More actions
penalized with damage control and RAH |
clarified stacking penalties |
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* Ship plays a short transformation animation, and stays visibly transformed until the module deactivates. | * Ship plays a short transformation animation, and stays visibly transformed until the module deactivates. | ||
* 50% reduction to turret and missile launcher cycle duration. This bonus is not stacking penalized. | * 50% reduction to turret and missile launcher cycle duration. This bonus is not stacking penalized. | ||
The module description incorrectly states that only the repair bonus is stacking penalized. The rate of fire bonus is not stacking penalized and the resist bonuses are stacking penalized with damage control and reactive armor hardener. Rest of the bonuses are stacking penalized normally. | |||
In effect, the module turns the Marauder into a stationary turret and one-ship army, making the Marauder a long ranged, high damage output and extremely resilient platform to stand alone versus a small fleet. However, because it blocks all remote assistance, it forces the Marauder to stand and fight alone. Furthermore, while the Bastion Module makes the Marauder nearly immune to most forms of electronic warfare, it offers no resistance to [[Capacitor Warfare|Energy Neutralizers]], which can drain the ship's capacitor, shut down its local repair systems, and leave it dead in the water. | In effect, the module turns the Marauder into a stationary turret and one-ship army, making the Marauder a long ranged, high damage output and extremely resilient platform to stand alone versus a small fleet. However, because it blocks all remote assistance, it forces the Marauder to stand and fight alone. Furthermore, while the Bastion Module makes the Marauder nearly immune to most forms of electronic warfare, it offers no resistance to [[Capacitor Warfare|Energy Neutralizers]], which can drain the ship's capacitor, shut down its local repair systems, and leave it dead in the water. | ||