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Basic skills: Difference between revisions

From EVE University Wiki
m Fixed link error on Support Skills
Wrote a small description for every skill
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== Armor Tanking ==
== Armor Tanking ==


*Hull Upgrades  
*'''Hull Upgrades''' : ''5% bonus to armor hit points per skill level.''
*Mechanic  
*'''Mechanic''' : ''5% bonus to structure hit points per skill level.''
*Repair Systems
*'''Repair Systems''' : ''5% reduction in repair systems duration per skill level.''
 
== Capacitor & Fitting ==
 
*Electronics
*Electronics Upgrades
*Energy Grid Upgrades
*Energy Management
*Energy Systems Operation
*Engineering


== Drones ==
== Drones ==


*Combat Drone Operation  
*'''Combat Drone Operation''' : ''5% Bonus to drone damage of light and medium drones per level.''
*Drones  
*'''Drones''' : ''Can operate 1 drone per skill level.''
*Scout Drone Operation
*'''Scout Drone Operation''' : ''Drone control range increased by 5000 meters per skill level.''


== Electronic Warfare ==
== Electronic Warfare ==


*Electronics Upgrades  
*'''Electronics Upgrades''' : ''5% reduction of sensor upgrade CPU needs per skill level.''
*Electronic Warfare (Caldari)  
*'''Electronic Warfare (Caldari)''' : ''5% less capacitor need for ECM and ECM Burst systems per skill level.''
*Frequency Modulation  
*'''Frequency Modulation''' : ''10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.''
*Long Distance Jamming  
*'''Long Distance Jamming''' : ''10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.''
*Sensor Linking (Gallente)  
*'''Sensor Linking (Gallente)''' : ''5% less capacitor need for sensor link per skill level.''
*Target Painting (Minmatar)  
*'''Target Painting (Minmatar)''' : ''5% less capacitor need for target painters per skill level.''
*Weapon Disruption (Amarr)
*'''Weapon Disruption (Amarr)''' : ''5% less capacitor need for weapon disruptors per skill level.''


== Exploration ==
== Exploration ==


*Archaeology  
*'''Archaeology''' : 5% increase in chance of archaeological find per level.
*Astrometrics  
*'''Astrometrics''' : ''Allows one additional probe in space per level.''
*Astrometric Pinpointing  
*'''Astrometric Pinpointing''' : ''Reduces maximum scan deviation by 10% per level.''
*Electronics Upgrades  
*'''Electronics Upgrades''' : ''5% reduction of sensor upgrade CPU needs per skill level.''
*Hacking  
*'''Hacking''' : ''5% increase in chance of data retrieval per level.''
*Salvaging  
*'''Salvaging''' : ''5% increase in chance of salvage retrieval per level.''
*Survey
*'''Survey''' : ''5% improvement per level in the scan speeds of those module types.''
 
== Fitting ==
 
*'''Capacitor'''
**'''Energy Management''' : ''5% bonus to capacitor capacity per skill level.''
**'''Energy Systems Operation''' : ''5% reduction in capacitor recharge time per skill level.''
 
*'''CPU'''
**'''Electronics''' : ''5% Bonus to ship CPU output per skill level.''
**'''Electronics Upgrades''' : ''5% reduction of sensor upgrade CPU needs per skill level.''
**'''Energy Grid Upgrades''' : ''5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.''
 
*'''PowerGrid'''
**'''Engineering''' : ''5% Bonus to ship's PowerGrid output per skill level.''


== Gunnery ==
== Gunnery ==


*Controlled Bursts (unnecessary for projectile weapons)  
*'''Controlled Bursts (unnecessary for projectile weapons)''' : ''5% reduction in capacitor need of weapon turrets per skill level.''
*Gunnery  
*'''Gunnery''' : ''2% Bonus to weapon turrets' rate of fire per skill level.''
*Motion Prediction  
*'''Motion Prediction''' : ''5% bonus per skill level to weapon turret tracking speeds.''
*Small Energy Turret (Amarr)  
*'''Small Energy Turret (Amarr)''' : ''5% Bonus to small energy turret damage per level.''
*Small Hybrid Turret (Caldari and Gallente)  
*'''Small Hybrid Turret (Caldari and Gallente)''' : ''5% Bonus to small hybrid turret damage per level.''
*Small Projectile Turret (Minmatar)  
*'''Small Projectile Turret (Minmatar)''' : ''5% Bonus to small projectile turret damage per level.''
*Rapid Firing  
*'''Rapid Firing''' : ''4% bonus per skill level to weapon turret rate of fire.''
*Sharpshooter  
*'''Sharpshooter''' : ''5% bonus to weapon turret optimal range per skill level.''
*Weapon Upgrades (also applies to missile launchers)
*'''Weapon Upgrades (also applies to missile launchers)''' : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.''


== Learning & Implants ==
== Learning & Implants ==


*Analytical Mind  
*'''Analytical Mind''' : ''1 point bonus to your Intelligence attribute per skill level.''
*Cybernetics  
*'''Cybernetics''' : ''Allows the use of cybernetic implants.''
*Empathy  
*'''Empathy''' : ''1 point bonus to your Charisma attribute per skill level.''
*Instant Recall  
*'''Instant Recall''' : ''1 point bonus to your Memory attribute per skill level.''
*Iron Will  
*'''Iron Will''' : ''1 point bonus to your Willpower attribute per skill level.''
*Learning  
*'''Learning''' : ''2% bonus per level to all attributes resulting in a overall faster skill training time.''
*Spatial Awareness
*'''Spatial Awareness''' : ''1 point bonus to your Perception attribute per skill level.''


== Mining ==
== Mining ==


*Mining  
*'''Mining''' : ''5% bonus to mining turret yield per skill level.''
*Mining Upgrades  
*'''Mining Upgrades''' : ''5% reduction per skill level in CPU penalty of mining upgrade modules.''
*Refining
*'''Refining''' : ''2% reduction in refinery waste per skill level.''


== Missiles ==
== Missiles ==


*Missile Bombardment  
*'''Missile Bombardment''' : ''10% bonus to all missiles' maximum flight time per level.''
*Missile Launcher Operation  
*'''Missile Launcher Operation''' : ''2% Bonus to missile launcher rate of fire per skill level.''
*Missile Projection  
*'''Missile Projection''' : ''10% bonus to all missiles' maximum velocity per level.''
*Rapid Launch  
*'''Rapid Launch''' : ''3% bonus to missile launcher rate of fire per level.''
*Standard Missiles  
*'''Standard Missiles''' : ''5% Bonus to light missile damage per skill level.''
*Rockets  
*'''Rockets''' : ''5% bonus to rocket damage per skill level.''
*Target Navigation Prediction
*'''Target Navigation Prediction''' : ''10% decrease per level in factor of target's velocity for all missiles.''


== Missioning ==
== Missioning ==


*Connections  
*'''Connections''' : ''4% Modifier to effective standing from friendly NPC Corporations and Factions per level.''
*Social
*'''Social''' : ''5% bonus per level to NPC agent, corporation and faction standing increase.''


== Navigation ==
== Navigation ==


*Acceleration Control  
*'''Acceleration Control''' : ''5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.''
*Afterburner  
*'''Afterburner''' : ''10% bonus to Afterburner duration per skill level.''
*Evasive Maneuvering  
*'''Evasive Maneuvering''' : ''5% improved ship agility for all ships per skill level.''
*Fuel Conservation  
*'''Fuel Conservation''' : ''10% reduction in afterburner capacitor needs per skill level.''
*High Speed Maneuvering  
*'''High Speed Maneuvering''' : ''5% reduction in MicroWarpdrive capacitor usage per skill level.''
*Navigation  
*'''Navigation''' : ''5% bonus to sub-warp ship velocity per skill level.''
*Warp Drive Operation
*'''Warp Drive Operation''' : ''Each skill level reduces the capacitor need of initiating warp by 10%.''


== Production ==
== Production ==


*Industry  
*'''Industry''' : ''4% reduction in manufacturing time per skill level.''
*Mass Production  
*'''Mass Production''' : ''Ability to run 1 additional manufacturing job per level.''
*Production Efficiency
*'''Production Efficiency''' : ''4% reduction per skill level to the material requirements needed for production.''


== Shield Tanking ==
== Shield Tanking ==


*Shield Management  
*'''Shield Management''' : ''5% bonus to shield capacity per skill level.''
*Shield Operation  
*'''Shield Operation''' : ''5% reduction in shield recharge time per skill level.''
*Shield Upgrades  
*'''Shield Upgrades''' : ''5% reduction in shield upgrade powergrid needs.''
*Tactical Shield Manipulation
*'''Tactical Shield Manipulation''' : ''Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level.''


== Ship Command ==
== Ship Command ==


*Amarr Frigate  
*'''Amarr Frigate'''
*Amarr Industrial  
*'''Amarr Industrial'''
*Caldari Frigate  
*'''Caldari Frigate'''
*Caldari Industrial  
*'''Caldari Industrial'''
*Destroyers  
*'''Destroyers'''
*Gallente Frigate  
*'''Gallente Frigate'''
*Gallente Industrial  
*'''Gallente Industrial'''
*Minmatar Frigate  
*'''Minmatar Frigate'''
*Minmatar Industrial
*'''Minmatar Industrial'''


== Tackling ==
== Tackling ==


*Propulsion Jamming
*'''Propulsion Jamming''' : ''5% reduction to warp scrambler and stasis web capacitor need per skill level.''


== Targeting ==
== Targeting ==


*Long Range Targeting  
*'''Long Range Targeting''' : ''5% bonus to targeting range per skill level.''
*Signature Analysis  
*'''Signature Analysis''' : ''5% improved targeting speed per skill level.''
*Targeting
*'''Targeting''' : ''+1 extra target per skill level, up to the ship's maximum allowed number of targets locked.''


== Trading ==
== Trading ==


*Broker Relations  
*'''Broker Relations''' : ''5% reduction in the costs associated with setting up a market order per skill level.''
*Contracting  
*'''Contracting''' : ''For each level of this skill the number of outstanding contracts is increased by four.''
*Marketing  
*'''Marketing''' : ''Each level increases the range from the seller to the item being sold.''
*Procurement  
*'''Procurement''' : ''Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it.''
*Retail  
*'''Retail''' : ''Each level raises the limit of active orders by 8.''
*Trade
*'''Trade''' : ''Active buy/sell order limit increased by 4 per level of skill.''