Difference between revisions of "User:Hirmuolio Pine/sandbox4"

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{{Template:Industry_Links}}
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Wormhole eye region identification.
'''Research''' is the process of improving an [[Blueprint|Original Blueprint (BPO)]]. Two types of research are performed: ''Material Efficiency'' research and ''Time Efficiency'' research, also known as ME and TE. Material Efficiency research decrease the amount of materials required for the production of the blueprint, whilst Time Efficiency research decrease the production time of the item produced.  
 
  
Research may also involve blueprint copying, which produces Blueprint Copies (BPC). As the blueprint is researched and copied, the ME and TE levels of the original blueprint will be transferred onto the blueprint copy.
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{|class=wikitable style="width: 900px;background:#111111;text-align:center"
 +
!Wormhole eye
 +
!Region
 +
!Description
 +
|-
  
== Skills ==
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|
 +
|Black Rise
 +
|
 +
|-
  
None of these skills are actually ''required'' for any research. However, they will all make your research operations far easier and quicker, and are very worthwhile training if you intend to do a lot of research.
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|
 +
|The Citadel
 +
|
 +
|-
  
* {{sk|Science|mult=yes}} - reduces time required to copy a BPO by 5% per level<br>'Science is the basic skill in the Science section of the character skills. This skill will reduce the time required for blueprint copying by 25% at maximum level. This skill is also the prerequisite for almost all the other skills in the science section.
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|[[File:Wh_eye_The_Forge.jpg|250px|border]]
 +
|The Forge
 +
|
 +
|-
  
* {{sk|Advanced Industry|mult=yes}} - reduces all manufacturing and research times by 3% per level<br>This skill will reduce the time required for manufacturing and research by 15% at maximum level. Requires {{sk|Industry|III}}.
+
|[[File:Wh_eye_lonetrek.jpg|250px|border]]
 +
|Lonetrek
 +
|
 +
|-
  
* {{sk|Research|mult=yes}} - reduces time required for Time Efficiency research, by 5% per level<br>This skill will reduce the time required for TE research by 25% at maximum level. Requires {{sk|Science|III}}.
 
  
* {{sk|Metallurgy|mult=yes}} - reduces time required for Material Efficiency research, by 5% per level<br>This skill will reduce the time required for ME research by 25% at maximum level. Requires {{sk|Science|IV}}.
 
  
* {{sk|Laboratory Operation|mult=yes}} - allows you to perform one additional research or copying job per level<br>Every character starts off with the ability to run a single research or copying job without needing to train this skill. Laboratory Operation gives you an extra research/copying slot for each level trained: if you train it to V, you can run 6 research or copying jobs at once. Requires {{sk|Science|III}}.
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|[[File:Wh_eye_essence.png|250px|border]]
 +
|Essence
 +
|
 +
|-
  
* {{sk|Advanced Laboratory Operation|mult=yes}} - allows you to perform a further additional research or copying job per level<br>Once you have trained Laboratory Operation to V, you can then train this skill to increase still further the number of concurrent research or copying jobs you can perform to a maximum of 11 jobs.
+
|[[File:Wh_eye_everyshore_1.png|250px|border]]<br>[[File:Wh_eye_everyshore_2.png|250px|border]]<br>[[File:Wh_eye_everyshore_3.png|250px|border]]
 +
|Everyshore
 +
|
 +
|-
  
* {{sk|Scientific Networking|mult=yes}} - allows you to start research jobs at range, without needing to be in the same system with the facility.<br>Requires {{sk|Laboratory Operation|IV}}. Without training this skill, you can start jobs anywhere in the current system. Each level in this skill gives you the ability to start research jobs an extra 5 jumps away to the maximum of 25 jumps at level V (this may include other regions).
+
|[[File:Wh_eye_Placid_1.jpg|250px|border]]<br>[[File:Wh_eye_placid_2.jpg|250px|border]]
 +
|Placid
 +
|On one side is the [?] and on the other side is The Cloud Ring.
 +
|-
  
'''Other helpful skills:'''
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|[[File:Wh_eye_sinq_Laison_1.jpg|250px|border]]<br>[[File:Wh_eye_sinq_Laison_2.jpg|250px|border]]
 +
|Sinq Laison
 +
|
 +
|-
  
* {{sk|Cybernetics|mult=yes}} - allows the use of implants.<br>The Zainou 'Beancounter' line of implants boost research & copying speeds. A dedicated researching character would benefit greatly from one or more of these implants.
+
|[[File:Wh_eye_solitude_1.jpg|250px|border]]<br>[[File:Wh_eye_solitude_2.jpg|250px|border]]
 +
|Solitude
 +
|Notable feature is [?Gallente] with Cloud ring. On the other side[? amarr] is visible on the galactic plane.  
 +
|-
  
==Material Efficiency Research==
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|[[File:Wh_eye_verge_vendor.jpg|250px|border]]
[[File:Mineral rounding 1.png|thumb|300px|The ME increase is not big enough to have any effect on the ammount of tritanium needed for single run.]]
+
|Verge Vendor
[[File:Mineral rounding 2.png|thumb|300px|The same BP as in above image but this time in a job requiring multiple runs. Since the ME is applied for the job as a whole the tritanium ammount is now reduced.]]
+
|
 +
|-
  
Material Efficiency (ME) research reduces the amount of materials required to manufacture the item from the BPO. It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be. New BPOs bought from the market will have an ME of 0%, but you can often find BPO sellers in contracts or on the [https://forums.eveonline.com/c/marketplace/sales-ads Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. You can also find blueprints ingame through contracts.
 
  
The current ME level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform ME research on a BPO, it will reduces the materials required by -1%. You can do ME research 10 times in total, for a total reduction of -10% on the materials required. Though blueprint copies with higher ME can be received as reward from COSMOS missions.
 
  
Materials will always round up to the next whole number, so you will never need 23.75 units of tritanium to build a module, for example, or you will never need 0.75 [[Atron]]s to build an [[Ares]].
 
  
It is important to note that material rounding happens ''after'' you have multiplied by the number of runs. Here's an example, the Scourge Rocket BPO. You can see that at 0% ME, the Scourge rocket requires 31 Tritanium and 26 Pyerite to build. If you researched it to 2% ME, it would require 30.38 Tritanium and 25.48 Pyerite. Because minerals round up, if you only did a single run to build a single batch of rockets, the amount of materials required would not actually change. 
 
  
However, if you did 100 runs to build 100 batches of rockets, because material rounding occurs ''after'' you multiply by the number of runs, you would need 3038 Tritanium and 2548 Pyerite to build 100 rocket batches. In this way, even researching to -1% or -2% ME can be worthwhile if you intend to mass produce items. 
+
|[[File:Wh_eye_heimatar_.png|250px|border]]<br>[[File:Wh_eye_heimatar_2.png|250px|border]]
 +
|Heimatar
 +
|
 +
|-
  
However, no required materials can be reduced to less than one. If your 0% ME blueprint requires 1 unit of a material to build, even ME -10% will not reduce that amount of materials at all. This is most obvious in T2 ship manufacturing where you will always need one T1 hull for one T2 product even with high ME and multiple runs. For example you will always need 10 [[Rifter]]s to build 10 [[Jaguar]]s, never 9, even if your Jaguar blueprint is fully researched.
+
|[[File:Wh_eye_metropolis_1.jpg|250px|border]]<br>[[File:Wh_eye_metropolis_2.jpg|250px|border]]
 +
|Metropolis
 +
|
 +
|-
  
==Time Efficiency Research==
+
|[[File:Wh_eye_Molden_Heath.jpg|250px|border]]
 +
|Molden Heath
 +
|
 +
|-
  
Time Efficiency (TE) research reduces the amount of time required to manufacture the item from the blueprint. It can be seen that the faster you can build an item, and thus re-use your production slots for more items, the more profitable your business is likely to be. New BPOs bought from the market will have a TE of 0%, but you can often find BPO sellers in contracts or on the [https://forums.eveonline.com/c/marketplace/sales-ads Sell Orders] forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. You can also find blueprints ingame through contracts.
 
  
The current TE level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. Each time you perform TE research on a BPO, it will reduces the time required by 2%. You can do TE research 10 times in total, for a total reduction of -20% on manufacturing time required.
 
  
[[File:Research-info2.png|left]]{{example|This BPO for a '''Nuclear S''' shell - small projectile ammunition - has been researched twice for Material Efficiency, for a -2% material requirement; and five times for Time Efficiency, for a -10% time requirement.}}
 
{{clear}}
 
  
  
==How long does research take?==
+
|[[File:Wh_eye_aridia.jpg|250px|border]]
 +
|Aridia
 +
|Single yellow nebula on dark background.
 +
|-
  
ME and TE research both take the same time to perform. The base time for the first level of research can be seen in the information of a BPO.
+
|
 +
|The Bleak Lands
 +
|
 +
|-
  
[[File:Research-info.png]]
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|
 +
|Devoid
 +
|
 +
|-
  
This is the time required to go from either ME or TE 0%, to -1% ME or -2% TE, which is one level of research. In this case, of the [[Archon]] capital ship, the first research level takes 5 hours 50 minutes (which would be reduced by your skills and/or facility bonuses). Each further level of ME or TE takes exponentially longer to perform than the previous level.
+
|[[File:Wh_eye_domain_.png|250px|border]]
 +
|Domain
 +
|
 +
|-
  
{{note box|ME and TE levels and research duration are counted separately. }}
+
|
 +
|Kador
 +
|
 +
|-
  
All BPOs have a Rank (not visible in-game) which determines how long they take to research. T1 ammunition is Rank 1, and the duration for each level of research is shown here (before bonuses from skills or facilities):
+
|
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|Kor-Azor
 +
|
 +
|-
  
{| class="wikitable"
+
|[[File:Wh_eye_Tash-Murkon_1.jpg|250px|border]]<br>[[File:Wh_eye_Tash-Murkon_2.jpg|250px|border]]
 +
|Tash-Murkon
 +
|
 
|-
 
|-
! Research Level !! Seconds !! Approximate Time
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 +
|[[File:Wh_eye_khanid_1.png|250px|border]]<br>[[File:Wh_eye_khanid_2.png|250px|border]]
 +
|Khanid
 +
|The Cauldron on one side, [?minmatar] on the other side over galactic plane.
 
|-
 
|-
| 1 || 105 || 1m 45s
+
 
 +
|[[File:Wh_eye_derelik_1.png|250px|border]]<br>[[File:Wh_eye_derelik_2.png|250px|border]]
 +
|Derelik
 +
|
 
|-
 
|-
| 2 || 250 || 4m
+
 
 +
 
 +
 
 +
 
 +
 
 +
|[[File:Wh_eye_genesis_1.png|250px|border]]<br>[[File:Wh_eye_genesis_2.png|250px|border]]
 +
|Genesis
 +
|
 
|-
 
|-
| 3 || 595 || 10m
+
 
|-
 
| 4 || 1,414 || 24m
 
|-
 
| 5 || 3,360 || 56m
 
|-
 
| 6 || 8,000 || 2hr
 
|-
 
| 7 || 19,000 || 5hr
 
|-
 
| 8 || 45,255 || 12hr
 
|-
 
| 9 || 107,700 || 1 day
 
|-
 
| 10 || 256,000 || 3 days
 
 
|}
 
|}
  
{| class="wikitable collapsible collapsed sortable"
+
 
 +
== Outer regions ==
 +
 
 +
{|class=wikitable style="width: 900px;background:#111111;text-align:center"
 +
!Wormhole eye
 +
!Region
 +
!Description
 
|-
 
|-
! Rank !! Items
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 +
|[[File:Wh_eye_branch.png|250px|border]]
 +
|Branch
 +
|
 
|-
 
|-
| 1 || All T1 small ammo, T1 small drones T1 mining crystals
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 +
|[[File:Wh_eye_Cache_1.png|250px|border]]<br>[[File:Wh_eye_Cache_2.png|250px|border]]
 +
|Cache
 +
|
 
|-
 
|-
| 1.6 || All T2 small ammo, T2 mining crystals
+
 
 +
|
 +
|Catch
 +
|
 
|-
 
|-
| 2 || All T1 medium ammo, T1 medium drones, subsystems
+
 
 +
|
 +
|Cloud Ring
 +
|
 
|-
 
|-
| 3 || All T1 large ammo, T1 large drones, T1 lowslot/frigate modules
+
 
 +
|
 +
|Cobalt Edge
 +
|
 
|-
 
|-
| 3.2 || T2 medium ammo
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 +
|
 +
|Curse
 +
|
 
|-
 
|-
| 4 || T1 capital ammo, capital T2 components
+
 
 +
|
 +
|Deklein
 +
|
 
|-
 
|-
| 4.8 || T2 large ammo
+
 
 +
|
 +
|Delve
 +
|
 
|-
 
|-
| 5 || T2 small drones, T1 small rigs
+
 
 +
|
 +
|Detorid
 +
|
 
|-
 
|-
| 6 || T1 medium/cruiser modules
+
 
 +
|
 +
|Esoteria
 +
|
 
|-
 
|-
| 7 || T1 deep core/strip/ice miners
+
 
 +
|[[File:Wh_eye_etherium_reach.png|250px|border]]
 +
|Etherium Reach
 +
|Ginnungagap dominates the view, on its side a smaller blue nebula.
 
|-
 
|-
| 7.8 || T2 small/frigate modules
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 +
|
 +
|Fade
 +
|
 
|-
 
|-
| 9 || T1 large modules
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 +
|
 +
|Feythabolis
 +
|
 
|-
 
|-
| 10 || T2 medium drones, T1 medium rigs
+
 
 +
|
 +
|Fountain
 +
|
 
|-
 
|-
| 12 || T1 Warfare links
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 +
|[[File:Wh_eye_geminate.png|250px|border]]
 +
|Geminate
 +
|Ginnungagap is visible alongside a [?minmatar] nebula.
 
|-
 
|-
| 15 || T2 large drones, proto cloaks, T1 large rigs
+
 
 +
|[[File:Wh_eye_great_wildlands_1.png|250px|border]]<br>[[File:Wh_eye_great_wildlands_2.png|250px|border]]
 +
|Great Wildlands
 +
|Small Ginnungagap and [?].
 
|-
 
|-
| 15.6 || T2 med/cruiser modules
+
 
 +
|
 +
|Immensea
 +
|
 
|-
 
|-
| 18.2 || T2 strip/deep core/ice miners
+
 
 +
|
 +
|Impass
 +
|
 
|-
 
|-
| 20 || T1 frigates, T1 capital rigs
+
 
 +
|[[File:Wh_eye_insmother_1.png|250px|border]]<br>[[File:Wh_eye_insmother_2.png|250px|border]]
 +
|Insmother
 +
|Small Ginnungagap and [?amarr].
 
|-
 
|-
| 23.4 || T2 high/battleship modules
+
 
 +
|
 +
|The Kalevala Expanse
 +
|
 
|-
 
|-
| 30 || T1 destroyers
+
 
 +
|[[File:Wh_eye_malpais_1.jpg|250px|border]]<br>[[File:Wh_eye_malpais_2.jpg|250px|border]]
 +
|Malpais
 +
|Small Ginnungagap and blue clouds.
 
|-
 
|-
| 31.2 || T2 warfare links, Improved cloaks
+
 
 +
|
 +
|Oasa
 +
|
 
|-
 
|-
| 39 || Covops cloaks
+
 
 +
|
 +
|Omist
 +
|
 
|-
 
|-
| 40 || T1 cruisers, fighters/bombers
+
 
 +
|
 +
|Outer Passage
 +
|
 
|-
 
|-
| 50 || T1 battlecruisers, T2 small rigs
+
 
 +
|
 +
|Outer Ring
 +
|
 
|-
 
|-
| 60 || T1 battleships, capital components
+
 
 +
|
 +
|Paragon Soul
 +
|
 
|-
 
|-
| 100 || Medium T2 rigs
+
 
 +
|
 +
|Period Basis
 +
|
 
|-
 
|-
| 150 || T1 Capital modules, T2 large rigs
+
 
 +
|[[File:Wh_eye_perrigene_falls.jpg|250px|border]]
 +
|Perrigen Falls
 +
|
 
|-
 
|-
| 180 || Fancy capital modules
+
 
 +
|[[File:Wh_eye_providence_1.jpg|250px|border]]<br>[[File:Wh_eye_providence_2.jpg|250px|border]]
 +
|Providence
 +
|
 
|-
 
|-
| 200 || Non-super capitals, station components, T2 capital rigs
+
 
 +
|
 +
|Pure Blind
 +
|
 
|-
 
|-
| 240 || Doomsdays
+
 
 +
|
 +
|Querious
 +
|
 
|-
 
|-
| 400 || Supercarriers, T2 frigates
+
 
 +
|[[File:Wh_eye_scalding_Pass.jpg|250px|border]]
 +
|Scalding Pass
 +
|
 
|-
 
|-
| 468 || T2 siege/triage
+
 
 +
|
 +
|The Spire
 +
|
 
|-
 
|-
| 600 || Titans, T2 destroyers
+
 
 +
|[[File:Wh_eye_stain_1.jpg|250px|border]]<br>[[File:Wh_eye_stain_2.jpg|250px|border]]
 +
|Stain
 +
|
 
|-
 
|-
| 800 || T2 cruisers
+
 
 +
|
 +
|Syndicate
 +
|
 
|-
 
|-
| 1000 || T2 battlecruisers
+
 
 +
|
 +
|Tenal
 +
|
 
|-
 
|-
| 1200 || T2 battleships
+
 
 +
|
 +
|Tenerifis
 +
|
 
|-
 
|-
| 4000 || Jump freighters
 
|}
 
  
Carriers and Dreadnought BPOs are rank 200, giving them a time to research to ME or TE -1% of: ''105 seconds'' x ''rank 200'' = ''21,000 seconds'', or 5hr 50m. In general, the bigger or more expensive a thing is, the higher rank its BPO is, and the longer it takes to research.
+
|[[File:Wh_eye_tribute.jpg|250px|border]]
 +
|Tribute
 +
|The Jove nebula is visible next to bright blue nebula.
 +
|-
  
[[File:Research time.png]]
+
|[[File:Wh_eye_Vale_of_the_Silent.jpg|250px|border]]
 +
|Vale of the Silent
 +
|The Jove nebula is visible over the galactic plane.
 +
|-
  
==The cost of research==
+
|
 +
|Venal
 +
|
 +
|-
  
Installing research jobs is not free. Installing a ME or TE job will have the following cost:
+
|[[File:Wicked_Creek_1.jpg|250px|border]]<br>[[File:Wicked_Creek_2.jpg|250px|border]]
 +
|Wicked Creek
 +
|
 +
|-
  
::'' Job cost = Process time value × System cost index × Structure bonus'',
+
|}
 
 
where Process Time Value is a number derived from the material cost of producing the item, blueprint rank and blueprint research level (ME and TE handled separately) and the system cost index is a number derived from the ammount of work done in that system.
 
 
 
The system cost idex is calculated as
 
 
 
::[[file:Formula_system_cost_index.png]]
 
 
 
The process time balue for researching from level ''n-1'' to leven ''n'' is calculated as
 
 
 
::[[File:Formula process time value.png]]
 
 
 
where the ''base duration<sub>n</sub>'' is the job duration of researching a rank 1 blueprint to level ''n''. The sum term is usually very close to the price estimation of the raw materials of the blueprint but the exact value can only be found from ESI [https://esi.evetech.net/latest/#!/Market/get_markets_prices /markets/prices/] endpoint.
 
 
 
In case where you are researching an unresearched blueprint to level ''n'' the process time value is slightly simpler
 
 
 
::[[File:Formula process time value2.png]]
 
 
 
You will additionally need to pay the facility tax which is
 
:: ''Facility tax = Job cost × Facility tax%''
 
 
 
==Copying==
 
 
 
Copying a blueprint original produces a number of a blueprint copies with a specific number of runs. For example, in the image below we have chosen a [[Blackbird]] BPO, requested 5 runs, and each resulting copy would have 10 runs.  The final output would produce 5 BPCs with 10 runs each, from which you could build 50 total Blackbirds.
 
 
 
[[File:Copying.png]]
 
 
 
Once you have used up all the runs on a BPC, it is destroyed (you simply won't get it back after the last manufacturing run). You cannot research BPCs, so make sure your BPO is researched to the ME and TE levels you require before you copy it.
 
 
 
Different BPCs have a different maximum number of runs you can set. Ship BPCs for example can only be given 10 runs, whereas most modules and ammunition can have up to 600 runs.  You can see the maximum runs per copy in the information of a BPO
 
 
 
[[File:Copy-info.png]]
 
 
 
=== How long does copying take? ===
 
 
 
As well as the maximum runs per copy, you can also see the base copy time - a.k.a. time per run - in the information of a BPO.
 
 
 
Copying of a BPO always takes 80% of the build time, on a per run basis.  Note that this is before applying bonuses for skills and POS facilities  - because manufacturing and copying have different skills & facilities (and [[teams]]) affecting their duration, your personal copy time may not be exactly 80% of your personal build time. Copy time is also NOT affected by the level of TE on the BPO. For example, small ammunition and drones, and basic modules, typically take 5 minutes to build, and thus will take 4 minutes to copy.
 
 
 
This base copy time is then multiplied by the number of runs and the runs per copy value.  Or, in other words, the total duration of your copy job is the base copy time, times the number of items you could build with the output copies. For example, whether you want five 10-run copies or ten 5-run copies, the total copy time would be 50 times the base copy time.
 
 
 
=== The cost of copying ===
 
 
 
The cost of copying a BPO is
 
 
 
[[File:Formula copy cost.png]]
 
 
 
where the system cost index is calculated in same way as it was for researching but with work hours done on copying jobs.
 
 
 
=== Why should I copy my BPOs? ===
 
 
 
# Security
 
#* Well-researched BPOs take a lot of time to produce, especially for the bigger ships such as capitals. Putting your BPO in a [[POS]] - for a facility reduction in materials and time - makes it vulnerable to attack.  For this reason you can first copy the BPO, and then take only the BPC out to the POS for manufacturing, leaving your BPOs safely in station.
 
#* In-corp security can also be increased using BPCs. If you don't trust your corp mates with your BPOs, you can instead keep a personal copy line running and release frequent BPCs for corp usage.
 
# [[Invention]]
 
#* Creating a Tech 2 BPC can only be done using a Tech 1 BPC - not a BPO. This process is called invention, and requires a T1 BPC of the item you wish to invent (for example, if you want to invent a 425mm Autocannon II, you need a BPC for a 425 Autocannon I).
 
# Multiple manufacturing jobs
 
#* You can only run a single manufacturing job at a time from a BPO. Using the BPO to create multiple BPCs, and then manufacturing from those BPCs instead, can increase your productivity.
 
# Copying as a business
 
#* Selling well-researched BPCs, for other manufacturers to build from, can be a lucrative business in itself.
 
 
 
==External links==
 
* [https://eve-industry.org/export/IndustryFormulas.pdf Formulas for EVE Industry (pdf)]
 
* Dev-blog: [https://www.eveonline.com/article/eve-industry-all-you-want-to-know/ EVE Industry - All you want to know]
 
* Dev-blog: [https://www.eveonline.com/article/industry-3rd-party-developers/ Industry & 3rd Party Developers]
 

Latest revision as of 13:04, 11 February 2021

Wormhole eye region identification.

Wormhole eye Region Description
Black Rise
The Citadel
Wh eye The Forge.jpg The Forge
Wh eye lonetrek.jpg Lonetrek
Wh eye essence.png Essence
Wh eye everyshore 1.png
Wh eye everyshore 2.png
Wh eye everyshore 3.png
Everyshore
Wh eye Placid 1.jpg
Wh eye placid 2.jpg
Placid On one side is the [?] and on the other side is The Cloud Ring.
Wh eye sinq Laison 1.jpg
Wh eye sinq Laison 2.jpg
Sinq Laison
Wh eye solitude 1.jpg
Wh eye solitude 2.jpg
Solitude Notable feature is [?Gallente] with Cloud ring. On the other side[? amarr] is visible on the galactic plane.
Wh eye verge vendor.jpg Verge Vendor
Wh eye heimatar .png
Wh eye heimatar 2.png
Heimatar
Wh eye metropolis 1.jpg
Wh eye metropolis 2.jpg
Metropolis
Wh eye Molden Heath.jpg Molden Heath
Wh eye aridia.jpg Aridia Single yellow nebula on dark background.
The Bleak Lands
Devoid
Wh eye domain .png Domain
Kador
Kor-Azor
Wh eye Tash-Murkon 1.jpg
Wh eye Tash-Murkon 2.jpg
Tash-Murkon
Wh eye khanid 1.png
Wh eye khanid 2.png
Khanid The Cauldron on one side, [?minmatar] on the other side over galactic plane.
Wh eye derelik 1.png
Wh eye derelik 2.png
Derelik
Wh eye genesis 1.png
Wh eye genesis 2.png
Genesis


Outer regions

Wormhole eye Region Description
Wh eye branch.png Branch
Wh eye Cache 1.png
Wh eye Cache 2.png
Cache
Catch
Cloud Ring
Cobalt Edge
Curse
Deklein
Delve
Detorid
Esoteria
Wh eye etherium reach.png Etherium Reach Ginnungagap dominates the view, on its side a smaller blue nebula.
Fade
Feythabolis
Fountain
Wh eye geminate.png Geminate Ginnungagap is visible alongside a [?minmatar] nebula.
Wh eye great wildlands 1.png
Wh eye great wildlands 2.png
Great Wildlands Small Ginnungagap and [?].
Immensea
Impass
Wh eye insmother 1.png
Wh eye insmother 2.png
Insmother Small Ginnungagap and [?amarr].
The Kalevala Expanse
Wh eye malpais 1.jpg
Wh eye malpais 2.jpg
Malpais Small Ginnungagap and blue clouds.
Oasa
Omist
Outer Passage
Outer Ring
Paragon Soul
Period Basis
Wh eye perrigene falls.jpg Perrigen Falls
Wh eye providence 1.jpg
Wh eye providence 2.jpg
Providence
Pure Blind
Querious
Wh eye scalding Pass.jpg Scalding Pass
The Spire
Wh eye stain 1.jpg
Wh eye stain 2.jpg
Stain
Syndicate
Tenal
Tenerifis
Wh eye tribute.jpg Tribute The Jove nebula is visible next to bright blue nebula.
Wh eye Vale of the Silent.jpg Vale of the Silent The Jove nebula is visible over the galactic plane.
Venal
Wicked Creek 1.jpg
Wicked Creek 2.jpg
Wicked Creek