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=== Titans === | === Titans === | ||
Like supercarriers, these are immune to EW and can only be tackled by dictors and HICs. They're all able to fit and activate the largest and most lethal gun in the game: a doomsday device, which does 2-3m damage depending on skills, but can only be fired once every 10 minutes, costs 50k racial isotopes to activate, prevents the titan from moving at all for 30 seconds and from using its jump drive for 10 minutes. Activating a doomsday device takes 10 seconds, so targets have some time to get out before the damage is applied. Its range is 250 km (the hard-coded max lock range -- nothing can do damage at longer range | Like supercarriers, these are immune to EW and can only be tackled by dictors and HICs. They're all able to fit and activate the largest and most lethal gun in the game: a doomsday device, which does 2-3m damage depending on skills, but can only be fired once every 10 minutes, costs 50k racial isotopes to activate, prevents the titan from moving at all for 30 seconds and from using its jump drive for 10 minutes. Activating a doomsday device takes 10 seconds, so targets have some time to get out before the damage is applied. Its range is 250 km (the hard-coded max lock range -- nothing can do damage at longer range than that). | ||
Titans can also fit a jump bridge module, which works in a similar way to the cov ops jump bridge described above that the black ops use, but can bridge any type of ship, has longer range and can only lock on to normal cynos, not cov ops ones. [[Capital_Ship#Titans|(More Details)]] | Titans can also fit a jump bridge module, which works in a similar way to the cov ops jump bridge described above that the black ops use, but can bridge any type of ship, has longer range and can only lock on to normal cynos, not cov ops ones. [[Capital_Ship#Titans|(More Details)]] | ||