Difference between revisions of "Colony Under Fire"
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− | {{ | + | {{CMBSiteInfo |
− | + | |name=Colony Under Fire | |
+ | |type=escalation | ||
+ | |rating=Unrated | ||
+ | |location=Null | ||
+ | |ship limit=Unknown | ||
+ | |faction=Serpentis | ||
+ | |signature strength=N/A | ||
+ | }} | ||
+ | |||
'''Colony Under Fire''' is an [[Combat sites#Expeditions|expedition]] found by completing the [[Serpentis Military Complex]] signatures. It contains four parts, each of which will be 4-8 jumps from the previous system, in null sec space. | '''Colony Under Fire''' is an [[Combat sites#Expeditions|expedition]] found by completing the [[Serpentis Military Complex]] signatures. It contains four parts, each of which will be 4-8 jumps from the previous system, in null sec space. | ||
== Walkthrough == | == Walkthrough == | ||
− | The first 3 parts of this escalation are quite easy, but the | + | The first 3 parts of this escalation are quite easy, but the 4th part can be somewhat challenging. |
==Part 1== | ==Part 1== | ||
Line 18: | Line 26: | ||
{{NPCTableRow|Battlecruiser|3-4|Corelatis Captain / High Captain / Squad Leader}} | {{NPCTableRow|Battlecruiser|3-4|Corelatis Captain / High Captain / Squad Leader}} | ||
{{NPCTableRow|Battleship|3-4|Core Lord Admiral}} | {{NPCTableRow|Battleship|3-4|Core Lord Admiral}} | ||
− | {{NPCTableRow|Battleship|0-1|Shadow Serpentis Admiral|trigger=Escalation | + | {{NPCTableRow|Battleship|0-1|Shadow Serpentis Admiral|trigger=Escalation |ewar=Damp|cargo=Faction modules, ammo and tags}} |
|} | |} | ||
Line 63: | Line 71: | ||
==Part 3== | ==Part 3== | ||
− | + | Access: Gateless, Open Access <br> | |
+ | |||
+ | Kill the Shadow Serpentis spawn in the first room to triggers the next part of the escalation. | ||
+ | If it is not there, going to the second room and an approach the beacon for the escalation. | ||
+ | |||
+ | {{NPCTableHead|Initial defenders}} | ||
+ | {{NPCTableRow|Frigate|2|Coreli Guardian Safeguard|ewar=Damp}} | ||
+ | {{NPCTableRow|Cruiser|3|Corelum Chief Infantry / Captain}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Corelatis Captain / High Captain / Squad Leader}} | ||
+ | {{NPCTableRow|Battleship|4|Core Lord Admiral / Grand Admiral}} | ||
+ | {{NPCTableRow|Battleship|0-1|Shadow Serpentis Grand Admiral|trigger=Escalation trigger|cargo=Faction modules, ammo and tags}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Structures}}Notable structures | ||
+ | {{NPCTableRow|Acceleration Gate|1|Newly Constructed Acceleration Gate| note = Not locked}} | ||
+ | |} | ||
+ | |||
+ | === Room 2 === | ||
+ | {{NPCTableHead|Structures}}Beacon | ||
+ | {{NPCTableRow|Beacon|1|Guidance Beacon|note = Approach this to trigger the next part of the escalation}} | ||
+ | |} | ||
+ | |||
+ | If the second part of the escalation triggers, you get this message. | ||
+ | {{MessageBox|Escalation message | ||
+ | |A fixed guidance beacon sitting here all alone.. you examine the thing and discover its guidance system points to a place not too far away. Perhaps that is the space trucker station? In any case, that is the only clue you have to follow, if the pirates have ever been here, they have gone already.|collapsed=yes}} | ||
==Part 4== | ==Part 4== | ||
− | + | Access: Gateless, Open Access <br> | |
+ | |||
+ | This can be quite hard. The first 3 waves spawn on a 4 minutes timer. The third wave have a Relay Commander, killing this spawn the Relay Wave. Killing the second Relay Commander spawns Black Ceasar and his followers. <br> | ||
+ | |||
+ | You want to clear each wave before spawning the next wave. | ||
+ | |||
+ | {{NPCTableHead|Initial defenders}} | ||
+ | {{NPCTableSeparator|First wave}} | ||
+ | {{NPCTableRow|Destroyer|4|Corelior Sentinel}} | ||
+ | {{NPCTableRow|Cruiser|4|Corelum Guardian Chief / Chief Patroller|ewar=Damp}} | ||
+ | {{NPCTableRow|Battleship|7|Core Grand Admiral / Lord Admiral}} | ||
+ | {{NPCTableSeparator|Second wave}} | ||
+ | {{NPCTableRow|Frigate|3|Coreli Guardian Scout / Agent|point=yes|ewar=Web}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Corelior High Captain / Squad Leader}} | ||
+ | {{NPCTableRow|Battleship|5|Core Grand Admiral}} | ||
+ | {{NPCTableSeparator|Third wave}} | ||
+ | {{NPCTableRow|Frigate|3|Coreli Guardian Patroller / Watchman|ewar=Damp}} | ||
+ | {{NPCTableRow|Cruiser|3|Corelum Guardian Chief / Chief Patroller|ewar=Damp}} | ||
+ | {{NPCTableRow|Battleship|8|Core Grand Admiral / Lord Admiral}} | ||
+ | {{NPCTableRow|Elite Battleship|1|Serpentis Relay Commander|trigger = triggers the Relay Wave}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Relay Wave}} | ||
+ | {{NPCTableRow|Frigate|4|Coreli Scout / Agent|point=yes|ewar=Web}} | ||
+ | {{NPCTableRow|Cruiser|4|Corelum Guardian Chief|ewar=Damp}} | ||
+ | {{NPCTableRow|Battleship|7|Core Lord Admiral / Grand Admiral}} | ||
+ | {{NPCTableRow|Elite Battleship|1|Serpentis Relay Commander|trigger = triggers the Commander Wave}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Commander Wave}} | ||
+ | {{NPCTableRow|Elite Frigate|6|Ceaser's Webber|ewar=Web|point=yes}} | ||
+ | {{NPCTableRow|Elite Cruiser|5|Ceaser's Subordinate|ewar=Damp}} | ||
+ | {{NPCTableRow|Elite Battleship|5|Ceaser's Comrade}} | ||
+ | {{NPCTableRow|Commander Battleship|1|Black Ceasar|note=He have an active armor tank, requires 600 dps to break|cargo = Core A-Type Modules, Shadow Serpentis Battleship Modules}} | ||
+ | |} | ||
+ | |||
+ | {{MessageBox|Expedition complete | ||
+ | |Black Ceasar has been torn to pieces, and the Serpentis have scattered back to the darkness from whence they came.|collapsed=yes}} | ||
+ | |||
+ | Attacking the Trucker Gate spawns a defensive wave. This offers nothing except the bounties - so there is no reason to attack the gate. They also hit A LOT harder than any other wave. | ||
+ | |||
+ | {{NPCTableHead|Structures}}Structure | ||
+ | {{NPCTableRow|Structure|1|Trucker Gate|trigger = Attacking this, triggers the Mercenary wave}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Mercenary Wave (Triggered by attacking the Trucker Gate)}} | ||
+ | {{NPCTableRow|Frigate|10|Space Trucker Outpost Guard}} | ||
+ | {{NPCTableRow|Battleship|10|Space Trucker Outpost Overlord}} | ||
+ | |} | ||
==Rewards== | ==Rewards== | ||
The first part: | The first part: | ||
− | *Can drop shadow serpentis ammunition and tags. | + | *Can drop shadow serpentis modules, ammunition and tags. |
*Gives around 28.000.000 ISK in bounties. | *Gives around 28.000.000 ISK in bounties. | ||
+ | |||
+ | The second part: | ||
+ | *Can drop shadow serpentis modules, ammunition and tags. | ||
+ | *Gives around 36.000.000 ISK in bounties. | ||
+ | |||
+ | The third part: | ||
+ | *Can drop shadow serpentis modules, ammunition and tags. | ||
+ | *Gives around 15.000.000 ISK in bounties. | ||
+ | |||
+ | The fourth part: | ||
+ | *Can drop Core A-Type Modules, shadow serpentis modules, ammunition and tags. | ||
+ | *Gives around 50.000.000 ISK in bounties. | ||
[[Category:Expeditions]] | [[Category:Expeditions]] |
Latest revision as of 06:45, 4 October 2021
Colony Under Fire | |
---|---|
Type | Expedition |
Rating | Unrated |
Found in | Null |
Max ship size | Unknown |
Faction | Serpentis |
Best damage to deal | Kin Th |
Damage to resist | Th Kin |
Sig. strength | N/A |
Colony Under Fire is an expedition found by completing the Serpentis Military Complex signatures. It contains four parts, each of which will be 4-8 jumps from the previous system, in null sec space.
Walkthrough
The first 3 parts of this escalation are quite easy, but the 4th part can be somewhat challenging.
Part 1
Access: Gateless, Open Access
In the first room you find a warp gate. Killing the NPCs allow usage of that gate to the second room. You might have a Shadow Serpentis spawn in the first room. Killing this triggers an escalation. If it is not there, going to the second room and killing the scout can trigger the escalation.
WD | EWAR | L
Notable structures | ||
---|---|---|---|---|
1 x Acceleration Gate |
Room 2
Message in local: |
---|
Serpentis Altac Scout: Send me the secret password NOW. I'm warning you ... |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Serpentis Altac Scout |
If the second part of the escalation triggers, you get this message.
Expeditions |
---|
Clues within the wreckage of the ship hint at where it's from: another Serpentis station. More an outpost than a station perhaps, but it is a pure military outfit, not a regular colony. |
Part 2
Access: Gateless, Open Access
This part is pretty straight forward. Clear the site of NPCs, aggress the station, kill the Shadow Serpentis and get out.
WD | EWAR | L
| ||
---|---|---|---|---|
12 x Battlecruiser Corelatis Captain/Captain Sentry | ||||
13 x Battleship Core Lord Admiral/Grand Admiral |
WD | EWAR | L
Notable structures | ||
---|---|---|---|---|
1 x Serpentis Stronghold |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser Corelum Guardian Chief/Chief Patroller | ||||
3 x Battleship Core Lord Admiral/Grand Admiral | ||||
1 x Battleship Shadow Serpentis Grand Admiral | ||||
8 x Sentry Stronghold Cruise Missile Battery |
Escalation message |
---|
Again you let your scanner comb the remains of the station and the ships, looking for clues on this alleged raid, and before long you are holding a log listing the second rally spot and as far as you can see, the raiding parties have already departed form here and two other stations and are supposed to convene within the hour. If one of the raiding parties was supposed to come from the Serpentis station you destroyed originally, you have already managed to diminish their forces somewhat. |
Part 3
Access: Gateless, Open Access
Kill the Shadow Serpentis spawn in the first room to triggers the next part of the escalation. If it is not there, going to the second room and an approach the beacon for the escalation.
WD | EWAR | L
Notable structures | ||
---|---|---|---|---|
1 x Newly Constructed Acceleration Gate |
Room 2
WD | EWAR | L
Beacon | ||
---|---|---|---|---|
1 x Guidance Beacon |
If the second part of the escalation triggers, you get this message.
Escalation message |
---|
A fixed guidance beacon sitting here all alone.. you examine the thing and discover its guidance system points to a place not too far away. Perhaps that is the space trucker station? In any case, that is the only clue you have to follow, if the pirates have ever been here, they have gone already. |
Part 4
Access: Gateless, Open Access
This can be quite hard. The first 3 waves spawn on a 4 minutes timer. The third wave have a Relay Commander, killing this spawn the Relay Wave. Killing the second Relay Commander spawns Black Ceasar and his followers.
You want to clear each wave before spawning the next wave.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Coreli Scout / Agent | ||||
4 x Cruiser Corelum Guardian Chief | ||||
7 x Battleship Core Lord Admiral / Grand Admiral | ||||
1 x Elite Battleship Serpentis Relay Commander |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Ceaser's Webber | ||||
5 x Elite Cruiser Ceaser's Subordinate | ||||
5 x Elite Battleship Ceaser's Comrade | ||||
1 x Commander Battleship Black Ceasar |
Expedition complete |
---|
Black Ceasar has been torn to pieces, and the Serpentis have scattered back to the darkness from whence they came. |
Attacking the Trucker Gate spawns a defensive wave. This offers nothing except the bounties - so there is no reason to attack the gate. They also hit A LOT harder than any other wave.
WD | EWAR | L
Structure | ||
---|---|---|---|---|
1 x Trucker Gate |
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Frigate Space Trucker Outpost Guard | ||||
10 x Battleship Space Trucker Outpost Overlord |
Rewards
The first part:
- Can drop shadow serpentis modules, ammunition and tags.
- Gives around 28.000.000 ISK in bounties.
The second part:
- Can drop shadow serpentis modules, ammunition and tags.
- Gives around 36.000.000 ISK in bounties.
The third part:
- Can drop shadow serpentis modules, ammunition and tags.
- Gives around 15.000.000 ISK in bounties.
The fourth part:
- Can drop Core A-Type Modules, shadow serpentis modules, ammunition and tags.
- Gives around 50.000.000 ISK in bounties.