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== Basic information == | == Basic information == | ||
'''Avoid destroying EDENCOM and Triglavian ships.''' | |||
Killing EDENCOM ships results in positive Triglavian standing gain, but it will also result in equal negative standing gain towards EDENCOM. This is not good. | Killing EDENCOM ships results in positive Triglavian standing gain, but it will also result in equal negative standing gain towards EDENCOM. This is not good. | ||
Killing Triglavian rats results in negative Triglavian standing gain, but it will also result in equal positive standing gain towards EDENCOM. This is not good. | Killing Triglavian rats results in negative Triglavian standing gain, but it will also result in equal positive standing gain towards EDENCOM. This is not good. | ||
Killing Rogue Drones, Sleepers or Drifters in Pochven results in positive | '''Destroy rogue drones, sleepers, and drifters.''' | ||
Killing Rogue Drones, Sleepers or Drifters in Pochven results in positive standings gains to both EDENCOM and the Triglavians. This is good. | |||
The bigger the drone or ship, the larger the standings gain. Rogue Drones give least standing, Sleepers give more and Drifters give the most. | |||
If the system has no targets to kill you'll have to exit and try again with another filament. If you have probes you can use wormhole exit to skip 15 minute wait in between filament uses. | If the system has no targets to kill you'll have to exit and try again with another filament. If you have probes you can use wormhole exit to skip 15 minute wait in between filament uses. | ||
=== | === Standings mechanics === | ||
Standings points are given to pilots who engaged a target with an offensive module (longe-range railguns, missiles, torpedoes, painters, dampners) and the target is destroyed (by the fleet, by EDENCOM or Triglavian forces, by third parties. If the target is not destroyed, standings points are not awarded. | |||
A tick cycle is a 10-minute data processing window that begins after the first target on grid is destroyed. Data is sent to the CCP servers for processing and standings points are determined based on the type of target destroyed. At the end of the tick cycle, standings points are awarded to the pilots that engaged that target. During this 10-minute cycle, several targets may be destroyed on grid, but only the highest single-yield target will award its standings points to the pilots that engaged it-all other lower-yield drones and ships destroyed during the tick cycle will award zero (0.0) standings points to the pilots that engaged those targets. | |||
For example, an E-Uni fleet of Nagas and Vigils land at a Torpid Sleeper combat site and target, engage, and destroy 3 Sleeper ships (a Hypnosian Avenger (frigate)(+0.093standings points), Hypnosian Agonizer (frigate)(+0.093standings points), and a Hypnosian Upholder (cruiser)(+0.108standings points)) within a 10-minute engagement window. After the tick cycle ends, all fleet members will receive +0.108 standings points for ONLY THE CRUISER-the two frigates yield zero(0.0) standings gains. It's good practice to shoot ships, but a waste of ammunition and extra standings points that could be awarded on a future tick cycle. | |||
For example, an E-Uni fleet of Nagas and Vigils and Cormorants land at the Vale stargate, target, engage, and destroy 1 Interfering Phase-II Legionary (drone)(+0.03standings points), 1 Vexing Phase-IV Legionary (drone)(+0.059standings points), and 1 Overmind Interruptor Lamda (battleship)(+0.20standings points) within a 10-minute engagement window. | |||
After the tick cycle ends, all fleet members will receive +0.20 standings points for ONLY THE BATTLESHIP-the drones yield zero(0.0) standings points. | |||
For example, the E-Uni fleet destroyed the Phase-II Legionary and the Phase-IV Legionary above, but warped away before the Overmind was destroyed within the 10-minute engagement window. After the tick cycle ends, if the Overmind was not destroyed, all fleet members will receive +0.059 standings points for ONLY THE PHASE-IV DRONE-the Phase-II drone yields zero(0.0) standings points. But now the Overmind can be engaged again to start a new tick cycle, and if destroyed, will yield +0.20 standings points to all pilots that shot it from the previous engagement as well as the current engagement, and any other ships on grid that applied offensive modules to the target. | |||
If you kill multiple ships of same faction during same tick period you will gain standings from only the biggest kill. So if you find multiple big targets to kill you should kill one target, wait for standing tick and then kill the second target. | If you kill multiple ships of same faction during the same tick period you will gain standings from only the biggest kill. So if you find multiple big targets to kill you should kill one target, wait for standing tick and then kill the second target. | ||
Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | ||
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The other way of entering Pochven is through wormholes. Entering through wormhole instead of filament has multiple benefits: No fleet size limit and no need to wait timers. The problem is that finding Pochven connections will require more work. The wormhole can also have Triglavian and EDENCOM rats guarding it. See [https://pochven.electusmatari.com/ Pochven Entry Manual] for more details on how to easily find suitable wormholes. | The other way of entering Pochven is through wormholes. Entering through wormhole instead of filament has multiple benefits: No fleet size limit and no need to wait timers. The problem is that finding Pochven connections will require more work. The wormhole can also have Triglavian and EDENCOM rats guarding it. See [https://pochven.electusmatari.com/ Pochven Entry Manual] for more details on how to easily find suitable wormholes. | ||
The longest method of accessing Pochven is by scanning down the highsec side wormholes that lead into the Pochven border systems (ie:Vale, Angymonne). These highsec wormholes spawn randomly within 3 highsec systems of each Pochven border system. Use the starmaps to explore the surrounding systems to the Pochven border systems and locate the entry wormholes into Pochven. | |||
=== Locating rats === | === Locating rats === | ||
Rats can be found on stargates, stations, planets, moons, POCOs and cosmic anomalies (combat sites and ore deposits). | |||
Locate target drones and ships (rats) using the ship's directional scanner and probe scanner. | |||
Rats in Pochven are unusual in that they are visible in [[Directional scanning|Directional scanner]]. This makes it much easier to locate rats. | Rats in Pochven are unusual in that they are visible in [[Directional scanning|Directional scanner]]. This makes it much easier to locate rats. | ||
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* Sleeper Entities | * Sleeper Entities | ||
Use this overview preset in your d-scan to | Use this overview preset in your d-scan to quickly locate targets. | ||
Use the probe scanner window to locate combat sites. Higher-yield standings drones and ships may be found in the following combat sites: | |||
TORPID SLEEPER HIVE. This combat site contains sleeper drones and ships. Engage and destroy targets labelled "~ HYPNOSIAN~". Yields low/medium dual-standings. | |||
INSIPID DRONE SWARM. This combat site contains sleeper and drifter drones and ships. | |||
Engage and destroy drones labelled "~ PHASE-I/II/III/IV LEGIONARY/SWARMER". Yields low dual-standings (+0.003 - +0.059 standings points). | |||
Engage any drone battleships (OVERMIND INTERRUPTOR LAMDA, HYPNOSIAN PSYCHOPOMP). Yields high dual-standings (+0.108 - +0.201 standings points). | |||
Utilize the E-Uni in-game Pochven channel to coordinate group engagements, reduce grinding times, and promote dual-standings gains with pilots who need to travel through both EDENCOM and TRIGALVIAN systems without getting shot. | |||
== Killing Rogue Drones == | == Killing Rogue Drones == | ||