabilization of the ancient domains proceeds
Cladistic dominion in glorification has been invoked
Clades within the struggle have imminence within their Krais
Foreign narodnya proving fitness to join the flow shall be glorified
Kybernauts [proved?] [poshlost?] [extripated?] shall be glorified
Sobornost kybernauts are EXHORTED to extrapate poshlost
We continue the work of sublimation of poshlost flow
We speak for the Convocation of Triglav outside the struggle
We are Zorya Triglav



dumped

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