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Projectile ammunition: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
barrage and hail
T1 Ammunition: Production notes due to shortage phase
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! scope="col" style="background-color:#222222;" | <span style="color:#FF8000">Explosive</span>
! scope="col" style="background-color:#222222;" | <span style="color:#FF8000">Explosive</span>
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Damage</span>
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Damage</span>
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Small</span>
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Medium</span>
! scope="col" style="background-color:#222222;" | <span style="color:#bfbb7d">Large</span>
|-
|-
||EMP || style="color: #FE2E2E;" | -50% || 0% || style="background-color:#0080FF;" | 75% || || 8% || 17% || style="color: #00FF00;" | 150%
||EMP || style="color: #FE2E2E;" | -50% || 0% || style="background-color:#0080FF;" | 75% || || 8% || 17% || style="color: #00FF00;" | 150% || N ||  || I
|-
|-
||Fusion || style="color: #FE2E2E;" | -50% || 0% ||  ||  || 17% || style="background-color: #B45F04;" | 83% || style="color: #00FF00;" | 150%
||Fusion || style="color: #FE2E2E;" | -50% || 0% ||  ||  || 17% || style="background-color: #B45F04;" | 83% || style="color: #00FF00;" | 150% || I || I || I
|-
|-
||Phased Plasma || style="color: #FE2E2E;" | -50% || 0% || || style="background-color: #B40404;" | 83% || 17% || || style="color: #00FF00;" | 150%
||Phased Plasma || style="color: #FE2E2E;" | -50% || 0% || || style="background-color: #B40404;" | 83% || 17% || || style="color: #00FF00;" | 150% || I ||  || 
|-
|-
||Titanium Sabot || +0% || style="color: #00FF00;" | 20% || || || style="background-color: #6E6E6E;" | 75% || 25% || 100%
||Titanium Sabot || +0% || style="color: #00FF00;" | 20% || || || style="background-color: #6E6E6E;" | 75% || 25% || 100% ||  ||  ||
|-
|-
||Depleted Uranium || +0% || style="color: #00FF00;" | 20% || || style="background-color: #B40404;" | 38% || 25% || style="background-color: #B45F04;" | 38% || 100%
||Depleted Uranium || +0% || style="color: #00FF00;" | 20% || || style="background-color: #B40404;" | 38% || 25% || style="background-color: #B45F04;" | 38% || 100% || I || I || 
|-
|-
||Proton || style="color: #00FF00;" | +60% || style="color: #E1F5A9;" | 5% || style="background-color: #0080FF;" | 60% || || 40% || || style="color: #FE2E2E;" | 62.5%
||Proton || style="color: #00FF00;" | +60% || style="color: #E1F5A9;" | 5% || style="background-color: #0080FF;" | 60% || || 40% || || style="color: #FE2E2E;" | 62.5% || I ||  || 
|-
|-
||Nuclear || style="color: #00FF00;" | +60% || style="color: #E1F5A9;" | 5% || || || 20% || style="background-color: #B45F04;" | 80% || style="color: #FE2E2E;" | 62.5%
||Nuclear || style="color: #00FF00;" | +60% || style="color: #E1F5A9;" | 5% || || || 20% || style="background-color: #B45F04;" | 80% || style="color: #FE2E2E;" | 62.5% ||  ||  || IN
|-
|-
||Carbonized Lead || style="color: #00FF00;" | +60% || style="color: #E1F5A9;" | 5% || || || style="background-color: #6E6E6E;" | 80% || 20% || style="color: #FE2E2E;" | 62.5%
||Carbonized Lead || style="color: #00FF00;" | +60% || style="color: #E1F5A9;" | 5% || || || style="background-color: #6E6E6E;" | 80% || 20% || style="color: #FE2E2E;" | 62.5% ||  || I || I
|}
|}


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* 3 long range, low damage types with a minor tracking speed bonus -- Proton, Nuclear and Carbonized Lead
* 3 long range, low damage types with a minor tracking speed bonus -- Proton, Nuclear and Carbonized Lead
Within each tier the only differences are in the damage type, so EMP, phased plasma and fusion all do identical ''amounts'' of raw (before enemy resists are applied) damage.
Within each tier the only differences are in the damage type, so EMP, phased plasma and fusion all do identical ''amounts'' of raw (before enemy resists are applied) damage.
The last 3 columns indicate which non-highsec material is required to build them. an I indicates Isogen and N, nocxium. Blank indicates only the Highsec minerals of Tritanium, Mexallon and Pyerite are required. This may effect the ammo choices of hybrid users who also craft their own ammunition, especially if they mine the materials as well. Capital is not included as if you are flying one of these, you likely have easy access to these materials anyway.


Faction versions of these ammunition types are available, and offer a nice increase in damage for a price. If you can afford it it's good to carry and use one or two loads of faction ammo in PvP; for PvE faction ammo is usually not cost-effective.
Faction versions of these ammunition types are available, and offer a nice increase in damage for a price. If you can afford it it's good to carry and use one or two loads of faction ammo in PvP; for PvE faction ammo is usually not cost-effective.