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{{historical}} | |||
==Introduction== | ==Introduction== | ||
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In general for everyone, if possible you should always have at least a BLAP Caracal in your Hangar, which makes it much faster to form up if needed. | In general for everyone, if possible you should always have at least a BLAP Caracal in your Hangar, which makes it much faster to form up if needed. | ||
Notes (sample, tbd): | |||
*Assuming we have 5 pilots, the core should consist of 4 Caracals, 1 Keres | |||
*Ships listed under Additional Fits should be added as needed with every additional pilot, for example a Scythe if we've 6 pilots, an Interceptor with 7, another Caracal with 8 and so on... | |||
*to be continued | |||
'''Many thanks to Yrgrasil for their work here.''' | |||
==Core Fits== | ==Core Fits== | ||
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*Train missile range skills and T2 missiles! | *Train missile range skills and T2 missiles! | ||
{{ShipFitting | |||
| ship=Caracal | | ship=Caracal | ||
| fitName=Caracal Buffer and Point | | fitName=Caracal Buffer and Point | ||
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| rig1name=Medium Ancillary Current Router I | | rig1name=Medium Ancillary Current Router I | ||
| rig1typeID=31360 | | rig1typeID=31360 | ||
| rig2name=Medium | | rig2name=Medium EM Shield Reinforcer I | ||
| rig2typeID=31718 | | rig2typeID=31718 | ||
| rig3name=Medium Core Defense Field Extender I | | rig3name=Medium Core Defense Field Extender I | ||
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| skills= | | skills= | ||
| notes= | | notes= | ||
| showTOC= | | showTOC=N | ||
| showSKILLS= | | showSKILLS= | ||
| showNOTES= | | showNOTES= | ||
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| skills= | | skills= | ||
| notes= | | notes= | ||
| showTOC= | | showTOC=N | ||
| showSKILLS= | | showSKILLS= | ||
| showNOTES= | | showNOTES= | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Cyclone | | ship=Cyclone | ||
| fitName=Cyclone | | fitName=BLAP Friendly Cyclone | ||
| fitID= | | fitID=BLAPFriendlyCyclone | ||
| high1name=Rapid Light Missile Launcher II | | high1name=Rapid Light Missile Launcher II | ||
| high1typeID=1877 | | high1typeID=1877 | ||
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| high7name=Rapid Light Missile Launcher II | | high7name=Rapid Light Missile Launcher II | ||
| high7typeID=1877 | | high7typeID=1877 | ||
| mid1name= | | mid1name=Multispectrum Shield Hardener II | ||
| mid1typeID=2281 | | mid1typeID=2281 | ||
| mid2name=50MN Quad LiF Restrained Microwarpdrive | | mid2name=50MN Quad LiF Restrained Microwarpdrive | ||
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| mid4name=Warp Disruptor II | | mid4name=Warp Disruptor II | ||
| mid4typeID=3244 | | mid4typeID=3244 | ||
| mid5name= | | mid5name=Multispectrum Shield Hardener II | ||
| mid5typeID=2281 | | mid5typeID=2281 | ||
| low1name=Ballistic Control System II | | low1name=Ballistic Control System II | ||
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| rig2name=Medium Command Processor I | | rig2name=Medium Command Processor I | ||
| rig2typeID=43896 | | rig2typeID=43896 | ||
| rig3name=Medium | | rig3name=Medium EM Shield Reinforcer II | ||
| rig3typeID=31724 | | rig3typeID=31724 | ||
| difficulty=2 | | difficulty=2 | ||
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| skills= | | skills= | ||
| notes= | | notes= | ||
| showTOC= | | showTOC=N | ||
| showSKILLS= | | showSKILLS= | ||
| showNOTES= | | showNOTES= | ||
| fleetup= | | fleetup= | ||
}} | }} | ||
==Additional Fits== | ==Additional Fits== | ||
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| mid3name=Large Shield Extender II | | mid3name=Large Shield Extender II | ||
| mid3typeID=3841 | | mid3typeID=3841 | ||
| mid4name= | | mid4name=Multispectrum Shield Hardener II | ||
| mid4typeID=2281 | | mid4typeID=2281 | ||
| low1name=Nanofiber Internal Structure II | | low1name=Nanofiber Internal Structure II | ||
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| rig2name=Medium Core Defense Field Extender I | | rig2name=Medium Core Defense Field Extender I | ||
| rig2typeID=31790 | | rig2typeID=31790 | ||
| rig3name=Medium | | rig3name=Medium EM Shield Reinforcer I | ||
| rig3typeID=31718 | | rig3typeID=31718 | ||
| difficulty=0 | | difficulty=0 | ||
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| skills= | | skills= | ||
| notes= | | notes= | ||
| showTOC= | | showTOC=N | ||
| showSKILLS= | |||
| showNOTES= | |||
| fleetup= | |||
}} | |||
===Scythe (Logi)=== | |||
How to fly the Scythe: | |||
*You're not part of the anchor! | |||
*When the fight starts, move as fast as possible behind the main fleet, a Scythe can work pretty well in 35-45km range -> mwd heat will often save your life. Use it. | |||
*Have everyone on the watch list if possible, don't rely only on broadcasts. | |||
*While it's important for small gangs that nobody dies, it's more important that you don't sacrifice yourself for someone else. Pre-align if possible, warp out on your own if needed. | |||
*Use comms, call if you get tackled, call if you get red boxed. As logistics, you can also tell people to head back if you are tackled and isolated. | |||
*In pairs: stay in range, but don't get too close to each other to prevent both getting tackled. | |||
{{ShipFitting | |||
| ship=Scythe | |||
| fitName=CT Scythe - MWD Wiki(1) | |||
| fitID=CTScythe-MWD Wiki(1) | |||
| high1name=Medium Murky Compact Remote Shield Booster | |||
| high1typeID=8579 | |||
| high2name=Medium Murky Compact Remote Shield Booster | |||
| high2typeID=8579 | |||
| high3name=Medium Murky Compact Remote Shield Booster | |||
| high3typeID=8579 | |||
| mid1name=Cap Recharger II | |||
| mid1typeID=2032 | |||
| mid2name=Multispectrum Shield Hardener II | |||
| mid2typeID=2281 | |||
| mid3name=Large F-S9 Regolith Compact Shield Extender | |||
| mid3typeID=8529 | |||
| mid4name=Limited 'Anointed' EM Shield Hardener | |||
| mid4typeID=9622 | |||
| mid5name=50MN Quad LiF Restrained Microwarpdrive | |||
| mid5typeID=35660 | |||
| low1name=Capacitor Power Relay II | |||
| low1typeID=1447 | |||
| low2name=Capacitor Power Relay II | |||
| low2typeID=1447 | |||
| low3name=Capacitor Power Relay II | |||
| low3typeID=1447 | |||
| low4name=Capacitor Power Relay II | |||
| low4typeID=1447 | |||
| low5name=Damage Control II | |||
| low5typeID=2048 | |||
| subsystem1name= | |||
| subsystem1typeID= | |||
| drone1name=Warrior II x5 | |||
| drone1typeID=2488 | |||
| drone2name=Light Armor Maintenance Bot I x4 | |||
| drone2typeID=23711 | |||
| rig1name=Medium Thermal Shield Reinforcer I | |||
| rig1typeID=31754 | |||
| rig2name=Medium Kinetic Shield Reinforcer I | |||
| rig2typeID=31742 | |||
| rig3name=Medium Explosive Shield Reinforcer I | |||
| rig3typeID=31730 | |||
| difficulty=0 | |||
| version=ASCENSION | |||
| skills= | |||
| notes= | |||
| showTOC=N | |||
| showSKILLS= | | showSKILLS= | ||
| showNOTES= | | showNOTES= | ||
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}} | }} | ||
=== | ===Stiletto (Tackle)=== | ||
{{ShipFitting | |||
| ship=Stiletto | |||
| fitName=Stiletto BLAP Support Wiki(2) | |||
| fitID=StilettoBLAPSupportWiki(2) | |||
| mid1name=Warp Disruptor II | |||
| mid1typeID=3244 | |||
| mid2name=Warp Scrambler II | |||
| mid2typeID=448 | |||
| mid3name=Medium F-S9 Regolith Compact Shield Extender | |||
| mid3typeID=8517 | |||
| mid4name=5MN Quad LiF Restrained Microwarpdrive | |||
| mid4typeID=35658 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Nanofiber Internal Structure II | |||
| low2typeID=2605 | |||
| low3name=Nanofiber Internal Structure II | |||
| low3typeID=2605 | |||
| subsystem1name= | |||
| subsystem1typeID= | |||
| rig1name=Small Hyperspatial Velocity Optimizer II | |||
| rig1typeID=31165 | |||
| rig2name=Small Ionic Field Projector II | |||
| rig2typeID=31280 | |||
| difficulty=0 | |||
| version=ASCENSION | |||
| skills= | |||
| notes= | |||
| showTOC=N | |||
| showSKILLS= | |||
| showNOTES= | |||
| fleetup= | |||
}} | |||
==Patch History== | |||
== | *2019-10-25 [Yrgrasil] - removed fleetup link; added Cyclone for boosts (its awesome, Hirm will love another Minmatar ship) | ||
*2018-05-03 [Yrgrasil] - slightly changed the thread name to underline the dual use; changed the scythe fit to use t1 drones; adjusted ammunition of the caracals | |||
*2018-05-18 [Yrgrasil] - changed the Keres Fitting from BLAP Shield to Self-Rep Nano, added video link for keres | |||
*2018-06-04 [Yrgrasil] - changed again the Keres (plate instead nano, see also https://forum.eveuniversity.org/viewtopic.php?f=284&t=106458) / added the Vexor as DPS Ship, see below | |||
*2018-06-09 [Yrgrasil] - fixed Vexor Cargo (added extra Drones), added Buffer/Point Carcal | |||
*2018-06-29 [Yrgrasil] - added a how to fly the caracal section, rest will follow | |||
*2018-07-04 [Yrgrasil] - added how to fly sections for vexor/scythe (draft), minor adjustments | |||