More actions
fittingcide cleanup |
Add more detailed reasoning on skills and tip to stay with other logi pilots |
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==Skills== | ==Skills== | ||
The following are some basic skills that will let you run a basic fit on the Navitas: | |||
[[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] I <br> | [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] I <br> | ||
[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] II <br> | [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] II <br> | ||
[[Skills:Navigation#Afterburner|Afterburner]] I<br> | [[Skills:Navigation#Afterburner|Afterburner]] I<br> | ||
[[Skills:Armor#Hull_Upgrades|Hull Upgrades]] II | [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] II | ||
To be a more effective Navitas pilot: | |||
* The most important single skill is [[Skills:Spaceship_Command#Gallente_Frigate|Gallente Frigate]]. This will both reduce remote armor repairers' capacitor requirements and boost their effectiveness at once. | |||
* Train [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] to III for T2 remote armor repairers or any level to reduce their capacitor requirements. | |||
==Tactics== | ==Tactics== | ||
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:Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually. | :Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually. | ||
* '''Stay moving, behind your fleetmates.''' One advantage of the Navitas is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action. | * '''Stay moving, behind your fleetmates.''' One advantage of the Navitas is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action. Make sure you stay near other logi pilots in case you need to repair each other - separating logi on either side of your fleet can make logi a target. | ||
==Notes== | ==Notes== | ||