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Archive:Solitude QRF and Roams: Difference between revisions

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m Rayanth moved page Solitude QRF and Roams to Archive:Solitude QRF and Roams without leaving a redirect: Archived
 
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{{historical}}
==Introduction==
==Introduction==


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In general for everyone, if possible you should always have at least a BLAP Caracal in your Hangar, which makes it much faster to form up if needed.
In general for everyone, if possible you should always have at least a BLAP Caracal in your Hangar, which makes it much faster to form up if needed.


Notes (sample, tbd):
*Assuming we have 5 pilots, the core should consist of 4 Caracals, 1 Keres
*Ships listed under Additional Fits should be added as needed with every additional pilot, for example a Scythe if we've 6 pilots, an Interceptor with 7, another Caracal with 8 and so on...
*to be continued
'''Many thanks to Yrgrasil for their work here.'''


==Core Fits==
==Core Fits==
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*Train missile range skills and T2 missiles!
*Train missile range skills and T2 missiles!


<wikifit fittingid="126505" /><wikifit fittingid="138952" />{{ShipFitting
{{ShipFitting
| ship=Caracal
| ship=Caracal
| fitName=Caracal Buffer and Point
| fitName=Caracal Buffer and Point
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| rig1name=Medium Ancillary Current Router I
| rig1name=Medium Ancillary Current Router I
| rig1typeID=31360
| rig1typeID=31360
| rig2name=Medium Anti-EM Screen Reinforcer I
| rig2name=Medium EM Shield Reinforcer I
| rig2typeID=31718
| rig2typeID=31718
| rig3name=Medium Core Defense Field Extender I
| rig3name=Medium Core Defense Field Extender I
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| skills=
| skills=
| notes=
| notes=
| showTOC=
| showTOC=N
| showSKILLS=
| showSKILLS=
| showNOTES=
| showNOTES=
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| skills=
| skills=
| notes=
| notes=
| showTOC=
| showTOC=N
| showSKILLS=
| showSKILLS=
| showNOTES=
| showNOTES=
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{{ShipFitting
{{ShipFitting
| ship=Cyclone
| ship=Cyclone
| fitName=Cyclone BLAP
| fitName=BLAP Friendly Cyclone
| fitID=CycloneBLAP
| fitID=BLAPFriendlyCyclone
| high1name=Rapid Light Missile Launcher II
| high1name=Rapid Light Missile Launcher II
| high1typeID=1877
| high1typeID=1877
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| high7name=Rapid Light Missile Launcher II
| high7name=Rapid Light Missile Launcher II
| high7typeID=1877
| high7typeID=1877
| mid1name=Adaptive Invulnerability Field II
| mid1name=Multispectrum Shield Hardener II
| mid1typeID=2281
| mid1typeID=2281
| mid2name=50MN Quad LiF Restrained Microwarpdrive
| mid2name=50MN Quad LiF Restrained Microwarpdrive
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| mid4name=Warp Disruptor II
| mid4name=Warp Disruptor II
| mid4typeID=3244
| mid4typeID=3244
| mid5name=Adaptive Invulnerability Field II
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2281
| mid5typeID=2281
| low1name=Ballistic Control System II
| low1name=Ballistic Control System II
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| rig2name=Medium Command Processor I
| rig2name=Medium Command Processor I
| rig2typeID=43896
| rig2typeID=43896
| rig3name=Medium Anti-EM Screen Reinforcer II
| rig3name=Medium EM Shield Reinforcer II
| rig3typeID=31724
| rig3typeID=31724
| difficulty=2
| difficulty=2
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| skills=
| skills=
| notes=
| notes=
| showTOC=
| showTOC=N
| showSKILLS=
| showSKILLS=
| showNOTES=
| showNOTES=
| fleetup=
| fleetup=
}}
}}


==Additional Fits==
==Additional Fits==
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| mid3name=Large Shield Extender II
| mid3name=Large Shield Extender II
| mid3typeID=3841
| mid3typeID=3841
| mid4name=Adaptive Invulnerability Field II
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| mid4typeID=2281
| low1name=Nanofiber Internal Structure II
| low1name=Nanofiber Internal Structure II
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| rig2name=Medium Core Defense Field Extender I
| rig2name=Medium Core Defense Field Extender I
| rig2typeID=31790
| rig2typeID=31790
| rig3name=Medium Anti-EM Screen Reinforcer I
| rig3name=Medium EM Shield Reinforcer I
| rig3typeID=31718
| rig3typeID=31718
| difficulty=0
| difficulty=0
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| skills=
| skills=
| notes=
| notes=
| showTOC=
| showTOC=N
| showSKILLS=
| showNOTES=
| fleetup=
}}
 
===Scythe (Logi)===
 
How to fly the Scythe:
*You're not part of the anchor!
*When the fight starts, move as fast as possible behind the main fleet, a Scythe can work pretty well in 35-45km range -> mwd heat will often save your life. Use it.
*Have everyone on the watch list if possible, don't rely only on broadcasts.
*While it's important for small gangs that nobody dies, it's more important that you don't sacrifice yourself for someone else. Pre-align if possible, warp out on your own if needed.
*Use comms, call if you get tackled, call if you get red boxed. As logistics, you can also tell people to head back if you are tackled and isolated.
*In pairs: stay in range, but don't get too close to each other to prevent both getting tackled.
 
{{ShipFitting
| ship=Scythe
| fitName=CT Scythe - MWD Wiki(1)
| fitID=CTScythe-MWD Wiki(1)
| high1name=Medium Murky Compact Remote Shield Booster
| high1typeID=8579
| high2name=Medium Murky Compact Remote Shield Booster
| high2typeID=8579
| high3name=Medium Murky Compact Remote Shield Booster
| high3typeID=8579
| mid1name=Cap Recharger II
| mid1typeID=2032
| mid2name=Multispectrum Shield Hardener II
| mid2typeID=2281
| mid3name=Large F-S9 Regolith Compact Shield Extender
| mid3typeID=8529
| mid4name=Limited 'Anointed' EM Shield Hardener
| mid4typeID=9622
| mid5name=50MN Quad LiF Restrained Microwarpdrive
| mid5typeID=35660
| low1name=Capacitor Power Relay II
| low1typeID=1447
| low2name=Capacitor Power Relay II
| low2typeID=1447
| low3name=Capacitor Power Relay II
| low3typeID=1447
| low4name=Capacitor Power Relay II
| low4typeID=1447
| low5name=Damage Control II
| low5typeID=2048
| subsystem1name=
| subsystem1typeID=
| drone1name=Warrior II x5
| drone1typeID=2488
| drone2name=Light Armor Maintenance Bot I x4
| drone2typeID=23711
| rig1name=Medium Thermal Shield Reinforcer I
| rig1typeID=31754
| rig2name=Medium Kinetic Shield Reinforcer I
| rig2typeID=31742
| rig3name=Medium Explosive Shield Reinforcer I
| rig3typeID=31730
| difficulty=0
| version=ASCENSION
| skills=
| notes=
| showTOC=N
| showSKILLS=
| showSKILLS=
| showNOTES=
| showNOTES=
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}}
}}


===Scythe, Logistic===
===Stiletto (Tackle)===
 
{{ShipFitting
| ship=Stiletto
| fitName=Stiletto BLAP Support Wiki(2)
| fitID=StilettoBLAPSupportWiki(2)
| mid1name=Warp Disruptor II
| mid1typeID=3244
| mid2name=Warp Scrambler II
| mid2typeID=448
| mid3name=Medium F-S9 Regolith Compact Shield Extender
| mid3typeID=8517
| mid4name=5MN Quad LiF Restrained Microwarpdrive
| mid4typeID=35658
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| subsystem1name=
| subsystem1typeID=
| rig1name=Small Hyperspatial Velocity Optimizer II
| rig1typeID=31165
| rig2name=Small Ionic Field Projector II
| rig2typeID=31280
| difficulty=0
| version=ASCENSION
| skills=
| notes=
| showTOC=N
| showSKILLS=
| showNOTES=
| fleetup=
}}




==Patch History==


===Stiletto, Tackle===
*2019-10-25 [Yrgrasil] - removed fleetup link; added Cyclone for boosts (its awesome, Hirm will love another Minmatar ship)
*2018-05-03 [Yrgrasil] - slightly changed the thread name to underline the dual use; changed the scythe fit to use t1 drones; adjusted ammunition of the caracals
*2018-05-18 [Yrgrasil] - changed the Keres Fitting from BLAP Shield to Self-Rep Nano, added video link for keres
*2018-06-04 [Yrgrasil] - changed again the Keres (plate instead nano, see also https://forum.eveuniversity.org/viewtopic.php?f=284&t=106458) / added the Vexor as DPS Ship, see below
*2018-06-09 [Yrgrasil] - fixed Vexor Cargo (added extra Drones), added Buffer/Point Carcal
*2018-06-29 [Yrgrasil] - added a how to fly the caracal section, rest will follow
*2018-07-04 [Yrgrasil] - added how to fly sections for vexor/scythe (draft), minor adjustments