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Serpentis Base: Difference between revisions

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{{Complex|Serpentis Base}}
{{CMBSiteInfo
|name=Serpentis Base
|type=unrated
|rating=Unrated
|location=Null
|ship limit=Unknown
|faction=Serpentis
|signature strength=20% in Null
}}


'''Serpentis Base''' is a [[combat site]] that can be scanned down with probes in null security Serpentis regions. The site is behind an acceleration gates. Warping to the side lands you at 0 on the gate.
'''Serpentis Base''' is a [[combat site]] that can be scanned down with probes in null security Serpentis regions. The site is behind an acceleration gates. Warping to the side lands you at 0 on the gate.
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== Walkthrough ==
== Walkthrough ==
=== Room #1 ===
=== Room #1 ===
{{NPCTableHead|Structures}}Notable structures
The rats are few, but far away from each other. Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock|trigger=Getting within 10 km triggers the proximity wave}}
|}
|}


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{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief|ewar=Damp}}
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief|ewar=Damp}}
{{NPCTableSeparator|Group 2 (90 km)}}
{{NPCTableSeparator|Group 2 (90 km)}}
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/...}}
{{NPCTableRow|Destroyer|2-3|Corelior Artillery}}
{{NPCTableRow|Battleship|3|Core Rear Admiral/...}}
{{NPCTableRow|Battleship|2-3|Core Rear Admiral}}
{{NPCTableSeparator|Group 3 (150 km)}}
{{NPCTableSeparator|Group 3 (150 km)}}
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief/...}}
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief||trigger = Triggers Wave #1}}
|}
|}


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{{NPCTableHead|Acceleration gate proximity wave}}
{{NPCTableHead|Acceleration gate proximity wave}}
{{NPCTableRow|Cruiser|2-3|Corelum Chief Patroller/Chief Watchman|ewar=Damp}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis Captain}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis Captain/...}}
|}
|}
Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.


=== Room #2 ===
=== Room #2 ===
----
----
Any last enemy in a wave can be a trigger for faction spawn. Goal in this room is to destroy Serpentis Armory which spawns 160 km off warp-in.
{{MessageBox|On warp in:
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
|collapsed=yes}}
 
Faction spawn has a chance to appear after a few minutes of entering the site. The alternative completion trigger is the Serpentis Armory, which spawns 160 km off warp-in.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
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{{NPCTableHead|Timed wave #1}}
{{NPCTableHead|Timed wave #1}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis High Captain/...}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis High Captain}}
{{NPCTableRow|Battleship|2-3|Core High Admiral/...}}
{{NPCTableRow|Battleship|2-3|Core High Admiral}}
|}
|}


{{NPCTableHead|Timed wave #2}}
{{NPCTableHead|Timed wave #2}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/...}}
{{NPCTableRow|Overseer Battleship|0-1|Shadow Serpentis Baron|cargo=Shadow Serpentis modules}}
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry/...}}
|}
 
{{NPCTableHead|Structures}}Notable structures
{{NPCTableRow|Structure|?|Armory|destructible = yes| note = Can be an escalation trigger}}
|}
|}


{{NPCTableHead|Armory aggression wave}}
{{NPCTableHead|Timed wave #3}}
{{NPCTableRow|Destroyer|4|Corelior Artillery/...}}
{{NPCTableRow|Destroyer|3|Corelior Artillery}}
{{NPCTableRow|Battlecruiser|4|Corelatis Captain Sentry/...}}
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry|ewar=Damp}}
|}
|}


{{NPCTableHead|Commander wave}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Overseer Battleship|0-1|Shadow Serpentis Baron|cargo=Shinies|note=Can be triggered by either killing last ship in any of waves or by killing Serpentis Armory}}
{{NPCTableRow|Structure|1|Serpentis Armory|destructible=yes|note=Can be an escalation trigger}}
|}
|}


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== Escalation ==
== Escalation ==
{{Complex|Contract Killers}}
The site completes and de-spawns upon destruction of the faction battleship or the Serpentis Armory structure in Room #2 (if the faction battleship did not spawn). The site has a chance to escalate to [[Contract Killers]].
Destroying the Serpentis Armory structure in Room #2 may cause the site to escalate to [[Contract Killers]].


[[Category:Unrated Complexes]]
[[Category:Unrated Complexes]]