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User:Uryence/Jottings: Difference between revisions

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Uryence (talk | contribs)
Created page with "* EVE's PvP is highly asymmetrical. ** ''Most'' fights are won ''before'' tackle happens, by positioning, intel and composition. ** Asymmetry doesn't always work for the sid..."
 
Uryence (talk | contribs)
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* EVE's PvP is highly asymmetrical.  
* EVE's PvP is highly asymmetrical.  
** ''Most'' fights are won ''before'' tackle happens, by positioning, intel and composition.  
** ''Most'' fights are won ''before'' tackle happens, by positioning, intel and composition.  
** Asymmetry doesn't always work for the side with the ISK and the bigger guns. You can solo a Zealot in a Rifter and win: I have.
** Asymmetry doesn't always work for the side with the ISK and the bigger guns. You can solo a Zealot in a Rifter and win: I have. Once you close in, it's not a challenging task. The warp-in is the challenge.
** Of course, the "good fight" exists, when the thin margins of fit, tactics, piloting, and module management do make the difference. This is when you solo a Wolf in a Rifter (I've done that too).
** Of course, the "good fight" exists, when the thin margins of fit, tactics, piloting, and module management do make the difference. This is when you solo a Wolf in a Rifter (I've done that too).
** But the reason we're in the cult of good fights is that they're rare.
** But the reason we're in the cult of good fights is that they're rare.
* Fittings and on-grid performance are important, but they're also sometimes a distraction from the things that matter more, like warp-ins.
* Fittings and on-grid performance are important, but they're also sometimes a distraction from the things that matter more, like warp-ins.