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Archive:Solitude QRF and Roams: Difference between revisions

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{{historical}}
==Introduction==
==Introduction==


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In general for everyone, if possible you should always have at least a BLAP Caracal in your Hangar, which makes it much faster to form up if needed.
In general for everyone, if possible you should always have at least a BLAP Caracal in your Hangar, which makes it much faster to form up if needed.


Notes (sample, tbd):
*Assuming we have 5 pilots, the core should consist of 4 Caracals, 1 Keres
*Ships listed under Additional Fits should be added as needed with every additional pilot, for example a Scythe if we've 6 pilots, an Interceptor with 7, another Caracal with 8 and so on...
*to be continued
'''Many thanks to Yrgrasil for their work here.'''


==Core Fits==
==Core Fits==
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*Train missile range skills and T2 missiles!
*Train missile range skills and T2 missiles!


<wikifit fittingid="126505" /><wikifit fittingid="138952" />{{ShipFitting
{{ShipFitting
| ship=Caracal
| ship=Caracal
| fitName=Caracal Buffer and Point
| fitName=Caracal Buffer and Point
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| rig1name=Medium Ancillary Current Router I
| rig1name=Medium Ancillary Current Router I
| rig1typeID=31360
| rig1typeID=31360
| rig2name=Medium Anti-EM Screen Reinforcer I
| rig2name=Medium EM Shield Reinforcer I
| rig2typeID=31718
| rig2typeID=31718
| rig3name=Medium Core Defense Field Extender I
| rig3name=Medium Core Defense Field Extender I
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| skills=
| skills=
| notes=
| notes=
| showTOC=
| showTOC=N
| showSKILLS=
| showSKILLS=
| showNOTES=
| showNOTES=
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| skills=
| skills=
| notes=
| notes=
| showTOC=
| showTOC=N
| showSKILLS=
| showSKILLS=
| showNOTES=
| showNOTES=
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{{ShipFitting
{{ShipFitting
| ship=Cyclone
| ship=Cyclone
| fitName=Cyclone BLAP
| fitName=BLAP Friendly Cyclone
| fitID=CycloneBLAP
| fitID=BLAPFriendlyCyclone
| high1name=Rapid Light Missile Launcher II
| high1name=Rapid Light Missile Launcher II
| high1typeID=1877
| high1typeID=1877
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| high7name=Rapid Light Missile Launcher II
| high7name=Rapid Light Missile Launcher II
| high7typeID=1877
| high7typeID=1877
| mid1name=Adaptive Invulnerability Field II
| mid1name=Multispectrum Shield Hardener II
| mid1typeID=2281
| mid1typeID=2281
| mid2name=50MN Quad LiF Restrained Microwarpdrive
| mid2name=50MN Quad LiF Restrained Microwarpdrive
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| mid4name=Warp Disruptor II
| mid4name=Warp Disruptor II
| mid4typeID=3244
| mid4typeID=3244
| mid5name=Adaptive Invulnerability Field II
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2281
| mid5typeID=2281
| low1name=Ballistic Control System II
| low1name=Ballistic Control System II
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| rig2name=Medium Command Processor I
| rig2name=Medium Command Processor I
| rig2typeID=43896
| rig2typeID=43896
| rig3name=Medium Anti-EM Screen Reinforcer II
| rig3name=Medium EM Shield Reinforcer II
| rig3typeID=31724
| rig3typeID=31724
| difficulty=2
| difficulty=2
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| skills=
| skills=
| notes=
| notes=
| showTOC=
| showTOC=N
| showSKILLS=
| showNOTES=
| fleetup=
}}
 
==Additional Fits==
 
===Vexor (DPS - Experimental)===
 
How to fly the Vexor:
 
*Instead of anchoring, your goal is to stay behind the Caracals. While the Caracals will stay in 35-40km (through the T1 BLAP Restrictions) you can easily stay in ~50-55km range.
*This fit is faster than the Caracals, but also much easier to kill. Stay at range, use heat on the mwd whenever it's necessary.
*Keep your ship prealigned whenever possible to any warp-out point, and warp out if necessary. The FC will/should call if you're not allowed to do this.
*While the Caracals shoot tackle, your job is to kill slower and tanky targets.
*Use comms, call if you get tackled, call if you get red boxed, call also your own tackle and broadcast them if asked for (probably get in contact with the FC in charge before it starts).
*It can make sense to abandon the drones to quickly switch to the Acolyte set (while bailing, to kill tackle), get comfortable with this option. There's a reason you have a mobile depot and spare drones.
 
{{ShipFitting
| ship=Vexor
| fitName=Vexor Cheap DPS
| fitID=VexorCheapDPS
| high1name=Dual 150mm Railgun II, Spike M
| high1typeID=3106
| high2name=Dual 150mm Railgun II, Spike M
| high2typeID=3106
| high3name=Dual 150mm Railgun II, Spike M
| high3typeID=3106
| high4name=Dual 150mm Railgun II, Spike M
| high4typeID=3106
| mid1name=50MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35660
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Large Shield Extender II
| mid3typeID=3841
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| low1name=Nanofiber Internal Structure II
| low1typeID=2605
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| low4name=Drone Damage Amplifier II
| low4typeID=4405
| low5name=Drone Damage Amplifier II
| low5typeID=4405
| subsystem1name=
| subsystem1typeID=
| drone1name=Hammerhead II x2
| drone1typeID=2185
| drone2name=Praetor II x2
| drone2typeID=2195
| drone3name=Hobgoblin II x1
| drone3typeID=2456
| drone4name=Light Armor Maintenance Bot I x5
| drone4typeID=23711
| drone5name=Acolyte II x5
| drone5typeID=2205
| charge1name=Hammerhead II x2
| charge1typeID=2185
| charge2name=Praetor II x2
| charge2typeID=2195
| charge3name=Acolyte II x5
| charge3typeID=2205
| charge4name=Warrior II x5
| charge4typeID=2488
| charge5name=Spike M x3200
| charge5typeID=12805
| charge6name=Federation Navy Antimatter Charge M x1600
| charge6typeID=22977
| charge7name=Nanite Repair Paste x40
| charge7typeID=28668
| charge8name=Mobile Depot x1
| charge8typeID=33474
| charge9name=50MN Quad LiF Restrained Microwarpdrive x1
| charge9typeID=35660
| rig1name=Medium Core Defense Field Extender I
| rig1typeID=31790
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig3name=Medium EM Shield Reinforcer I
| rig3typeID=31718
| difficulty=0
| version=ASCENSION
| skills=
| notes=
| showTOC=N
| showSKILLS=
| showSKILLS=
| showNOTES=
| showNOTES=
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}}
}}


===Scythe (Logi)===


==Additional Fits==
How to fly the Scythe:
*You're not part of the anchor!
*When the fight starts, move as fast as possible behind the main fleet, a Scythe can work pretty well in 35-45km range -> mwd heat will often save your life. Use it.
*Have everyone on the watch list if possible, don't rely only on broadcasts.
*While it's important for small gangs that nobody dies, it's more important that you don't sacrifice yourself for someone else. Pre-align if possible, warp out on your own if needed.
*Use comms, call if you get tackled, call if you get red boxed. As logistics, you can also tell people to head back if you are tackled and isolated.
*In pairs: stay in range, but don't get too close to each other to prevent both getting tackled.


===Vexor, DPS (EXPERIMENTAL)===
{{ShipFitting
| ship=Scythe
| fitName=CT Scythe - MWD Wiki(1)
| fitID=CTScythe-MWD Wiki(1)
| high1name=Medium Murky Compact Remote Shield Booster
| high1typeID=8579
| high2name=Medium Murky Compact Remote Shield Booster
| high2typeID=8579
| high3name=Medium Murky Compact Remote Shield Booster
| high3typeID=8579
| mid1name=Cap Recharger II
| mid1typeID=2032
| mid2name=Multispectrum Shield Hardener II
| mid2typeID=2281
| mid3name=Large F-S9 Regolith Compact Shield Extender
| mid3typeID=8529
| mid4name=Limited 'Anointed' EM Shield Hardener
| mid4typeID=9622
| mid5name=50MN Quad LiF Restrained Microwarpdrive
| mid5typeID=35660
| low1name=Capacitor Power Relay II
| low1typeID=1447
| low2name=Capacitor Power Relay II
| low2typeID=1447
| low3name=Capacitor Power Relay II
| low3typeID=1447
| low4name=Capacitor Power Relay II
| low4typeID=1447
| low5name=Damage Control II
| low5typeID=2048
| subsystem1name=
| subsystem1typeID=
| drone1name=Warrior II x5
| drone1typeID=2488
| drone2name=Light Armor Maintenance Bot I x4
| drone2typeID=23711
| rig1name=Medium Thermal Shield Reinforcer I
| rig1typeID=31754
| rig2name=Medium Kinetic Shield Reinforcer I
| rig2typeID=31742
| rig3name=Medium Explosive Shield Reinforcer I
| rig3typeID=31730
| difficulty=0
| version=ASCENSION
| skills=
| notes=
| showTOC=N
| showSKILLS=
| showNOTES=
| fleetup=
}}


===Stiletto (Tackle)===


===Scythe, Logistic===
{{ShipFitting
| ship=Stiletto
| fitName=Stiletto BLAP Support Wiki(2)
| fitID=StilettoBLAPSupportWiki(2)
| mid1name=Warp Disruptor II
| mid1typeID=3244
| mid2name=Warp Scrambler II
| mid2typeID=448
| mid3name=Medium F-S9 Regolith Compact Shield Extender
| mid3typeID=8517
| mid4name=5MN Quad LiF Restrained Microwarpdrive
| mid4typeID=35658
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| subsystem1name=
| subsystem1typeID=
| rig1name=Small Hyperspatial Velocity Optimizer II
| rig1typeID=31165
| rig2name=Small Ionic Field Projector II
| rig2typeID=31280
| difficulty=0
| version=ASCENSION
| skills=
| notes=
| showTOC=N
| showSKILLS=
| showNOTES=
| fleetup=
}}




==Patch History==


===Stiletto, Tackle===
*2019-10-25 [Yrgrasil] - removed fleetup link; added Cyclone for boosts (its awesome, Hirm will love another Minmatar ship)
*2018-05-03 [Yrgrasil] - slightly changed the thread name to underline the dual use; changed the scythe fit to use t1 drones; adjusted ammunition of the caracals
*2018-05-18 [Yrgrasil] - changed the Keres Fitting from BLAP Shield to Self-Rep Nano, added video link for keres
*2018-06-04 [Yrgrasil] - changed again the Keres (plate instead nano, see also https://forum.eveuniversity.org/viewtopic.php?f=284&t=106458) / added the Vexor as DPS Ship, see below
*2018-06-09 [Yrgrasil] - fixed Vexor Cargo (added extra Drones), added Buffer/Point Carcal
*2018-06-29 [Yrgrasil] - added a how to fly the caracal section, rest will follow
*2018-07-04 [Yrgrasil] - added how to fly sections for vexor/scythe (draft), minor adjustments