Difference between revisions of "Colony Under Fire"

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{{stub}}
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{{CMBSiteInfo
{{Complex|Colony Under Fire}}
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|name=Colony Under Fire
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|type=escalation
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|rating=Unrated
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|location=Null
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|ship limit=Unknown
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|faction=Serpentis
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|signature strength=N/A
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}}
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'''Colony Under Fire''' is an [[Combat sites#Expeditions|expedition]] found by completing the [[Serpentis Military Complex]] signatures.  It contains four parts, each of which will be 4-8 jumps from the previous system, in null sec space.  
 
'''Colony Under Fire''' is an [[Combat sites#Expeditions|expedition]] found by completing the [[Serpentis Military Complex]] signatures.  It contains four parts, each of which will be 4-8 jumps from the previous system, in null sec space.  
  
 
== Walkthrough ==
 
== Walkthrough ==
The first 3 parts of this escalation are quite easy, but the last part can be somewhat challenging.
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The first 3 parts of this escalation are quite easy, but the 4th part can be somewhat challenging.
  
 
==Part 1==
 
==Part 1==
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{{NPCTableRow|Battlecruiser|3-4|Corelatis Captain / High Captain / Squad Leader}}
 
{{NPCTableRow|Battlecruiser|3-4|Corelatis Captain / High Captain / Squad Leader}}
 
{{NPCTableRow|Battleship|3-4|Core Lord Admiral}}
 
{{NPCTableRow|Battleship|3-4|Core Lord Admiral}}
{{NPCTableRow|Battleship|0-1|Shadow Serpentis Admiral|trigger=Escalation trigger|cargo=Faction modules, ammo and tags}}
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{{NPCTableRow|Battleship|0-1|Shadow Serpentis Admiral|trigger=Escalation |ewar=Damp|cargo=Faction modules, ammo and tags}}
 
|}
 
|}
  
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=== Room 2 ===
 
=== Room 2 ===
{{NPCTableHead|Structures}Beacon
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{{NPCTableHead|Structures}}Beacon
 
{{NPCTableRow|Beacon|1|Guidance Beacon|note = Approach this to trigger the next part of the escalation}}
 
{{NPCTableRow|Beacon|1|Guidance Beacon|note = Approach this to trigger the next part of the escalation}}
 
|}
 
|}
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==Part 4==
 
==Part 4==
Needs additional information.  
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Access: Gateless, Open Access <br>
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This can be quite hard. The first 3 waves spawn on a 4 minutes timer. The third wave have a Relay Commander, killing this spawn the Relay Wave. Killing the second Relay Commander spawns Black Ceasar and his followers. <br>
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You want to clear each wave before spawning the next wave.
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{{NPCTableHead|Initial defenders}}
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{{NPCTableSeparator|First wave}}
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{{NPCTableRow|Destroyer|4|Corelior Sentinel}}
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{{NPCTableRow|Cruiser|4|Corelum Guardian Chief / Chief Patroller|ewar=Damp}}
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{{NPCTableRow|Battleship|7|Core Grand Admiral / Lord Admiral}}
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{{NPCTableSeparator|Second wave}}
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{{NPCTableRow|Frigate|3|Coreli Guardian Scout / Agent|point=yes|ewar=Web}}
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{{NPCTableRow|Battlecruiser|4|Corelior High Captain / Squad Leader}}
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{{NPCTableRow|Battleship|5|Core Grand Admiral}}
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{{NPCTableSeparator|Third wave}}
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{{NPCTableRow|Frigate|3|Coreli Guardian Patroller / Watchman|ewar=Damp}}
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{{NPCTableRow|Cruiser|3|Corelum Guardian Chief / Chief Patroller|ewar=Damp}}
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{{NPCTableRow|Battleship|8|Core Grand Admiral / Lord Admiral}}
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{{NPCTableRow|Elite Battleship|1|Serpentis Relay Commander|trigger = triggers the Relay Wave}}
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|}
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{{NPCTableHead|Relay Wave}}
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{{NPCTableRow|Frigate|4|Coreli Scout / Agent|point=yes|ewar=Web}}
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{{NPCTableRow|Cruiser|4|Corelum Guardian Chief|ewar=Damp}}
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{{NPCTableRow|Battleship|7|Core Lord Admiral / Grand Admiral}}
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{{NPCTableRow|Elite Battleship|1|Serpentis Relay Commander|trigger = triggers the Commander Wave}}
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|}
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{{NPCTableHead|Commander Wave}}
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{{NPCTableRow|Elite Frigate|6|Ceaser's Webber|ewar=Web|point=yes}}
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{{NPCTableRow|Elite Cruiser|5|Ceaser's Subordinate|ewar=Damp}}
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{{NPCTableRow|Elite Battleship|5|Ceaser's Comrade}}
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{{NPCTableRow|Commander Battleship|1|Black Ceasar|note=He have an active armor tank, requires 600 dps to break|cargo = Core A-Type Modules, Shadow Serpentis Battleship Modules}}
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|}
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{{MessageBox|Expedition complete
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|Black Ceasar has been torn to pieces, and the Serpentis have scattered back to the darkness from whence they came.|collapsed=yes}}
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Attacking the Trucker Gate spawns a defensive wave. This offers nothing except the bounties - so there is no reason to attack the gate. They also hit A LOT harder than any other wave.
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{{NPCTableHead|Structures}}Structure
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{{NPCTableRow|Structure|1|Trucker Gate|trigger = Attacking this, triggers the Mercenary wave}}
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|}
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{{NPCTableHead|Mercenary Wave (Triggered by attacking the Trucker Gate)}}
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{{NPCTableRow|Frigate|10|Space Trucker Outpost Guard}}
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{{NPCTableRow|Battleship|10|Space Trucker Outpost Overlord}}
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|}
  
 
==Rewards==
 
==Rewards==
 
The first part:
 
The first part:
*Can drop shadow serpentis ammunition and tags.
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*Can drop shadow serpentis modules, ammunition and tags.
 
*Gives around 28.000.000 ISK in bounties.
 
*Gives around 28.000.000 ISK in bounties.
 +
 +
The second part:
 +
*Can drop shadow serpentis modules, ammunition and tags.
 +
*Gives around 36.000.000 ISK in bounties.
 +
 +
The third part:
 +
*Can drop shadow serpentis modules, ammunition and tags.
 +
*Gives around 15.000.000 ISK in bounties.
 +
 +
The fourth part:
 +
*Can drop Core A-Type Modules, shadow serpentis modules, ammunition and tags.
 +
*Gives around 50.000.000 ISK in bounties.
  
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Latest revision as of 06:45, 4 October 2021

Site Details
Colony Under Fire
Type Expedition
Rating Unrated
Found in Null
Max ship size Unknown
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Sig. strength N/A

Colony Under Fire is an expedition found by completing the Serpentis Military Complex signatures. It contains four parts, each of which will be 4-8 jumps from the previous system, in null sec space.

Walkthrough

The first 3 parts of this escalation are quite easy, but the 4th part can be somewhat challenging.

Part 1

Access: Gateless, Open Access

In the first room you find a warp gate. Killing the NPCs allow usage of that gate to the second room. You might have a Shadow Serpentis spawn in the first room. Killing this triggers an escalation. If it is not there, going to the second room and killing the scout can trigger the escalation.


Initial defenders
WD EWAR L


Frigate 2-3 x Frigate Coreli Guardian Safeguard
Cruiser 2 x Cruiser Corelum Chief Infantry / Captain
Battlecruiser 3-4 x Battlecruiser Corelatis Captain / High Captain / Squad Leader
Battleship 3-4 x Battleship Core Lord Admiral
Battleship 0-1 x Battleship Shadow Serpentis Admiral Escalation Remote Sensor Dampener Faction modules, ammo and tags


Structures
WD EWAR L

Notable structures

Acceleration Gate 1 x Acceleration Gate Not locked

Room 2

Message in local:
Serpentis Altac Scout: Send me the secret password NOW. I'm warning you ...


Second room
WD EWAR L


Cruiser 1 x Cruiser Serpentis Altac Scout Escalation trigger

If the second part of the escalation triggers, you get this message.

Expeditions
Clues within the wreckage of the ship hint at where it's from: another Serpentis station. More an outpost than a station perhaps, but it is a pure military outfit, not a regular colony.

Part 2

Access: Gateless, Open Access

This part is pretty straight forward. Clear the site of NPCs, aggress the station, kill the Shadow Serpentis and get out.


Initial defenders
WD EWAR L


Battlecruiser 12 x Battlecruiser Corelatis Captain/Captain Sentry
Battleship 13 x Battleship Core Lord Admiral/Grand Admiral


Structures
WD EWAR L

Notable structures

Structure 1 x Serpentis Stronghold Attacking it makes the defender wave spawn Nothing much


Structure wave
WD EWAR L


Cruiser 3 x Cruiser Corelum Guardian Chief/Chief Patroller Remote Sensor Dampener
Battleship 3 x Battleship Core Lord Admiral/Grand Admiral
Battleship 1 x Battleship Shadow Serpentis Grand Admiral Escalation trigger Faction modules, ammo and tags
Sentry 8 x Sentry Stronghold Cruise Missile Battery
Escalation message
Again you let your scanner comb the remains of the station and the ships, looking for clues on this alleged raid, and before long you are holding a log listing the second rally spot and as far as you can see, the raiding parties have already departed form here and two other stations and are supposed to convene within the hour. If one of the raiding parties was supposed to come from the Serpentis station you destroyed originally, you have already managed to diminish their forces somewhat.

Part 3

Access: Gateless, Open Access

Kill the Shadow Serpentis spawn in the first room to triggers the next part of the escalation. If it is not there, going to the second room and an approach the beacon for the escalation.


Initial defenders
WD EWAR L


Frigate 2 x Frigate Coreli Guardian Safeguard Remote Sensor Dampener
Cruiser 3 x Cruiser Corelum Chief Infantry / Captain
Battlecruiser 3 x Battlecruiser Corelatis Captain / High Captain / Squad Leader
Battleship 4 x Battleship Core Lord Admiral / Grand Admiral
Battleship 0-1 x Battleship Shadow Serpentis Grand Admiral Escalation trigger Faction modules, ammo and tags


Structures
WD EWAR L

Notable structures

Acceleration Gate 1 x Newly Constructed Acceleration Gate Not locked

Room 2

Structures
WD EWAR L

Beacon

Beacon 1 x Guidance Beacon Approach this to trigger the next part of the escalation

If the second part of the escalation triggers, you get this message.

Escalation message
A fixed guidance beacon sitting here all alone.. you examine the thing and discover its guidance system points to a place not too far away. Perhaps that is the space trucker station? In any case, that is the only clue you have to follow, if the pirates have ever been here, they have gone already.

Part 4

Access: Gateless, Open Access

This can be quite hard. The first 3 waves spawn on a 4 minutes timer. The third wave have a Relay Commander, killing this spawn the Relay Wave. Killing the second Relay Commander spawns Black Ceasar and his followers.

You want to clear each wave before spawning the next wave.


Initial defenders
WD EWAR L
First wave
Destroyer 4 x Destroyer Corelior Sentinel
Cruiser 4 x Cruiser Corelum Guardian Chief / Chief Patroller Remote Sensor Dampener
Battleship 7 x Battleship Core Grand Admiral / Lord Admiral
Second wave
Frigate 3 x Frigate Coreli Guardian Scout / Agent Warp Disruptor Stasis Webifier
Battlecruiser 4 x Battlecruiser Corelior High Captain / Squad Leader
Battleship 5 x Battleship Core Grand Admiral
Third wave
Frigate 3 x Frigate Coreli Guardian Patroller / Watchman Remote Sensor Dampener
Cruiser 3 x Cruiser Corelum Guardian Chief / Chief Patroller Remote Sensor Dampener
Battleship 8 x Battleship Core Grand Admiral / Lord Admiral
Elite Battleship 1 x Elite Battleship Serpentis Relay Commander triggers the Relay Wave


Relay Wave
WD EWAR L


Frigate 4 x Frigate Coreli Scout / Agent Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Corelum Guardian Chief Remote Sensor Dampener
Battleship 7 x Battleship Core Lord Admiral / Grand Admiral
Elite Battleship 1 x Elite Battleship Serpentis Relay Commander triggers the Commander Wave


Commander Wave
WD EWAR L


Elite Frigate 6 x Elite Frigate Ceaser's Webber Warp Disruptor Stasis Webifier
Elite Cruiser 5 x Elite Cruiser Ceaser's Subordinate Remote Sensor Dampener
Elite Battleship 5 x Elite Battleship Ceaser's Comrade
Commander Battleship 1 x Commander Battleship Black Ceasar He have an active armor tank, requires 600 dps to break Core A-Type Modules, Shadow Serpentis Battleship Modules
Expedition complete
Black Ceasar has been torn to pieces, and the Serpentis have scattered back to the darkness from whence they came.

Attacking the Trucker Gate spawns a defensive wave. This offers nothing except the bounties - so there is no reason to attack the gate. They also hit A LOT harder than any other wave.


Structures
WD EWAR L

Structure

Structure 1 x Trucker Gate Attacking this, triggers the Mercenary wave


Mercenary Wave (Triggered by attacking the Trucker Gate)
WD EWAR L


Frigate 10 x Frigate Space Trucker Outpost Guard
Battleship 10 x Battleship Space Trucker Outpost Overlord

Rewards

The first part:

  • Can drop shadow serpentis modules, ammunition and tags.
  • Gives around 28.000.000 ISK in bounties.

The second part:

  • Can drop shadow serpentis modules, ammunition and tags.
  • Gives around 36.000.000 ISK in bounties.

The third part:

  • Can drop shadow serpentis modules, ammunition and tags.
  • Gives around 15.000.000 ISK in bounties.

The fourth part:

  • Can drop Core A-Type Modules, shadow serpentis modules, ammunition and tags.
  • Gives around 50.000.000 ISK in bounties.