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Astero: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Tactics: I'm not an Astero expert, but since this was empty I tried to add some general comments. As always, will be happy to see this improved by those who know more!
m Skills: Move skill levels into the link to tie them visually to the skill name.
Line 88: Line 88:
Besides good general [[support skills]], some skills have particular relevance for the Astero:
Besides good general [[support skills]], some skills have particular relevance for the Astero:


*{{sk|Cloaking}} IV: do ''not'' undock an Astero until you can fit the Covert Ops Cloak.
*{{sk|Cloaking|IV}}: do ''not'' undock an Astero until you can fit the Covert Ops Cloak.


* {{sk|Amarr Frigate}} IV/V: more hit points helps the Astero in PvP and also makes it more viable in high security Ghost Sites.
* {{sk|Amarr Frigate|IV/V}}: more hit points helps the Astero in PvP and also makes it more viable in high security Ghost Sites.
*{{sk|Astrometrics}} IV: if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least level III in the Astrometric Support skills, "Acquisition", "Pinpointing" and "Rangefinding".
*{{sk|Astrometrics|IV}}: if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least level III in the Astrometric Support skills, "Acquisition", "Pinpointing" and "Rangefinding".
* {{sk|Hacking}} III/IV: the more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or taking AOE damage in the face.
* {{sk|Hacking|III/IV}}: the more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or taking AOE damage in the face.


==Tactics==
==Tactics==