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Ship Class Tactical Overview: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Uryence (talk | contribs)
Battleship Class Ships: Tweaked and updated to represent current state of play.
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[[Battlecruiser#Command_Ships|(More Details)]]
[[Battlecruiser#Command_Ships|(More Details)]]


== Battleship Class Ships ==
== Battleships (BSs, BBs) ==


=== T1 Battleship (BS) ===  
=== T1 Battleship ===  
You can't get heavier than this and still stay in sub-capital ships, although there are of course variations. Great buffer tanks; very high DPS when close range fitted; long range fits have the best range in the game, while still maintaining good DPS (usually Apoc, Mega, Maelstrom/Tempest and Rokh, though the Mega and Mael/Tempest can also be close range fitted and still perform better than/as well as the other BS of their race). One notable exception here: the Caldari Scorpion, which is the only T1 electronic warfare BS, and use ECM.  
The heaviest subcapitals, with great potential buffer tanks and very high DPS when close-range fitted. Long range fits have the best range in the game, while still maintaining good DPS. Some notably unusual battleships are the Caldari [[Scorpion]], which is the only T1 electronic warfare BS, and uses ECM; the Gallente [[Dominix]] and Amarr [[Armageddon]], which are bonused for drones (and in the 'geddon's case, neutralizers); and the Minmatar [[Typhoon]], which can go surprisingly fast.


The battleships' weakness is low speed and agility combined with slow locking speed (low scan resolution) and bad gun tracking, so it's hard to force an opponent in smaller ships to engage if the odds are in your favor, or to actually kill them since you'll be missing a lot if you do get a fight. [[Battleship#T1_Battleships|(More Details)]]
Battleships' weaknesses are low speed and agility combined with slow locking speed (low scan resolution) and trouble applying their high DPS potential to smaller targets. Battleships are also currently (fall 2021) expensive to build, limiting their deployment in PvP.  
 
[[Battleship#T1_Battleships|(More Details)]]


=== T2 Battleships ===
=== T2 Battleships ===
Both types of T2 battleship effectively squeeze one capital ship function into a subcapital hull. Marauders are stable-point damage-dealers like dreadnoughts, and Black Ops battleships can create cyno bridges.
==== Marauders ====
==== Marauders ====
These are basically PvE only ships. Decent DPS and good local tank, but in PvP you generally want a buffer tank instead, and marauders have very low sensor strength, making them easy to jam. The Paladin and Kronos have 50% web strength bonuses which can be situationally useful if you really need a target webbed down as much as possible, and don't mind using a ship that costs over half a billion and gets tiny insurance payouts. But Blood Raider and Serpentis ships also get a 10% bonus/level of Minmatar Frigate/Cruiser/Battleship, which also adds up to a total of 50% bonus at level 5. [[Battleship#Marauders|(More Details)]]


==== Black Ops (BO) ====
All four Marauders are very tough, high-damage platforms popular for high-level PvE combat. They have bonuses which let them fit fewer weapons, and more utility high slot modules. They can enter Bastion Mode, which immobilizes them but hardens their defenses and boosts their damage.
These are the big brothers of the force recon ships but, while they do get bonus to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the BO skill at a decent level), they can't fit a covert ops cloak and warp while cloaked. They cost about 700m or so before fittings, so it's rarely worth risking them in combat.
 
Although the Marauders are most commonly see in PvE, they are sometimes encountered in PvP. The Minmatar [[Vargur]], in particular, can be a difficult PvP opponent.
 
[[Battleship#Marauders|(More Details)]]
 
==== Black Ops (BO, Blops) ====
 
These are the big brothers of the force recon ships but, while they do get bonus to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the BO skill at a decent level), they can't fit a covert ops cloak and warp while cloaked. They cost about 700m or so before fittings, so they aren't casually risked ni combat.
 
However, they do have a very useful role to play in PvP: the covert jump bridge. Covert cyno fields can be lit even in cyno jammed 0.0 systems and don't appear as a beacon in the entire system like a normal cyno. A BO battleship  can then lock onto a covert cyno and create a bridge to it, which then allows other covert ops ships (any ship that get a bonus to cloaking, including T3 cruisers with the cloaking sub) to jump.
 
A common tactic is to have a T3C or Force Recon tackle a juicy target, and then light a covert ops cyno so a Blops battleship can bridge in a force of stealth bombers to atomise the enemy.


However, they do have a very useful role to play in PvP: the covert jump bridge. Covert cyno fields can now be lit even in cyno jammed 0.0 systems and doesn't appear as a beacon in the entire system like a normal cyno, and a black ops can then lock on to that field and create a bridge to it, which then allows other covert ops ships (any ship that get a bonus to cloaking, including T3 cruisers with the cloaking sub) to jump to the system the bridge was set up to -- making the black ops ship basically a one-way stargate. Only BOs, recons and covops ships can fit and light covert cynos. [[Battleship#Black_Ops|(More Details)]]
[[Battleship#Black_Ops|(More Details)]]


== Capital Ships ==
== Capital Ships ==