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m Fixed link error on Support Skills |
Wrote a small description for every skill |
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== Armor Tanking == | == Armor Tanking == | ||
*Hull Upgrades | *'''Hull Upgrades''' : ''5% bonus to armor hit points per skill level.'' | ||
*Mechanic | *'''Mechanic''' : ''5% bonus to structure hit points per skill level.'' | ||
*Repair Systems | *'''Repair Systems''' : ''5% reduction in repair systems duration per skill level.'' | ||
== Drones == | == Drones == | ||
*Combat Drone Operation | *'''Combat Drone Operation''' : ''5% Bonus to drone damage of light and medium drones per level.'' | ||
*Drones | *'''Drones''' : ''Can operate 1 drone per skill level.'' | ||
*Scout Drone Operation | *'''Scout Drone Operation''' : ''Drone control range increased by 5000 meters per skill level.'' | ||
== Electronic Warfare == | == Electronic Warfare == | ||
*Electronics Upgrades | *'''Electronics Upgrades''' : ''5% reduction of sensor upgrade CPU needs per skill level.'' | ||
*Electronic Warfare (Caldari) | *'''Electronic Warfare (Caldari)''' : ''5% less capacitor need for ECM and ECM Burst systems per skill level.'' | ||
*Frequency Modulation | *'''Frequency Modulation''' : ''10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.'' | ||
*Long Distance Jamming | *'''Long Distance Jamming''' : ''10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.'' | ||
*Sensor Linking (Gallente) | *'''Sensor Linking (Gallente)''' : ''5% less capacitor need for sensor link per skill level.'' | ||
*Target Painting (Minmatar) | *'''Target Painting (Minmatar)''' : ''5% less capacitor need for target painters per skill level.'' | ||
*Weapon Disruption (Amarr) | *'''Weapon Disruption (Amarr)''' : ''5% less capacitor need for weapon disruptors per skill level.'' | ||
== Exploration == | == Exploration == | ||
*Archaeology | *'''Archaeology''' : 5% increase in chance of archaeological find per level. | ||
*Astrometrics | *'''Astrometrics''' : ''Allows one additional probe in space per level.'' | ||
*Astrometric Pinpointing | *'''Astrometric Pinpointing''' : ''Reduces maximum scan deviation by 10% per level.'' | ||
*Electronics Upgrades | *'''Electronics Upgrades''' : ''5% reduction of sensor upgrade CPU needs per skill level.'' | ||
*Hacking | *'''Hacking''' : ''5% increase in chance of data retrieval per level.'' | ||
*Salvaging | *'''Salvaging''' : ''5% increase in chance of salvage retrieval per level.'' | ||
*Survey | *'''Survey''' : ''5% improvement per level in the scan speeds of those module types.'' | ||
== Fitting == | |||
*'''Capacitor''' | |||
**'''Energy Management''' : ''5% bonus to capacitor capacity per skill level.'' | |||
**'''Energy Systems Operation''' : ''5% reduction in capacitor recharge time per skill level.'' | |||
*'''CPU''' | |||
**'''Electronics''' : ''5% Bonus to ship CPU output per skill level.'' | |||
**'''Electronics Upgrades''' : ''5% reduction of sensor upgrade CPU needs per skill level.'' | |||
**'''Energy Grid Upgrades''' : ''5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.'' | |||
*'''PowerGrid''' | |||
**'''Engineering''' : ''5% Bonus to ship's PowerGrid output per skill level.'' | |||
== Gunnery == | == Gunnery == | ||
*Controlled Bursts (unnecessary for projectile weapons) | *'''Controlled Bursts (unnecessary for projectile weapons)''' : ''5% reduction in capacitor need of weapon turrets per skill level.'' | ||
*Gunnery | *'''Gunnery''' : ''2% Bonus to weapon turrets' rate of fire per skill level.'' | ||
*Motion Prediction | *'''Motion Prediction''' : ''5% bonus per skill level to weapon turret tracking speeds.'' | ||
*Small Energy Turret (Amarr) | *'''Small Energy Turret (Amarr)''' : ''5% Bonus to small energy turret damage per level.'' | ||
*Small Hybrid Turret (Caldari and Gallente) | *'''Small Hybrid Turret (Caldari and Gallente)''' : ''5% Bonus to small hybrid turret damage per level.'' | ||
*Small Projectile Turret (Minmatar) | *'''Small Projectile Turret (Minmatar)''' : ''5% Bonus to small projectile turret damage per level.'' | ||
*Rapid Firing | *'''Rapid Firing''' : ''4% bonus per skill level to weapon turret rate of fire.'' | ||
*Sharpshooter | *'''Sharpshooter''' : ''5% bonus to weapon turret optimal range per skill level.'' | ||
*Weapon Upgrades (also applies to missile launchers) | *'''Weapon Upgrades (also applies to missile launchers)''' : ''5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.'' | ||
== Learning & Implants == | == Learning & Implants == | ||
*Analytical Mind | *'''Analytical Mind''' : ''1 point bonus to your Intelligence attribute per skill level.'' | ||
*Cybernetics | *'''Cybernetics''' : ''Allows the use of cybernetic implants.'' | ||
*Empathy | *'''Empathy''' : ''1 point bonus to your Charisma attribute per skill level.'' | ||
*Instant Recall | *'''Instant Recall''' : ''1 point bonus to your Memory attribute per skill level.'' | ||
*Iron Will | *'''Iron Will''' : ''1 point bonus to your Willpower attribute per skill level.'' | ||
*Learning | *'''Learning''' : ''2% bonus per level to all attributes resulting in a overall faster skill training time.'' | ||
*Spatial Awareness | *'''Spatial Awareness''' : ''1 point bonus to your Perception attribute per skill level.'' | ||
== Mining == | == Mining == | ||
*Mining | *'''Mining''' : ''5% bonus to mining turret yield per skill level.'' | ||
*Mining Upgrades | *'''Mining Upgrades''' : ''5% reduction per skill level in CPU penalty of mining upgrade modules.'' | ||
*Refining | *'''Refining''' : ''2% reduction in refinery waste per skill level.'' | ||
== Missiles == | == Missiles == | ||
*Missile Bombardment | *'''Missile Bombardment''' : ''10% bonus to all missiles' maximum flight time per level.'' | ||
*Missile Launcher Operation | *'''Missile Launcher Operation''' : ''2% Bonus to missile launcher rate of fire per skill level.'' | ||
*Missile Projection | *'''Missile Projection''' : ''10% bonus to all missiles' maximum velocity per level.'' | ||
*Rapid Launch | *'''Rapid Launch''' : ''3% bonus to missile launcher rate of fire per level.'' | ||
*Standard Missiles | *'''Standard Missiles''' : ''5% Bonus to light missile damage per skill level.'' | ||
*Rockets | *'''Rockets''' : ''5% bonus to rocket damage per skill level.'' | ||
*Target Navigation Prediction | *'''Target Navigation Prediction''' : ''10% decrease per level in factor of target's velocity for all missiles.'' | ||
== Missioning == | == Missioning == | ||
*Connections | *'''Connections''' : ''4% Modifier to effective standing from friendly NPC Corporations and Factions per level.'' | ||
*Social | *'''Social''' : ''5% bonus per level to NPC agent, corporation and faction standing increase.'' | ||
== Navigation == | == Navigation == | ||
*Acceleration Control | *'''Acceleration Control''' : ''5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.'' | ||
*Afterburner | *'''Afterburner''' : ''10% bonus to Afterburner duration per skill level.'' | ||
*Evasive Maneuvering | *'''Evasive Maneuvering''' : ''5% improved ship agility for all ships per skill level.'' | ||
*Fuel Conservation | *'''Fuel Conservation''' : ''10% reduction in afterburner capacitor needs per skill level.'' | ||
*High Speed Maneuvering | *'''High Speed Maneuvering''' : ''5% reduction in MicroWarpdrive capacitor usage per skill level.'' | ||
*Navigation | *'''Navigation''' : ''5% bonus to sub-warp ship velocity per skill level.'' | ||
*Warp Drive Operation | *'''Warp Drive Operation''' : ''Each skill level reduces the capacitor need of initiating warp by 10%.'' | ||
== Production == | == Production == | ||
*Industry | *'''Industry''' : ''4% reduction in manufacturing time per skill level.'' | ||
*Mass Production | *'''Mass Production''' : ''Ability to run 1 additional manufacturing job per level.'' | ||
*Production Efficiency | *'''Production Efficiency''' : ''4% reduction per skill level to the material requirements needed for production.'' | ||
== Shield Tanking == | == Shield Tanking == | ||
*Shield Management | *'''Shield Management''' : ''5% bonus to shield capacity per skill level.'' | ||
*Shield Operation | *'''Shield Operation''' : ''5% reduction in shield recharge time per skill level.'' | ||
*Shield Upgrades | *'''Shield Upgrades''' : ''5% reduction in shield upgrade powergrid needs.'' | ||
*Tactical Shield Manipulation | *'''Tactical Shield Manipulation''' : ''Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level.'' | ||
== Ship Command == | == Ship Command == | ||
*Amarr Frigate | *'''Amarr Frigate''' | ||
*Amarr Industrial | *'''Amarr Industrial''' | ||
*Caldari Frigate | *'''Caldari Frigate''' | ||
*Caldari Industrial | *'''Caldari Industrial''' | ||
*Destroyers | *'''Destroyers''' | ||
*Gallente Frigate | *'''Gallente Frigate''' | ||
*Gallente Industrial | *'''Gallente Industrial''' | ||
*Minmatar Frigate | *'''Minmatar Frigate''' | ||
*Minmatar Industrial | *'''Minmatar Industrial''' | ||
== Tackling == | == Tackling == | ||
*Propulsion Jamming | *'''Propulsion Jamming''' : ''5% reduction to warp scrambler and stasis web capacitor need per skill level.'' | ||
== Targeting == | == Targeting == | ||
*Long Range Targeting | *'''Long Range Targeting''' : ''5% bonus to targeting range per skill level.'' | ||
*Signature Analysis | *'''Signature Analysis''' : ''5% improved targeting speed per skill level.'' | ||
*Targeting | *'''Targeting''' : ''+1 extra target per skill level, up to the ship's maximum allowed number of targets locked.'' | ||
== Trading == | == Trading == | ||
*Broker Relations | *'''Broker Relations''' : ''5% reduction in the costs associated with setting up a market order per skill level.'' | ||
*Contracting | *'''Contracting''' : ''For each level of this skill the number of outstanding contracts is increased by four.'' | ||
*Marketing | *'''Marketing''' : ''Each level increases the range from the seller to the item being sold.'' | ||
*Procurement | *'''Procurement''' : ''Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it.'' | ||
*Retail | *'''Retail''' : ''Each level raises the limit of active orders by 8.'' | ||
*Trade | *'''Trade''' : ''Active buy/sell order limit increased by 4 per level of skill.'' | ||