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{{Skills Links}} | {{Skills Links}} | ||
=Overview= | =Overview= | ||
[[Skills:Social|Social skills]] provide modifications to your [[standings]] or rewards from NPC corporations. They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[ | [[Skills:Social|Social skills]] provide modifications to your [[NPC standings|standings]] or rewards from NPC corporations. They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Reprocessing#Equipment Tax|lower costs for reprocessing/refining]], [[Trading#Taxes|Trading]]...) | ||
As you do missions for NPC corporations, your standings with them will go up. As you do [[Missions#Storyline_Missions|storyline missions]], your faction standings will change for the faction a particular NPC corporation is part of. | As you do missions for NPC corporations, your standings with them will go up. As you do [[Missions#Storyline_Missions|storyline missions]], your faction standings will change for the faction a particular NPC corporation is part of. | ||
Gaining faction standings via storyline missions or [[Datacenter_missions#Data_Centers|data center missions]] carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction. For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire. The reverse also being true - raise Amarr, lose some Gallente faction standings. ([[ | Gaining faction standings via storyline missions or [[Datacenter_missions#Data_Centers|data center missions]] carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction. For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire. The reverse also being true - raise Amarr, lose some Gallente faction standings. ([[Epic arcs|Epic Arc mission chains]] do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.) | ||
These changes are where some of the social skill effects come into play. Others are specific to [[Missions|mission runners]]. | These changes are where some of the social skill effects come into play. Others are specific to [[Missions|mission runners]]. | ||
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* {{sk|Connections}} - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.) | * {{sk|Connections}} - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.) | ||
* {{sk|Criminal Connections}} - 4% effective standings increase for criminal NPC entities that you have positive standings with. | * {{sk|Criminal Connections}} - 4% effective standings increase for criminal NPC entities that you have positive standings with. | ||
* {{sk|Fast Talk}} - 5% bonus to effective [[ | * {{sk|Fast Talk}} - 5% bonus to effective [[Security status|security rating]] increases. (CONCORD sec status) | ||
In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof. The NPC pirate factions have negative standings from (and towards) CONCORD. Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply. | In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof. The NPC pirate factions have negative standings from (and towards) CONCORD. Diplomacy, Connections, and Criminal Connections do NOT have overlapping validity conditions; only one of the three will apply. | ||